Category Archives: Creativity

Educators learn more about …….. Animation – The Big 5!!

Educators learn more about

Animation – The Big 5!! is an interdisciplinary learning experience developed for first, second and third level learners. Scotland’s Big 5 campaign aims to get everyone talking about Scotland’s nature by discovering five iconic species and the places where they can be seen. Scottish Natural Heritage and VisitScotland are promoting the Big 5 campaign in support of the Year of Natural Scotland 2013.  Education Scotland in partnership with Dundee Contemporary Arts and industry expert animator Bruce Husband have designed a series of filmed animation workshops to support learners to use stop motion animation to create an adventure text about these incredible creatures.

The Big 5!! project outline provides practitioners with an outline of the learning experiences using the NAR flow chart process and the publication ‘Taking a closer look at NAR.

The Big 5! creates a context in which learners can be supported to

  • Create texts using animation
  • Be creative
  • Work towards safe guarding Scottish biodiversity
  • Share and learn with peers through Glow
  • Profile and recognise achievement

These challenges will be live in September 2013. Afterwards they will be made available as packs of learning, teaching and assessment resources in the Digital Story Telling Learning Channel on Glow.

This learning experience has been developed to work towards supporting the delivery of:

The Curriculum for Excellence Implementation Plan 2012-13

ICT in Education Objectives

Creativity across learning briefing paper

The Year of Natural Scotland

Educators learn more about …….. learning in Minecraft

Educators learn more about

Over the past number of years Education Scotland has partnered with schools across Scotland to explore the effective and innovative use of computer games to enhance and enrich learning and teaching. Together we have helped contribute to changing the discourse around the use of such resources in schools by understanding, embracing and practically applying theoretical perspectives such as socially mediated learning, situated learning and the power of semiotic domains in our practice.

Our attitudes to and our professional appreciation of the digital tools and contexts that are embedded in the cultural domains of young learners is continually evolving and we are developing our awareness of the many ways that learners are engaging with learning outside of school. As teachers we have to some extent always tuned in to and exploited cultural phenomenon such as books, TV shows, music and movies and more and more we are doing the same thing with computer games.

One game that is currently hugely popular with learners across the globe is Minecraft. Minecraft is a sandbox game that allows learners/players to create the most amazing and complex worlds by mining for materials and using them in informed ways. Materials that are mined or collected are then gathered in an inventory and can be crafted together in order to make the necessary materials and resources to help you build and survive in the world.

This learning experience is not about actually playing on a Minecraft installation but about offering learners a space in Glow where they can:

  • learn from others
  • share their expertise
  • celebrate the wonder of the world of Minecraft
  • showcase their expertise, interests and talents for everything Minecraft

If you speak to primary school children about Minecraft they will happily talk to you about accessing servers, downloading texture packs, survival techniques, the best YouTube tutorial channels and even the differences in the platforms that this game can be played on. The bar of expectation and aspiration is being raised by them.

What we want to offer learners is a learning space where first of all they will choose to come and when they do they will see this space as their own – a place where they can play an active part in discussion forums, where they can upload their own tutorial videos and even their own creations of all things Minecraft in ways that we have seen it happening on the fantastic diy.org site. Have a look at some examples from there: Creeper in hama beads, Creeper costume, Minecraft cookies

Learner engagement in contexts such as this offers ways in which skills development and dispositions to learning in its wider sense can be addressed, showcased and celebrated.

We are keen to begin building Learning Spaces in Glow that tap in to the digital zeitgeists that so engage and enthuse our learners. There is so much potential here and so much to be gained by situating learning in contexts that have cultural appeal and that encourage learners to choose to share their learning and to showcase their talents.

Derek P. Robertson 02 June 2013

Educators learn more about ……. Natural colour

Educators learn more about

Natural colour is an interdisciplinary learning experience developed for first level learners and is part of a progression of creativity challenges designed around the context of colour.

The natural colour outline provides practitioners with an overview of the learning experiences using the NAR flow chart process and the publication ‘Taking a closer look at NAR.  Educators should adapt this guidance to meet the needs of the learners they teach.

Natural colour creates a context in which learners can be supported to explore ‘fat questions’ through practical and creative challenges

  • Develop a curiosity and understanding of their environment
  • Undertake simple scientific investigations using practical techniques
  • Create visual information
  • Explore a range of media to create images and objects
  • Be creative
  • Share and learn with peers through Glow
  • Profile and recognise achievement

These challenges will be live in September 2013. Afterwards they will be made available as packs of learning, teaching and assessment resources in the Creativity Learning Channel on Glow.

This learning experience has been developed to work towards supporting the delivery of:

The Curriculum for Excellence Implementation Plan 2012-13

The Sciences 3-18 Curriculum Impact Project Summary of Key Strengths and Aspects for Development

ICT in Education Objectives

Creativity across learning

2013 is the Year of Natural Scotland

Digital Storytelling – The Big 5!

Digital storytelling Main curriculum area languages, other area technologiesLanguagesTechnologiesDigital storytelling

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The Big 5 Listen to what the The Big 5 is all about

This is the Year of Natural Scotland! The Big 5 are out there! The Whiskered Diver! The Roaring Monarch! The High Flyer! The Curious Seadog and The Tufted Acrobat! Celebrate the beauty and diversity of Scotland by creating an animated adventure starring these Nature Superheroes!  Get outdoors, look at photographs, ask experts and watch video clips and wildlife webcams to research the Big 5. Storyboard an adventure tale. Create models and sets. Collect and make natural superhero sound effects. Share ideas, resources and help each other solve problems. Use stop motion animation and editing software to bring the Big 5 to life and then have your Big 5 animation adventure shared with Scotland!

Learn to....languagestechnologies

  • Select and organise ideas and information logically
  • Write an adventure story with great characters and settings
  • Use visual information to make models and sets
  • Explore and use animation software
  • Record and make sound effects
  • Edit, publish and promote your adventure tale
  • Appreciate Scottish biodiversity

learn with...languageslearn with...technologieslearn with...sciences

  • Learners across Scotland
  • Industry expert animator Bruce Husband
  • Dundee Contemporary Arts
  • Scottish Natural Heritage

Educators learn more about this learning experience here

LearnCAT Email the LearnCat to sign up for Digital Storytelling – The Big 5!

Notes

  • If you are a learner, you can sign up for yourself. Please include your Glow username
  • If you are a teacher or other educator, you can sign up on behalf of a group of learners. Please include a list of Glow usernames
  • Email learncat@educationscotland.gov.uk for any enquiries.
  • A Glow Login is required for your submissions.  If you have forgotten it or don’t have one click here.

Educators learn more about…… Consolarium Code Club

Educators learn more about
Scratch uses costumes to animate characters

 

Eric Schmidt, the Chairman of Google, recently highlighted the need for learners to be embedded in contexts where they are the creators of digital materials and the writers of the web. In his MacTaggart Lecture at the Edinburgh International Television Festival in August 2012 he argued that the learner experience with computer science in school as one that lacked challenge, demand and appeal and said, “Your IT curriculum focuses on teaching how to use software, but gives no insight in to how its made. That is just throwing away your great computing heritage.”  

As you will know, Curriculum for Excellence has in some way made provision to address this concern by the fact that from Second Level onwards in the  Technologies outcomes it is an expectation that learners will learn to a range of skills to enable them build their own computer games. 

In order to help address this the Education Scotland Learning Catalogue will regularly feature contexts where the skills and understanding of computer game design can be explored and extended. Through the Consolarium Code Club we will endeavour to embed a culture of creation and not just consumption of digital materials and games design is one area that we intend to have a major focus on. 

Our initial Introduction to Scratch 2.0 learning opportunity will encourage learners to join a pupil led and pupil managed learning community in Glow where they can gradually build the skills necessary to make a computer game using Scratch 2.0. They will be actively encouraged to access the community at school and at home (where access permits). They will be encouraged to become an active participant in the community and to ask questions when necessary, respond to the weekly challenges and upload their creations to the community. Learning experiences will focus on developing their skills and confidence in creating the digital resources such as images, animations and sounds and to learn to control how these behave by using code. Our planning document will help you see what we are planning for learners. 

It may be worth noting that there will be a next steps Scratch 2.0 course in the term after the October holidays that will build on the skill sets and understanding established in the this learning experience. 

Articles of interest 

Colleagues may find this further reading about the worth and value and importance of teaching game design in school of use: 

Mitch Resnick (MIT) gives a TedX talk about why we need to teach kids to code 

Scratch: Programming for all Mitch Resnick 

Reviving Papert’s Dream Mitch Resnick 

Hope Livingstone Review NESTA 

 

LearnCAT Email the LearnCat to sign up for Consolarium Code Club: Introduction to Scratch

Collection of the week – ‘All the Seas’ – Tania Kovats

Collection of the week - Main curriculum area social studies, other curriculum area expressive artsSocial StudiesExpressive artsArt workshop

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All the Seas Listen to what the Collection of the Week- ‘All the Seas’ by Tania Kovats is all about

Do you live by the sea? Go on holiday by or know someone who lives or works by the sea or ocean?  Tania Kovats is a British artist and she is inviting you, and a global network of people to take part in an artwork by collecting water from the sea or ocean and sending it to The Fruitmarket Gallery in Edinburgh.  The artwork will be called ‘All the Seas’ and will be part of a major exhibition of Tania Kovats work called Oceans which opens in March 2014 at The Fruitmarket Gallery. The names of all the people who have collected water will be included in the artwork to acknowledge their involvement. Share your photographs and stories about collecting water from a sea or ocean and help to tell the story of the artwork.

Email LearnCat if you wish to take part in this collaborative artwork and you will be sent a special label to attach to your bottle of water to show that you learned about Tania Kovats through Glow with The Fruitmarket Gallery.

Social Studieslearn to ...expressive arts

  • Use different types of maps to locate key features
  • Respond to the work of artists by discussing thoughts and feelings
  • Create text

Expressive arts

  • Learners across Scotland
  • Tania Kovats
  • Caitlin Page, Learning Programme Manager
  • The Fruitmarket Gallery, Edinburgh

Educators learn more about this learning experience here

LearnCAT Email the LearnCat to sign up for ‘All the Seas’ – Tania Kovats

Notes

  • If you are a learner, you can sign up for yourself. Please include your Glow username
  • If you are a teacher or other educator, you can sign up on behalf of a group of learners. Please include a list of Glow usernames
  • Email learncat@educationscotland.gov.uk for any enquiries.
  • A Glow Login is required for your submissions.  If you have forgotten it or don’t have one click here.

Educators – Learn more about ….. ‘Found Colour’

Educators learn more about

‘Found Colour’ is an interdisciplinary learning experience developed for third level learners and is part of a progression of creativity challenges designed around the context of colour created in partnership with the The Fruitmarket Gallery, Edinburgh using the context  of Dundee born artist, David Batchelor’s exhibition ‘Flatlands’ and his online portfolio.

The Found Colour Learning Experience Overview provides practitioners with an overview of the learning experiences using the NAR flowchart process and the publication ‘Taking a closer look at NAR’.

The Fruitmarket Gallery is a member of Engage and they work to promote access to, understanding and enjoyment of the visual arts.

Learning experiences focus on improving skill and understanding in responding to abstract art and undertaking design briefs collaboratively and creatively. This briefing paper ‘creativity across learning’ will support educators in thinking about creativity when planning for learning.

This partnership with The Fruitmarket Gallery also works towards improving confidence in educators to discuss and respond to contemporary, abstract art and overall by engaging with art in this way it is hoped that young people and their families will visit an art gallery in their locality.

 The colour creativity challenges will be live in September 2013.  Afterwards they will be made available as packs of learning, teaching and assessment resources in the Creativity Learning Channel in Glow.

This learning experience has been developed to work towards supporting the delivery of the Curriculum for Excellence Implementation Plan 2012-13 and the ICT in Education Objectives. Learning will culminate in an online exhibition of young people’s creativity. Using Glow to facilitate this experience works towards changing behaviours as identified in these objectives.  The Scottish Survey of Literacy and Numeracy revealed that learners need to increase their skills and understanding in group discussion. This set of learning experiences also supports the development of these skills.

Found Colour

Expressive artsLanguagesArt workshop

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Found Colour Listen to what the Found Colour learning opportunity is all about

David Batchelor uses found colour to create incredible sculpture, drawings and paintings. Batchelor uses coloured plastic sunglasses, utensils, pegs and even watering cans to transform the ordinary into something beautiful.  In his drawings and paintings he does not mix colour but uses it as it comes – straight from the can.  Inspired by Batchelor’s exhibition ‘Flatlands’ and his online portfolio investigate, explore, collect and create with found colour through a series of creativity challenges in partnership with The Fruitmarket Gallery, Edinburgh. Create a collaborative ‘Flatland’ across Scotland.

learn to ...expressive artsLearn to....languages

  • Respond to abstract art
  • Experiment with a range of media
  • Use and combine visual elements to convey ideas in design work
  • Respond to a design brief to develop and communicate imaginative design solutions

Learn with....Expressive artslearn with...languages

  • Learners across Scotland
  • The Fruitmarket Gallery, Edinburgh
  • Caitlin Page, Learning Programme Manager
  • Artists
  • Education Scotland Learning Team

The first 5 schools to sign up will receive a copy of The Fruitmarket Gallery David Batchelor publication ‘Flatlands’

Educators learn more about this learning experience here

LearnCAT Email the LearnCat to sign up for Found Colour

Notes

  • If you are a learner, you can sign up for yourself. Please include your Glow username
  • If you are a teacher or other educator, you can sign up on behalf of a group of learners. Please include a list of Glow usernames
  • Email learncat@educationscotland.gov.uk for any enquiries.
  • A Glow Login is required for your submissions.  If you have forgotten it or don’t have one click here.

Minecraft

LanguagesMathematicsTechnologiesLearn through minecraft

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Minecraft Listen to what the Minecraft Learning Experience is all about

Do you play Minecraft?  Are you willing to help others learn how to craft, mine, survive and build magnificent worlds?   Can you create video tutorials and how to guides, answer questions, offer hints, tips and ideas to help each other explore, discover and build brilliantly in Minecraft? And get crafty with pixel art, paper craft, hamma beads and massive cardboard boxes – outside the mines!

Learn to....languageslearn to ...mathematicstechnologies

  • Breakdown processes
  • Explain
  • Solve problems
  • Create

learn with...languageslearn with...technologies

  • Each other
  • Learners across Scotland
  • Minecraft experts

Educators can find out more about the Minecraft learning experience here.

LearnCAT Email the LearnCat to sign up for Minecraft

Notes

  • If you are a learner, you can sign up for yourself. Please include your Glow username
  • If you are a teacher or other educator, you can sign up on behalf of a group of learners. Please include a list of Glow usernames
  • Email learncat@educationscotland.gov.uk for any enquiries.
  • A Glow Login is required for your submissions.  If you have forgotten it or don’t have one click here.