Animation – The Big 5!! is an interdisciplinary learning experience developed for first, second and third level learners. Scotland’s Big 5 campaign aims to get everyone talking about Scotland’s nature by discovering five iconic species and the places where they can be seen. Scottish Natural Heritage and VisitScotland are promoting the Big 5 campaign in support of the Year of Natural Scotland 2013. Education Scotland in partnership with Dundee Contemporary Arts and industry expert animator Bruce Husband have designed a series of filmed animation workshops to support learners to use stop motion animation to create an adventure text about these incredible creatures.
The Big 5Listen to what the The Big 5 is all about
This is the Year of Natural Scotland! The Big 5 are out there! The Whiskered Diver! The Roaring Monarch!The High Flyer!The Curious Seadog and The Tufted Acrobat! Celebrate the beauty and diversity of Scotland by creating an animated adventure starring these Nature Superheroes! Get outdoors, look at photographs, ask experts and watch video clips and wildlife webcams to research the Big 5. Storyboard an adventure tale. Create models and sets. Collect and make natural superhero sound effects. Share ideas, resources and help each other solve problems. Use stop motion animation and editing software to bring the Big 5 to life and then have your Big 5 animation adventure shared with Scotland!
Select and organise ideas and information logically
Write an adventure story with great characters and settings
Use visual information to make models and sets
Explore and use animation software
Record and make sound effects
Edit, publish and promote your adventure tale
Appreciate Scottish biodiversity
Learners across Scotland
Industry expert animator Bruce Husband
Dundee Contemporary Arts
Scottish Natural Heritage
Educators learn more about this learning experience here
Eric Schmidt, the Chairman of Google, recently highlighted the need for learners to be embedded in contexts where they are the creators of digital materials and the writers of the web. In his MacTaggart Lecture at the Edinburgh International Television Festival in August 2012 he argued that the learner experience with computer science in school as one that lacked challenge, demand and appeal and said, “Your IT curriculum focuses on teaching how to use software, but gives no insight in to how its made. That is just throwing away your great computing heritage.”
As you will know, Curriculum for Excellence has in some way made provision to address this concern by the fact that from Second Level onwards in the Technologies outcomes it is an expectation that learners will learn to a range of skills to enable them build their own computer games.
In order to help address this the Education Scotland Learning Catalogue will regularly feature contexts where the skills and understanding of computer game design can be explored and extended. Through the Consolarium Code Club we will endeavour to embed a culture of creation and not just consumption of digital materials and games design is one area that we intend to have a major focus on.
Our initial Introduction to Scratch 2.0 learning opportunity will encourage learners to join a pupil led and pupil managed learning community in Glow where they can gradually build the skills necessary to make a computer game using Scratch 2.0. They will be actively encouraged to access the community at school and at home (where access permits). They will be encouraged to become an active participant in the community and to ask questions when necessary, respond to the weekly challenges and upload their creations to the community. Learning experiences will focus on developing their skills and confidence in creating the digital resources such as images, animations and sounds and to learn to control how these behave by using code. Our planning document will help you see what we are planning for learners.
It may be worth noting that there will be a next steps Scratch 2.0 course in the term after the October holidays that will build on the skill sets and understanding established in the this learning experience.
Articles of interest
Colleagues may find this further reading about the worth and value and importance of teaching game design in school of use:
Now, we all know that playing computer games is very popular with young people. Maybe you enjoy playing them yourself? If you decide to join the Consolarium Code Club you will begin an exciting journey where you make the step up from just playing computer games to learning how to create your own using an application called Scratch 2.0! Maybe lurking in your imagination is the idea for a game that might become the next world wide smash!
This learning experience is slightly different because it is not being led by educators but by the learners from P.7 at Newburgh PS in Fife. Join with them and get coding!
use the drawing tools to design the characters for your game
use the tools to animate your characters and bring them to life
create scripts that can control the movement of your characters
look at other learners scripts and modify (mod) these
share your work and be a support for other learners in the Consolarium Code Club
other learners in the Consolarium Code Club across Scotland
the team from P.7 at Newburgh PS
educators across Scotland
Educators can find out more about our Introduction to Scratch 2.0 learning opportunity here.