Jun 032013
 

Educators learn more about

The Great Scottish Schools Bake Off is an interdisciplinary learning experience developed for first, second and third  level learners.  Learning experiences will be supported in the kitchen learning space in Glow from September 2013.   Sharing the learning process in Glow will increase opportunities for learners to access specialists and learn with others across Scotland.

The Great Scottish Schools Bake off outline provides practitioners with an overview of the learning experiences using the NAR flow chart process and the publication ‘Taking a closer look at NAR.  Educators should adapt this guidance to meet the needs of the learners they teach.

The Great Scottish Schools Bake Off creates a meaningful context in which learners can be supported to improve their understanding in sourcing local food producers, hygienic and safe practical cooking techniques, healthy eating, financial education and enterprise. A series of measurement learning experiences are being developed to address areas of weakness identified by the Scottish Survey of Literacy and Numeracy. These will work towards improving learners understanding and skill in measurement.

Baking techniques will be demonstrated by leading chefs from across Scotland. These inspirational role models will aim to instil a sense of pride and value in preparing and cooking food with local Scottish ingredients.

The first of four bake offs is the Muffin Bake Off live from the Cooking Bus at Dundee on 3rd September at 10am

You can sign your class up on Glow TV

Recipe sheets for the Muffin Bake-off are

Beetroot and chocolate muffins

Fruit muffins

The presentation for the Muffin Bake-Off is on Prezi

Afterwards learning experiences will be made available as packs of learning, teaching and assessment resources in the Health and Wellbeing Learning Channel on Glow.

This learning experience has been developed to work towards supporting the delivery of:

The Curriculum for Excellence Implementation Plan 2012-13

The results of the Scottish Survey of literacy and numeracy

ICT in Education Objectives

Health and wellbeing experiences and outcomes, Food for thought

Jun 032013
 

Educators learn more about

Storytelling and storymaking provide opportunities for sharing thoughts and ideas as a class, group or with an individual. It is a motivational tool which encourages learning, good communication skills and engagement with writing. Storytelling is also an ideal tool for supporting children with special educational needs.

Through listening to and telling stories children extend and enrich their vocabulary and develop their understanding of what is special, vibrant and valuable about their own and other cultures and their languages. There are opportunities to communicate, collaborate and build relationships when children share stories and participate in storymaking activities as a small group and as a class. Retelling stories through different media show children the wide range of ways in which they and others can be creative. Storytelling helps children to reflect on and explain their literacy and thinking skills, using feedback to help them improve and sensitively provide useful comments for others through positive feedback and formative assessment.

The ‘Bothy’ at the Storytelling Centre in Edinburgh will be the venue for 3 live Glow TV Tell-a-Story events when storytellers will ignite the imagination of viewers by telling stories and they will then share their techniques and answer questions to help learners learn to tell stories and plan their own Tell-a-Story Day event.

Tell-a-Story Day is the national celebration of oral storytelling, when people all over Scotland will be making, sharing and listening to stories in schools, libraries, community centres, churches, hospitals, homes, gardens – and some more unusual venues! Tell-a-Story Day is a great way of taking part in the Scottish International Storytelling Festival wherever you are and is a fun way of spending time with family and friends whatever your age.

Enter a magical world of enchanting fairy tales, scary Halloween stories or treasured family legends, and bring your community, workplace or family closer together on Tell-a-Story Day.

The first of the Tell a Story event is on 5th September at 11am

Sign up on Glow TV here

Jun 022013
 

Educators learn more about

Over the past number of years Education Scotland has partnered with schools across Scotland to explore the effective and innovative use of computer games to enhance and enrich learning and teaching. Together we have helped contribute to changing the discourse around the use of such resources in schools by understanding, embracing and practically applying theoretical perspectives such as socially mediated learning, situated learning and the power of semiotic domains in our practice.

Our attitudes to and our professional appreciation of the digital tools and contexts that are embedded in the cultural domains of young learners is continually evolving and we are developing our awareness of the many ways that learners are engaging with learning outside of school. As teachers we have to some extent always tuned in to and exploited cultural phenomenon such as books, TV shows, music and movies and more and more we are doing the same thing with computer games.

One game that is currently hugely popular with learners across the globe is Minecraft. Minecraft is a sandbox game that allows learners/players to create the most amazing and complex worlds by mining for materials and using them in informed ways. Materials that are mined or collected are then gathered in an inventory and can be crafted together in order to make the necessary materials and resources to help you build and survive in the world.

This learning experience is not about actually playing on a Minecraft installation but about offering learners a space in Glow where they can:

  • learn from others
  • share their expertise
  • celebrate the wonder of the world of Minecraft
  • showcase their expertise, interests and talents for everything Minecraft

If you speak to primary school children about Minecraft they will happily talk to you about accessing servers, downloading texture packs, survival techniques, the best YouTube tutorial channels and even the differences in the platforms that this game can be played on. The bar of expectation and aspiration is being raised by them.

What we want to offer learners is a learning space where first of all they will choose to come and when they do they will see this space as their own – a place where they can play an active part in discussion forums, where they can upload their own tutorial videos and even their own creations of all things Minecraft in ways that we have seen it happening on the fantastic diy.org site. Have a look at some examples from there: Creeper in hama beads, Creeper costume, Minecraft cookies

Learner engagement in contexts such as this offers ways in which skills development and dispositions to learning in its wider sense can be addressed, showcased and celebrated.

We are keen to begin building Learning Spaces in Glow that tap in to the digital zeitgeists that so engage and enthuse our learners. There is so much potential here and so much to be gained by situating learning in contexts that have cultural appeal and that encourage learners to choose to share their learning and to showcase their talents.

Derek P. Robertson 02 June 2013
Jun 022013
 

Educators learn more about

Natural colour is an interdisciplinary learning experience developed for first level learners and is part of a progression of creativity challenges designed around the context of colour.

The natural colour outline provides practitioners with an overview of the learning experiences using the NAR flow chart process and the publication ‘Taking a closer look at NAR.  Educators should adapt this guidance to meet the needs of the learners they teach.

Natural colour creates a context in which learners can be supported to explore ‘fat questions’ through practical and creative challenges

  • Develop a curiosity and understanding of their environment
  • Undertake simple scientific investigations using practical techniques
  • Create visual information
  • Explore a range of media to create images and objects
  • Be creative
  • Share and learn with peers through Glow
  • Profile and recognise achievement

These challenges will be live in September 2013. Afterwards they will be made available as packs of learning, teaching and assessment resources in the Creativity Learning Channel on Glow.

This learning experience has been developed to work towards supporting the delivery of:

The Curriculum for Excellence Implementation Plan 2012-13

The Sciences 3-18 Curriculum Impact Project Summary of Key Strengths and Aspects for Development

ICT in Education Objectives

Creativity across learning

2013 is the Year of Natural Scotland

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