The school library runs activities on Tuesday after school and Friday afternoon when Role-Playing Games take place.
Warhammer and Magic the Gathering continue to have a small following.
Games are developed by pupils or myself in our own time at home and require a considerable amount of creative input. D&D certainly meets aspects of the ‘4 Capacities’ in CfE with pupils:
Successful Learners – literacy (reading the manuals), communication (using role-playing) and numeracy skills (maths with up to 20-sided dice, additions, subtractions, negative numbers when calculating attacks and defenses and health points); Think creatively and independently (making up stories on the spur of the moment)
Responsible Citizens – Learning to respect each other (taking turns, etc)
Confident Individuals – Relating to others; assessing risk and take informed decisions (albeit in a role-play / imaginary context, but these decisions can affect how the character in the game acts)
Effective Contributors – Communicating in different ways (they have to be able to communicate with each other); Work in partnership and teams; Taking the initiative; Critical thinking; Solving problems.