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This is Digital Learning and Teaching professional learning programme

As educators it is our responsibility to make effective use of digital technology to deliver high quality teaching, engaging learnign and effective assessment.

This four-part professional learnign programme is designed to enhance educators’ knowledge and skills in order to develop their learning, teaching and assessment with digital technology.

The four sessions are:

  • 02/11/21 planning
  • 09/11/21 teaching
  • 16/11/21 learning
  • 23/11/21 assessment and feedback



This is Cyber Resilience and Internet Safety professional learning programme

As educators it is our responsibility to ensure our learners are taught how to be cyber resilient and safer online.

This four-part professional learnign programme is designed to develop educators’ knowledge of cyber resilience and internet safety skills and knowledge required to support with learners live their best online lives.

The course links in with other Education Scotland cyber resilience resources and training, such as the Teacher Toolkit, Digital Schools Award Scotland and Cyber Resilience Mentors certification.

The four sessions are:
01/11/21 cyber resilience – how to recognise, react and recover from potential online risks

08/11/21 internet safety – how to live a safer, smarter and kinder online life

15/11/21 online risks and harms – how to support children and young people navigate these

22/11/21 cyber security – exploring depth of cyber and next steps for Cyber Mentors


The episodes:

26 Jan 2022, 4-5pm This is Primary Computing Science – 3 part course

Education Scotland have partnered with BCS, The Chartered Institute for IT to deliver this 3 part certified course to develop your knowledge of teaching computing science across the primary curriculum using Barefoot resources. This course is suitable for those already teaching or planning to teach computing science and will help fill potential gaps in knowledge. This is a repeat of the course in term 1 and 2 which was sold out.

Book your place here!

16/01/22 4pm Computational Thinking – Critical thinking and problem solving across the curriculum

Computational Thinking, critical thinking and problem-solving top the World Economic list of skills that employers believe will grow in prominence in the next five years. This first session will explore why it’s important for your students to learn computing science and you’ll learn about key computational thinking skills as you give some of Barefoot’s “unplugged” activities a try – proving you don’t need expensive kit to teach computing. You’ll take away a range of lesson ideas you can try immediately with your learners.

16/02/22 4pm Code along with Scratch

Take your computing science knowledge to the next level with this interactive code along session. Get to grips with Scratch programming and the concepts of sequence, repetition and selection through a series of Scratch programming challenges. This workshop will build on the previous session as we explore how computational thinking skills are applied when programming.

23/03/22 4pm Pedagogy and Computing Science

Learn more about key pedagogical approaches to programming, including PRIMM (Predict, Run, Investigate, Modify and Make), Use-Modify-Create, Semantic Waves and Parson’s Problems. We’ll explore each approach through hands-on activities and examples, illustrating how these research-backed teaching and learning methods can be applied in your curriculum. Shortlisted for Scottish Cyber Awards 2021

We’re delighted, and immensely proud to be able to announce that we have been shortlisted for two awards at the upcoming Scottish Cyber Awards 2021.
Even to be shortlisted is a great achievement for us and we’d like to thank all of the educators who have engaged with us, and also our Education Scotland colleagues that support us.

The awards we’re shortlisted for are:

  • Best Cyber Education Programme category for the
  • Best New Cyber Talent

We can’t wait to see you all at the Cyber Awards and hear about the impact that everyone’s work us having across the country.


09 November 1100 – 1200, Code-Along: Save the Oceans (confident coders)

Join DigiLearnScot & Code Club for this massive Scotland wide ‘Code-Along’ session.

Plastic pollution in the ocean is having a significant impact on the natural ocean habit. To support young learners to share the impact of plastic pollution, we will create a game to save the shark.

To join, learners will need a laptop/computer/tablet with access to Scratch online. The session will be based on the Save the Shark project and is suitable for P4 upwards. Join us for the live coding session on Tuesday 9th November, 11-11:45/12:00

Sign up here – Digital learning from Comhairle Nan Eilean Siar | e-Sgoil

04 November 1100 – 1200, Beginners Code-Along: Save the Bees and Butterflies

Join DigiLearnScot & Code Club for this massive Scotland wide ‘Code-Along’ session.

1/3 of the food people eat depends on pollinators such as bees and butterflies. To celebrate the impact they make on the environment and the world we live in, we will create our own landscape filled with pollinators. Not only will this help us think about their impact on our world but it is also very mindful to sit and watch them at work too.

To join, learners will need a laptop or computer with access to Scratch online. The session will be based on the Butterfly Garden project and is suitable for P4 upward. Join us for the live coding session, 4th November, 11 – 11:45/12:00. 

Sign up here – Digital learning from Comhairle Nan Eilean Siar | e-Sgoil

ScotSoft 2021 – Thursday 7th October

ScotSoft is the leading tech conference in Scotland from ScotlandIS and has been running for more than 20 years. It’s an annual festival of ideas and innovation that showcases the best of the Scottish technology sector and brings together renowned speakers from all over the world.. 

We seek to help technology businesses and professionals focus on future trends, opportunities for growth, look at personal development in leadership skills and strategies, and help the digital community in Scotland prosper. 

Last year’s first ever virtual event saw over 1200 delegates registered, with nearly 40 speakers covering an extensive range of themes from AI to data ethics, brand awareness to investment, threat intelligence to space tech. 


This year’s virtual conference will have an Education stream, sponsored by Skills Development Scotland, that aims to inform parents, teachers and young people of the career possibilities for the next generation in the tech industry, and the support and skills required for these roles. 

There remains a large skills gap in the tech industry, and a key part of closing this gap is engaging with young people to give them a better understanding of what roles exist that they may be suited to and how to get onto these career paths. 


These are some of the education sessions taking place: 


Code your own Data Selfie 

Take part in this interactive data science activity with your class and learn about data visualisation and how data can be used to create art. Join our data science team to create a data-driven piece of digital art about the person you know best: you. 

This session is designed for class teachers to bring their learners to. It’s free to participate, you will just need access to a web browser. 

The workshop is suitable for learners from P7-S4. No previous experience of data science is required. 


A Day in the Life in Tech 

This session will show videos of a day in the life of tech employees in some of Scotland’s key tech companies, and will highlight the different pathways that can be taken to get into these roles, as well as break down misconceptions or stereotypes sometimes associated with these careers. 

The session aims to inspire school pupils around the country as to the wider career possibilities available to them, as the future of the tech industry. 


Meet the Expert: Space Technology 

Join our live session where you’ll hear from David Alexander, Director of the world-famous Rice Space Institute in Texas, and Ed Mitchard, Co-Founder of Space Intelligence, a rapidly growing satellite data analytics company.  


This is an opportunity to find out more about the exciting careers in Space and what it’s like to work in this field. 



Book your ticket now

P6 Pupils at Noblehill Primary School are European Runners Up in the Microbit Do Your Bit Challenge

During Term 4 of last session, P6 pupils at Noblehill Primary School in Dumfries and Galloway took part in a Micro:Bit Global Challenge.  Their challenge was to design a ‘gadget’ which would support the work currently being undertaken  around the world to support climate change.  The pupils chose Verity, Lilly and Sophie’s design ‘Shell Cam’ as the winners and this was entered into a global competition.  Shell Cam was designed to be hidden somewhere on the beach and video all the different species that spent time there.  This information would then be sent back to scientists so they could track the movement and number of species. 

We have recently heard the amazing news that the design was chosen as runner up in Europe!!! 

3 learners holding microbits and design for do your bit project

The success has been posted on the Micro:Bit webpage along with the answers to a few questions that our amazing team had to give: 

How do you feel being runners-up in Europe?
– ‘Amazed, surprised, actually can’t believe it, it’s just WOW!’ 

Why did you choose to tackle the problem of animals becoming extinct?
– ‘A lot of animals are becoming extinct and food chains are being damaged so we wanted to think of a way to help.’ 

How long have you been using the micro:bit?
– ‘We have only used them 3 or 4 times but we loved them.’ 

 How has taking part in do your:bit inspired you?
– ‘We want to know more about what the Micro:Bits can do as well as help the environment.’ 

What will you create next?
– ‘Maybe a similar kind of thing but more for plants/ flowers, different types of nature.’ 

Well done team, Noblehill are very proud of you!
Lindsey Kirkwood, Principal Teacher, Noblehill Primary School


Digital Thinking

The programme is structured to support digital leaders at all levels to reflect on current and emerging practice and consider the nature and purpose of digital learning and teaching. Participants will be encouraged to examine and discuss the themes of

  • developing self regulated digital learners
  • opportunities for curriculum change and flexibility
  • enhancing a digitally enabled learning environment

The programme is primarily facilitated online. There will be series of online presentations, discussions and readings, along with problem finding activities around each theme. Groups of participants will collectively use their knowledge to identify potential solutions and ideas to address these issues.

The collective outputs from the sessions will be shared nationally.

This programme may be of particular interest to groups of participants from the same setting, for example school working groups.  Individual participants are welcome to invite colleagues to particular sessions that may be of interest.

This is not a programme based on digital skills development, but the application and use of digital skills to enhance learning and teaching.  As such, this programme is best suited to practitioners and leaders who are confident users of learning technologies or have an understanding of how technology can support/enhance learning and learning environments.

There will be a short information session about the programme on 26th August at 4pm.

Register for the information session on 26th August 2021, 4pm



Term 1: Developing self regulated digital learners

Dates: 30 August 2021 – 4th October 2021, weekly meetings


Term 2: Exploring curriculum and flexibility 

Dates: 25th October 2021 – 29th November, weekly meetings


Term 3: Enhancing a digitally enabled learning environment

Dates: 24th January 2022 – 24th March 2022, weekly meetings


Esports Parents and Carers Guide with NSPCC and British Esports Association

The British Esports Association (@British_Esports) has developed a new Parent & Carers Guide in collaboration with the NSPCC, which aims to educate parents and carers about esports and online safety.

This guide has been created to provide information to help parents understand more about the esports industry.

The contents of the guide include:

  • Information about the British Esports Student Champs
  • Benefits of esports
  • Esports in education
  • Academic pathways
  • Inclusivity and diversity in esports
  • How you can get involved with your child
  • Parents testimonials
  • Online safety


Tom Dore, Head of Education at British Esports Association, said:

“At British Esports we’re helping to establish industry standards for safeguarding and keeping young people safe online. Developing the Parent & Carers guide in collaboration with NSPCC has allowed us to celebrate many of the positives around esports, and also highlight important issues around safeguarding and online safety.

It is crucial as an industry that we’re doing everything we can to keep young people safe while participating in esports. We should look to traditional sport, and other established industries, to learn from their ongoing work. British Esports strongly encourages all stakeholders in the esports industry to scrutinise their own practise around their work with young people and prioritise safeguarding and online safety throughout their organisations.’


Find out more about the guide


View the guide