Join the team as we celebrate 12 Days of Creativity. With tips and Digital Literacy examples that can be translated and used in your classrooms.
Examples will be live at 8am on the following dates:
Day 1: 1st December – Code a snow globe with Scratch
Day 2: 4th December – Memoji strorytelling
Day 3: 5th December – Build your own interactive advent calendar (powerpoint, keynote or slides)
Day 4: 6th December – Green Screen Scanner using iMovie
Day 5: 7th December – The Sound of Christmas (audio recording, suitable for early level)
Day 6: 8th December
Day 7: 11th December
Day 8: 12th December
Day 9: 13th December
Day 10: 14th December
Day 11: 15th December
Day 12: 18th December
Mark your calendars, and maybe even save them up for a fun filled Christmas filled final week of 2023. Share your creations using #12DaysofCreativity on social media
the digital skills and knowledge that teachers require for their workplace
the skills and knowledge that learners require, with contexts and examples for teaching them
guidance on how teachers might apply their digital skills to enhance aspects of learning and teaching, such as delivery and assessment
-The toolkit document outlines the skills and knowledge that comprise digital literacy in the General Teaching Council Scotland (GTCS)'s standards. The skills are organised into three levels: Essential skills that are required by every teacher… …
-The aim of the document is to provide educators with examples of skills, knowledge and contexts to use when planning digital literacy learning. It details skills and knowledge relevant to learners' developmental stages. This document… …
-This document aims to support educators in evaluating their use of digital to enhance learning and teaching. It takes features of How Good is Our School and exemplifies how digital can be used to enhance… …
Many thanks to the learners, educators and presenters that made #CSScotland23 a success! Between 6th-10th November 2023, 9658 learners from 384 schools from 29 local authorities took part in our live create-along lessons, exploring different aspects of Computing Science. This page will host the resources and materials used in the lessons for you to explore and use with your learners. Most activities have follow up suggestions and video.
Some activities are yet to be uploaded, but will be asap.
Join us and our partners from across the country to celebrate Computing Science! For the week of Monday 6th – Friday 10th November 2023, we are delighted to be delivering a host of live lessons exploring different aspects of Computing Science.
During this week you and and your learners can dive into Computing and learn new skills. We have practical code and create a long sessions as well as some unplugged activities broadly suitable for BGE levels 2/3, and two especially for early level learners.
Topics covered during this week include
Data Science
Coding
Design
Prototyping
Physical Computing
Unplugged Computational Thinking
This week would not be possible without the support from:
Daniel Devine, Craig Steele (Digital Skills Education, Data Education in Schools)
Francisca Carocca & Jessica Blake-West, (DevTech Research Group, directed by Dr. Marina Bers in Boston College)
Most of these live lessons will take place via Glow. There will be a team for you to join where the majority of the live lessons will take place. If you are unable to join the Glow team then you can still access the live lesson via direct link, however you will not be able to see / interact with the chat functionality.
Digital Skills Education, Data Education in Schools Daniel Devine, Craig Steele
Description
Join our YouTube livestreamed lesson where your pupils will combine computing, art, and data to create their own data-driven self-portrait.
In this practical workshop, pupils will learn about data visualisation and code a self-portrait using numerical personal data.
Our data experts will critique their self-portraits which will be showcased in our online portrait gallery.
Participants will follow instructions to edit and customise JavaScript code to create data visualisations based on data they collect about themselves.
Resources
Teacher plays the YouTube livestream on projector
Pupils take part individually on laptops/desktops
2pm – Game Design Part 1
West College Scotland
Dr Amanda Ford
The first game design session covering how to think about designing computer games. Feel free to join either or both sessions! Next session on Wednesday 8th at 2pm
Session 1 Game Design Basics
This lesson will cover the basics of game design and walk through how to start coming up with an idea for a game then how to take it further.
Resources
paper/pencil
Teacher joins team meeting and shares screen on projector
11am – Celebrate you with Swift Playgrounds (iPad)
Swift playgrounds is an excellent way to learn code on iPad. In Swift Playgrounds you have the ability to build apps directly on iPad. In this session pupils will do a real time introduction to developing their very first app on iPad.
Guided by an Apple Professional Learning Specialist, pupils will learn the approaches to take when building an app from the ground up.
This will be an interactive lesson with your class and ideally aimed for students P6 and up who have a familiarity with Swift Playgrounds on iPad.
Students will need an iPad with the latest version of Swift Playgrounds installed and the About Me Sample project downloaded. Teachers can download an Educator Guide here
Equipment needed in the classroom:
Screen visible for all pupils to view the webinar
Speakers/WiFi
iPads for students with the latest update installed (check Settings – General – Software Update)
Swift Playgrounds (up to date) & About Me Sample Playground downloaded (check app store or LA app library)
Having these steps carried out before the webinar ensures that everyone can take part without missing key steps/info.
2pm – Build your own AI smart classroom
Education Scotland
Brian Clark
Learn how you can use the power of artificial intelligence to control a (virtual!) smart classroom and get started exploring how to create with artificial intelligence.
In this project you will make a virtual classroom that can react to what you say to it.
You’ll be able to control the virtual devices in the classroom by saying what you want. You will teach the computer to recognise commands for different devices by giving it examples of each.
Resources
Learners should have access to a device that has internet access to the Machine Learning for Kids website and Scratch
Teacher joins team meeting and shares screen on projector
Learners can work in pairs
11am – Create the next cool app – App Design Workshop
Inspire Academy, Scottish Borders
Helen Orde, Roddy Graham, Catherine Little, Suzanne Pritchard and Paul Graham
Description
Join us for an exciting live lesson where students will create their very own mobile app prototype! They’ll brainstorm unique app ideas to make life easier or assist others, then learn to design an app logo and finally, students will craft an app prototype that they can proudly showcase to their classmates.
Guided by our instructors, students will use Keynote (or PowerPoint and Google Slides) to design their prototype. We’ll demonstrate how quickly they can design and build an app without any coding required. Don’t miss out on this creative and engaging app design experience!
Resources
Teacher joins team meeting and shares screen on projector
App Design planning sheet + pen/pencil
Pupils take part individually on laptops/desktops/iPads
Presentation software on device– either Keynote, Powerpoint or Google Slides
2pm – Game Design Part 2
West College Scotland
Dr Amanda Ford
The second session covering how to think about designing computer games. Feel free to join either or both sessions!
Session 2 Character and Level Design
This lesson will cover how to design levels and characters for your game.
Resources
pencil/paper
Teacher joins team meeting and shares screen on projector
11am – Microbit Hot Potato Game
Micro:bit Educational Foundation
Dr Lorna Gibson
In this session, we will show you how to turn your micro:bit into a physical hot potato! In this game, you will start a timer with a random countdown of a number of seconds. When the timer is off, the game is over and whoever is holding the potato has lost!
We will also consider other simple games like that could be turned into a micro:bit program
Sharing devices in pairs or small groups is absolutely fine (and actually appropriate for the hot potato game).
Teacher joins team meeting and shares screen on projector
Interesting fact! The Hot Potato game is going to feature at some point in a future BBC program too!
9th November 2pm – Build a game with MakeCode Arcade
North Lanarkshire
Callum Croughan, Mary Frances Stewart, Zoe Shanks and Alistair Mackay – Digital School Digital Pedagogy Practitioners
Learners will build a maze game using MakeCode Arcade within an online web browser. Learners will explore aspects of computing science such as variables, algorithms, parallel programming and loops.
Resources Required:
Teacher Support Pack – Step by Step guide to support all aspects of the lesson (to follow via email)
Teacher joins team meeting and shares screen on projector
Join our 30 minute session to find out how you can provide practical, fun and creative early level computing science experiences across CfE.
In this information session, practitioners will learn about computational thinking and how our youngest of learners can explore computing science concepts and approaches – with absolutely no devices or programmable toys! This session is suitable for all practitioners across a range of settings. Unplugged activities can be adapted to suit the level of learner you are working with.
NOTE: This session is hosted via Microsoft Teams.
11am – Locked in the DATA Base: Data Science Escape Room Data Education in Schools project at the University of Edinburgh Kate Farrell and Jasmeen Kanwal
Briefing for Trainee DATA Agents: You were working late on paperwork from your recent DATA mission and you’ve realised that you’ve been locked in the base. Solve the puzzles to get out without setting off the alarm.
Description of learners’ task: Learners use graphs and tables of data about theme park rides to answer questions. The answers to the questions provide them with the alarm code to be able to escape the base.
Resources that learners will require
Access to a calculator or calculator app
Rollercoaster data sheets (printed or electronic) – one copy between 2-3 learners
Questions Worksheet (printed or electronic) – one copy between 2-3 learners
There is also an optional pre-activity logic puzzle, also available on our website.
Children’s Create Along – Unplugged Explorations: Introducing early level computational thinking with Barefoot Computing Isabella Lieghio, Education Consultant, Icon Learning/Barefoot Volunteer
Description
Join this 45 minute create along, online session with Isabella Lieghio as she introduces us to the wonderful FREE Computing Science learning materials from Barefoot Computing and takes us through one of the early years activities, step by step. This session is suitable for early and first level learners.
The activity will be about recognising, continuing and creating patterns from the ‘Winter Warmers’ activity.
Where do you see patterns in you home, garden, playroom, classroom?
We will share the printable resources with you, once you have signed up. Alternatively you can use any resources to create patterns during the create along (loose parts or natural materials such as leaves, conkers, pine cones, twigs, or various colours of playdough, small construction, sorting and counting resources).
You may even choose to wear a patterned item of clothing that day!
NOTE: This session is hosted via Microsoft Teams. (a Glow log in is not required)
Resources:
Please register for a free account with Early Years | EN | Barefoot Computing and watch the ‘Getting Started’ video for practitioners before the session.
Winter Warmers printable – this will be shared with you via email after sign up.
Open to all early years practitioners, primary school teachers, and secondary school teachers who teach Computing.
During this unmissable event, you will have the opportunity to hear from industry experts who will share insights into future career prospects and to attend practical breakout sessions designed to empower you with innovative teaching methods for the classroom
The conference will be held on Saturday 11th November at 10am simultaneously at the following venues;
When registering, you can choose the nearest venue to you.
The proposed agenda for the day is as follows:
9:45 Arrival. Registration and refreshments
10am Welcome
Ollie Bray Strategic Director Education Scotland – Inverness College (streamed to all venues)
10:15am Keynotes
Karen Meechan ScotlandIS – West Lothian College/Livingston
tbc – West of Scotland College/Paisley
tbc – Inverness college
11:45am Workshop Session 1
12:30pm Lunch
1:00pm Workshop Session 2
2:15pm Workshop Session 3
3pm Closing Speaker tbc
3:15pm Networking Event
A Microsoft Form will be sent to you nearer the event to allow you to select the three workshops that best suit your needs from a list and to allow you to select your dietary requirements.
The micro:bit is a pocket-sized computer that introduces you to how software and hardware work together. It has an LED light display, buttons, sensors and many input/output features that, when programmed, let it interact with you and your world.The new micro:bit with sound adds a built-in microphone and speaker, as well as an extra touch input button and a power button.
Wednesday 30th August, 4 – 5pm Workshop 1 – Getting started with the micro:bit
Make It Happen are running free digital literacy and computing science activities over the summer in Glasgow, North Lanarkshire and East Renfrewshire. See the dates below or check their twitter for latest updates: Make It Happen Club on Twitter
4th July
Riverside Museum
Stop Motion
(P1-S2)
10:30am – 11:30am
1pm – 2pm
6th July
Riverside Museum
Stop Motion
(P1-S2)
10:30am – 11:30am
1 – 2pm
7th July
Neilston Library
Stop Motion
Introduction to Coding
(P1-S2)
(P4-S2)
10:30 – 11:30am
12 – 1pm
10th July
Chapelhall Library
Introduction to Coding
(P4-S2)
11am – 12
10th July
Moodiesburn Library
Introduction to Coding
(P4-S2)
2pm – 3pm
11th July
Busby Library
Stop Motion
Introduction to Coding
(P1-S2)
(P4-S2)
11am – 12
12 – 1pm
12th July
Gorbals Library
Digital Creator Workshop (Stop Motion, Hour of Code,Spheros, Coding)
(P4-S2)
10:30am – 11:30am
12th July
The Bridge Library
Digital Creator Workshop (Stop Motion, Hour of Code,Spheros, Coding)
(P4-S2)
1 – 2pm
13th July
Giffnock Library
Stop Motion
Introduction to Coding
(P1-S2)
(P4-S2)
11:30am – 12:30pm
1pm – 2pm
14th July
Thornliebank Library
Stop Motion
(P1-S2)
11:30am – 12:30pm
17th July
Knightswood Library
Digital Creator Workshop(Stop Motion, Hour of Code,Spheros, Coding)
If you missed Computing Science Scotland Week, we have (most!) sessions available for you to view again! (Unfortunately the tech gremlins appeared in a few recordings!)
All links and descriptions of our recorded sessions are below, but first we’d like to say thank you to all of you that participated in #CSscot23 and made it the success it was!
For You and Your Learners
Inspiring Sustainable Behaviour with micro:bit #CSscot23
Making a difference in the world around us can seem a little daunting but there are lots of easy, individual and local things we can do to help. Using the accelerometer on the BBC micro:bit, we will code a random sustainability activity picker to inspire us all to make a difference and to have fun doing it.
This session is suitable for learners first – 4th level.
This session is based on the activity picker project – https://microbit.org/projects/make-it-code-it/activity-picker/
Monitor and Encourage Sustainable Behaviour, micro:bit #CSscot23
This session for you to watch with your class at your own leisure. The video will be made available from 17th May at 11am within the Curriculum Live Channel.
Encouraging those around you to make better choices in their sustainable behaviour is hard. One important thing to encourage change is to convince them with data. Using the data logging feature on the BBC micro:bit, we will build a manual data logger to allow you to gather data for your local area. You could look at transport on the way to school or the types of litter in your local environment. The choice is yours but remember collecting the data is only the first step. Then you need to think about how you will present and share that data in order to make a difference.
This session is suitable for 2nd – 4th Level learners.
MITCH RESNICK creator of Scratch, Live Assembly & Sustainability Challenge #CSscot23
Join Mitch Resnick, LEGO Papert Professor of Learning Research at the MIT Media Lab, as he explores and shares how he develops new technologies to engage educators and learners in creative experiences.
His Lifelong Kindergarten research group developed the Scratch programming software and online community , used by millions of young people around the world. The group has also collaborated with the LEGO Company on the development of new educational ideas and products, including the LEGO robotics kits.
There will be an opportunity to ask Mitch questions at the end of his talk and learners across Scotland will be invited to take part in a national Scratch sustainability challenge. Projects developed will be showcased globally on the Scratch website!
This live assembly will be relevant for learners in the upper first level – senior phase.
Technology to Protect our Planet – Live Assembly, Tech She Can #CSscot23
Are your students interested in technology and how it can help us protect our planet? Could they see themselves working in a green career in the future? Join us on Tuesday 16th March at 2pm, when Tech She Can Learning Design and Development Officer (and experienced primary school teacher), Poppy Patel, will deliver a live virtual 30-minute Tech We Can assembly for children aged 8 – 11. Poppy will highlight the role technology plays in helping us to protect our planet and fight climate change – and also show some of the green careers within tech that students could pursue in the future.
CLPL Sessions for Educators
ELC Practitioner Code Along, with Scratch Jnr #CSscot23
Celebrate #CSscot23 with the Education Scotland Digital Team, by joining a short 30 minute evening ‘Code Along’ session to explore the free online block-based coding app Scratch Jnr.
Scratch Jnr provides an introduction for early level learners to experiment with programming their own interactive stories and games through block-based coding, with endless opportunity to problem solve and express themselves creatively.
This session is suitable for all practitioners working with early level learners across a variety of settings.
Please download the app prior to the session and ‘Code Along’ with us.
The app be downloaded here. For more information about Scratch Jnr, please click here.
ELC Practitioner Play Along, with Barefoot Computing #CSscot23
Celebrate #CSscot23 with the Education Scotland Digital Team, by joining a short 30 minute evening ‘Play Along’ session to explore the free resources from Barefoot Computing
Barefoot Computing allows you and your learners to explore computational thinking using simple practical activities.
Esports Scotland: The Journey into Education
Join Esports Scotland to hear about their journey into education and their future plans.
Over the past 18 months Esports Scotland have been working within education in Scotland. Today’s session will talk about our journey into education and our future plans. -Overview of partnership and Esports projects
-Project wins and hurdles partnerships helped overcome
-Esports Scotland and education
-D&A college and Esports progression
Artificial Intelligence – Exploring Opportunities for Scottish Educators #CSscot23
Join Education Scotland for a short session exploring Artificial Intelligence and it’s potential in Scottish Education. This session is suitable for educators in Scotland. In this session we will explore…
What is artificial intelligence
What is generative AI and some examples
Prompt-craft
How might you use generative AI tools to support your work
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