Join Falkirk RTC for an Exploring Learner Engagement Series of webinars.
This hands on session will explore how gamification can enhance retrieval practice or engage learners with new content. Explore a demonstration of the pupil experience and discover the ways in which the data becomes available to educators as their class attempts to master a topic.
There will also be be an exploration of the Quizizz Free-For-Schools tools and explore the new AI features in Quizizz.
Quizizz is a browser based tool useful for 1:1 and shared device environments.
Anyone is welcome to attend this online session. The session will take place on Webex which can be accessed via the Webex app or in a browser, information will follow by email after registration.
Join Falkirk RTC for an Exploring Learner Engagement Series of webinars.
The first session will explore real time collaboration with Padlet, through a hands on look at new features which allow for fast and easy learner collaboration using a variety of multimodal content. Learn how to manage teacher workflow to maximise the free Padlet account.
Padlet is a browser based tool useful for 1:1 and shared device environments.
The session will take place on Webex which can be accessed via the Webex app or in a browser, information will follow by email after your registration.
App Superpowers is a series that will develop skills in the most commonly used apps on iPad. You may know the app, but you may not know the features. In this issue, we will look at Keynote and the ways in which we can go from a simple animation to a more complex story. Using iMovie and the Export as video option; it will be possible to add additional detail, voice over, sound effects, and titles that add depth and personalisation to pupil projects.
This tutorial will take you through the steps. Each chapter can be used as a separate lesson allowing pupils to develop their skills, master the approaches, and develop their App Superpowers.
Simple Magic Move
In Chapter 1 we explore Magic Move. This is an effective yet simple tool that essentially takes an object from a position 1 on the slide to position 2. It is a great way to showcase simple concepts. Working with younger learners, you can create a simple animation of a car driving, a plane taking off or character moving on the slide. Start with magic move to add flair and personalisation to animations.
In this simple example, we have used the installed shapes to create a simple animation of two cars travelling on a motorway, passing each other. The lesson here was carried out with a P2 class during part of a transport topic. Using their digital skills, they were already familiar with adding shapes to a slide, and knew how to use their voice to enter text. This ensured that pupils were able to add shapes and customise their scene to suit their individual styles.
If you want to try this activity for yourself follow the steps in the video below:
Animate a GiF
In this section, we look at creating a simple Animated GIF by using each slide as the frame of the animation. For the following animation, we created a slide deck and used shapes to set the scene. Gradient fills can really make a scene come to life. Whether in a shape or in a person. Adding a GIF to a scene adds depth, and can make a static image come to life. There are no limit to the ways in which multiple GIFs can be used.
The person jumping animation, was created in a separate slide deck, exported as a GIf, copied to the clipboard, and pasted onto the slide. This is an example of a way in which we can put multi-faceted examples together to share with pupils or have pupils use to create a different way to share their understanding of a concept.
In the main example, we add to this by combining the draw feature with the individual slides. Each of these digital skills can be developed and then applied in digital literacy examples. We have condensed the animated GIF example in the tutorial below.
This project stems from an example we created to support staff in their professional development. During a 4 part CLPL course that we run, This is Digital, we spoke about a Planning, Learning, Teaching, and Assessment cycle, and one of the aspects to this was that a well planned resource can help not only with student learning and engagement but with assessment strategies and establishing success criteria. We created a Pages Workbook that essentially acts as a 1.0 to the resource being shared. This example workbook was populated with digital literacy examples using out of the box features and apps, and also created spaces for teacher feedback and evaluation.
Staff attending these sessions were not necessarily all iPad users but it was enough to spark the ‘art of the possible’ in their practice and reception to the aspects laid out were very positive. Especially when the digital examples were shared, allowing pupils the ability to share their knowledge in a way that makes sense to them. This led to the new resource being made so that it might have an impact on teaching & learning and take it in a direction that our colleague George says, is more than simply using markup to draw a face on a bin, as it puts the digital literacy into context and has an ability to take all aspects of iPad use into account.
Putting the new version together
In creating this document, it was important to show the various strings to the bow that the iWork suite has, including the recent update that allows USDZ and SVG files to be included natively. It allows various levels of interactivity in a single resource and means that pupils have all the resources they need.
Icons are a great learning tool as it gives pupils a visual guide to what type of activities they can do on each page/section. The workbook has a natural flow and progression of skills making use of apps such as Keynote, GarageBand, iMovie and the Everyone Can Create projects.
For each of the activities, we have laid out a context beforehand, giving pupils a scenario and then set a task that builds on it. The Everyone Can Create projects are an excellent way to leverage these activities and make this book more project based, topic focused rather than a one and done style of activity.
For this final #12DaysOfCreativity activity, you will make an app prototype that takes the lessons you have learned over the previous activities, and combine into a make your adventure, app prototype.
For this Arctic Breakout app prototype, we have created a Keynote file and set it to links only. To remind yourself the steps involved have a look at this activity.
We then created tasks based on previous activity such as Pixel Art, Green Screen iMovie, and Podcasting. It is a good to have tasks like this that combine various digital literacy activities and contextualise them in such a way as to show their true ability to be used across a wide range of curricular areas.
Your task: Offer pupils the opportunity to create an app prototype like this that makes use of their various digital literacy skills.
We have the Keynote template file available for download. Use the button below to download it to your device. There is an alternative Scratch project for you to edit below.
Day 10 of #12DaysofCreativity combines knowledge of maths & numeracy, computational thinking (if this then that), and creativity. To create the image below we are required to have an understanding of numeracy concepts and digital literacy. By answering the questions correctly, each cell changes colour based on a predetermined set of rules. We will explore these rules later in the tutorial video. These activities can be made in any spreadsheet application such as Excel or Numbers
We have made the file available to download, tap the app icons below to download a Numbers or Excel version of the file.
To try this activity for yourself download the files linked above. Watch this activity video to get an idea of how you can share your knowledge and understanding of a multitude of curricular areas
For day 8 of #12DaysofCreativity we will explore how to enhance your storytelling/literacy skills by building a scene and adding some animation to bring it to life. We will aim to make something like this:
In order to make this style of video, there are a few things we should consider.
What story or poem do we want our pupils to recite?
For Day 6 of #12DaysofCreativity we will explore creating a podcast on your iPad using GarageBand. This is a great activity to build pupil confidence, develop their literacy skills, expand their research and communication skills as well as developing a key skill for the world of life, learning and work – collaboration.
Sharing a Podcast can be easier than you think. You don’t need to publish it to Apple Podcasts or Spotify in order to let people listen – you can share the file for download from your school blog, share using QR Codes during parents evening or even have it sent out along with the school weekly newsletter.
If you do decide to start a class podcast, then there is an excellent option available. The app Spotify for Podcastersis available for free on all platforms including the web. There are some things to consider.
It requires an account, so it is advised to have teachers create an account and publish. If you wish to explore this topic more, then this ePub is a good resource to use.
For this activity, we used the following apps:
Pages can be used to plan the script for the podcast. Think about a topic, plan the research, write an introduction, and structure the flow of the episode. Who will say what. Other apps such as word, docs, or notes can also be used but for this activity we used Pages as it has a built in teleprompter.
Garageband is the main app used for this activity. A powerful recording studio that comes built in on every iPad deployed in schools. It can be used as a voice recording app, music maker, beat smasher and more. Voice effects add a touch of creativity and for this task we recorded our voice using the chipmunk effect to give us an Elf sounding recording. Mixed with free music effects downloaded from Pixabay build a comprehensive podcast experience.
Keynote continues to play a pivotal part in iPad Creativity with its versatile approach to activities. Content is key and when learners use an app like keynote to design podcast artwork, they can blend colour, design, text, drawing, shapes and more to create an eye catching colour popping podcast show artwork. You might consider the Daydream Believers activity Brandingbefore this task to give pupils as much of a headstart as possible.
Now, it’s your turn.
The YouTube video below is broken into several chapters which can each be used as a separate lesson.
Write your script
Record your content
Add some music
Create your artwork.
You can download the referenced in this post from OneDrive here