Author: Martin Coutts

Digital Skills Development Officer

#ScotAI24 – Scottish AI in schools week recap

Thank you to everyone who made Scottish AI in schools week a success. We were overwhelmed by the amount of schools, teachers, and students who took the time to participate in the activities laid out during this week of collaboration and learning.

We hope you all found it useful and look forward to the updates that will present themselves in the future.

Apple Education Community Man and woman iPad

Apple Education Workshops – March 2024

Learning and Teaching for the Future

Apple Education are inviting educators from across Scotland to an inspiring half day of workshops focused on Learning and Teaching for the Future with Apple Technology.

Register Here

Technology has an important role to play in bringing learning to life, enabling young people to develop, refine and showcase their learning, demonstrate understanding and collaborate safely as they progress through their educational journey.Locations and dates

This event will enable educators to explore how Apple & iPad can support these challenges and enrich the learning experience
across the curriculum. You will hear from a variety of presenters and have the chance to get hands-on with education focused
experience sessions. These sessions are suitable for practitioners across all sectors.

Hands-on workshops include

      • Engage: Technology engages learners more deeply by providing immersive experiences that are intuitive and delightful. This workshop will explore a range of experiences on iPad and how they bring learning to life.
      • Scaffold: Technology scaffolds learning by making it more personal and more accessible, empowering every learner to be their best. This workshop will explore the accessibility tools that are built into iPad, straight out of the box.
      • Connect: Technology connects learners to information, resources and people seamlessly, wherever they are. In this session we will look at the opportunities iPad enables alongside Microsoft 365 and Google Workspace.

Requirements

Please bring bags of enthusiasm! If you have an iPad please bring it along. Devices will also be available for loan on the day. No previous experience with Apple technologies necessary.

Events are taking place in locations near Motherwell and Aberdeen. Please select the event most convenient to you.

Refreshments provided on arrival.

Falkirk RTC quizziz advert

March 20th, 16:00 Falkirk RTC – Mastery through Quizzing with Quizizz

Register Here

Join Falkirk RTC for an Exploring Learner Engagement Series of webinars.

This hands on session will explore how gamification can enhance retrieval practice or engage learners with new content. Explore a demonstration of the pupil experience and discover the ways in which the data becomes available to educators as their class attempts to master a topic.

There will also be be an exploration of the Quizizz Free-For-Schools tools and explore the new AI features in Quizizz.

Quizizz is a browser based tool useful for 1:1 and shared device environments.

Anyone is welcome to attend this online session. The session will take place on Webex which can be accessed via the Webex app or in a browser, information will follow by email after registration.

Falkirk RTC curipod advert

March 13th, 16:00 Falkirk RTC – Easy Interactive Lessons with Curipod

Register Here

Join Falkirk RTC for an Exploring Learner Engagement Series of webinars.

In this session, attendees will discover how simple it is to make interactive and engaging lessons with Curipod.

Whether using existing resources or working with the built in AI to make something new, Curipod caters for all.

Explore a hands-on demonstration of the pupils experience and learn about the teacher moderation tools.

Curipod is a browser based tool useful for 1:1 and shared device environments.

Anyone is welcome to attend this online session. The session will take place on Webex which can be accessed via the Webex app or in a browser, information will follow by email after registration.

Falkirk RTC advert

March 7th, 16:00 Falkirk RTC – Classroom Collaboration with Padlet

Register Here

Join Falkirk RTC for an Exploring Learner Engagement Series of webinars.

The first session will explore real time collaboration with Padlet, through a hands on look at new features which allow for fast and easy learner collaboration using a variety of multimodal content. Learn how to manage teacher workflow to maximise the free Padlet account.

Padlet is a browser based tool useful for 1:1 and shared device environments.

The session will take place on Webex which can be accessed via the Webex app or in a browser, information will follow by email after your registration.

Superhero, right hand side. App superhero text and Keynote text on left hand side

App Superpowers – Keynote

Level up your Keynote Superpowers

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App Superpowers is a series that will develop skills in the most commonly used apps on iPad. You may know the app, but you may not know the features. In this issue, we will look at Keynote and the ways in which we can go from a simple animation to a more complex story. Using iMovie and the Export as video option; it will be possible to add additional detail, voice over, sound effects, and titles that add depth and personalisation to pupil projects.

Keynote iconThis tutorial will take you through the steps. Each chapter can be used as a separate lesson allowing pupils to develop their skills, master the approaches, and develop their App Superpowers.

Simple Magic Move

In Chapter 1 we explore Magic Move. This is an effective yet simple tool that essentially takes an object from a position 1 on the slide to position 2. It is a great way to showcase simple concepts. Working with younger learners, you can create a simple animation of a car driving, a plane taking off or character moving on the slide. Start with magic move to add flair and personalisation to animations. 

In this simple example, we have used the installed shapes to create a simple animation of two cars travelling on a motorway, passing each other. The lesson here was carried out with a P2 class during part of a transport topic. Using their digital skills, they were already familiar with adding shapes to a slide, and knew how to use their voice to enter text. This ensured that pupils were able to add shapes and customise their scene to suit their individual styles.

If you want to try this activity for yourself follow the steps in the video below:

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Animate a GiF

In this section, we look at creating a simple Animated GIF by using each slide as the frame of the animation. For the following animation, we created a slide deck and used shapes to set the scene. Gradient fills can really make a scene come to life. Whether in a shape or in a person. Adding a GIF to a scene adds depth, and can make a static image come to life. There are no limit to the ways in which multiple GIFs can be used.

The person jumping animation, was created in a separate slide deck, exported as a GIf, copied to the clipboard, and pasted onto the slide. This is an example of a way in which we can put multi-faceted examples together to share with pupils or have pupils use to create a different way to share their understanding of a concept. 

In the main example, we add to this by combining the draw feature with the individual slides. Each of these digital skills can be developed and then applied in digital literacy examples. We have condensed the animated GIF example in the tutorial below. 

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Try it yourself and share your story with us. 

Resource – Space Exploration Workbook

Version 1.0

This project stems from an example we created to support staff in their professional development. During a 4 part CLPL course that we run, This is Digital, we spoke about a Planning, Learning, Teaching, and Assessment cycle, and one of the aspects to this was that a well planned resource can help not only with student learning and engagement but with assessment strategies and establishing success criteria. We created a Pages Workbook that essentially acts as a 1.0 to the resource being shared. This example workbook was populated with digital literacy examples using out of the box features and apps, and also created spaces for teacher feedback and evaluation.

iPad screenshot showing a video
Space for ‘flight director’ comment laying out student achievement

Staff attending these sessions were not necessarily all iPad users but it was enough to spark the ‘art of the possible’ in their practice and reception to the aspects laid out were very positive. Especially when the digital examples were shared, allowing pupils the ability to share their knowledge in a way that makes sense to them. This led to the new resource being made so that it might have an impact on teaching & learning and take it in a direction that our colleague George says, is more than simply using markup to draw a face on a bin, as it puts the digital literacy into context and has an ability to take all aspects of iPad use into account.

Example created in keynote, imported in Pages and teacher feedback added

Putting the new version together

In creating this document, it was important to show the various strings to the bow that the iWork suite has, including the recent update that allows USDZ and SVG files to be included natively. It allows various levels of interactivity in a single resource and means that pupils have all the resources they need.

iPad screenshot showing a Mars habitat
Incorporating USDZ files for hands on and icons to signify each page

Layout

Icons are a great learning tool as it gives pupils a visual guide to what type of activities they can do on each page/section. The workbook has a natural flow and progression of skills making use of apps such as Keynote, GarageBand, iMovie and the Everyone Can Create projects.

iPad screenshot showing a robot
Using icons to explain what each section/page incorporates

For each of the activities, we have laid out a context beforehand, giving pupils a scenario and then set a task that builds on it. The Everyone Can Create projects are an excellent way to leverage these activities and make this book more project based, topic focused rather than a one and done style of activity.

iPad screenshot showing iPad with a page for adding content
Example of an activity page. Pupils create their example and add it to this page.

Download the Space Explorers Workbook here

Download the 1.0 version of the workbook here

Text on left, app prototype icon on right

Activity 12 – Article Breakout App Prototype

Final Day – Arctic Breakout App Prototype

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For this final #12DaysOfCreativity activity, you will make an app prototype that takes the lessons you have learned over the previous activities, and combine into a make your adventure, app prototype.

For this Arctic Breakout app prototype, we have created a Keynote file and set it to links only. To remind yourself the steps involved have a look at this activity.

We then created tasks based on previous activity such as Pixel Art, Green Screen iMovie, and Podcasting. It is a good to have tasks like this that combine various digital literacy activities and contextualise them in such a way as to show their true ability to be used across a wide range of curricular areas. 

Your task: Offer pupils the opportunity to create an app prototype like this that makes use of their various digital literacy skills. 

We have the Keynote template file available for download. Use the button below to download it to your device.  There is an alternative Scratch project for you to edit below.

Download Keynote Template

Download PowerPoint Template

Over to you

Try it for yourself and share your creations with us on social media

Alternative Build!

You can flex your coding skills by exploring our Arctic Escape Scratch Project.   This project is a quiz that uses two lists to store the questions and answers.  

A short demo is below, along with a link to the project for you.to edit.  Let us know how you get on!

Things for you to try…

  • Explore the script of the bear sprite and try to add your own questions and answers
  • When one of the A B C or D sprites is clicked, can you get it to change costume so that the purple button changes colour for 1 second before returning to the original costume
  • Add a sound to each of the A B C and D button presses
  • Animate the GAME OVER and YOU WIN costumes – ensure they return to the same position at the start (clue… “When I receive Reset”)

 

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Link to Scratch Project

   @digilearnscot  #12DaysofCreativity

Text on left, pixel version of numbers icon on right

Activity 10 – Pixel Art

Day 10 – Pixel Art

Day 10 of #12DaysofCreativity combines knowledge of maths & numeracy, computational thinking (if this then that), and creativity. To create the image below we are required to have an understanding of numeracy concepts and digital literacy. By answering the questions correctly, each cell changes colour based on a predetermined set of rules. We will explore these rules later in the tutorial video. These activities can be made in any spreadsheet application such as Excel or Numbers

Pixel Art screenshot

We have made the file available to download, tap the app icons below to download a Numbers or Excel version of the file.

Numbers app icon

Excel app icon

To try this activity for yourself download the files linked above. Watch this activity video to get an idea of how you can share your knowledge and understanding of a multitude of curricular areas

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Try to replicate the activity for yourself and share your finished creation with us on social media @digilearnscot using #12DaysofCreativity

A special thanks to Miriam Walsh for the updated numbers document and you can see the original forum post on the  Education Community