Definition of a Dream ‘A state of mind in which someone is or seems to be unaware of their immediate surroundings’ – definition of a dream
Friday 6 June 2014 (10:00 – 16:00)
Target Audience
Everyone interested in creative approaches to learning, including the role of live and virtual experiences.
- Venue:
- No venue as this is online for registration only
- Cost:
- This is a free event.
Summary
PLEASE NOTE: To register initial interest for the event please email Paul Gorman on mrpaulgorman@hotmail.co.uk
Using subtle and rewarding storytelling this live and virtual experience will take place over three days during the Emporium of Dangerous Ideas 2014. Participants will be invited to inhabit a fictional world that breaks the boundaries they have in their imaginations.
Participants will follow a multi-linear narrative that will lead them through a series of highly visual, physical experiences that connect to an overarching story. Combining online platforms and real-world environments, the groups will start to connect their unique experiences to make their own meaning and find the next part of the adventure.
More information about the experience will be shared at the Emporium of Dangerous Ideas launch on Friday 6 June. However information will be released from the end of May. If you would like to find out more or sign up to be a participant contact mrpaulgorman@hotmail.co.uk .
Participants are welcome from across Scotland and beyond. Although the experience will occur over three days it won’t be essential to commit to all of the time. The journey will exist in the virtual and live world to enable anyone to contribute.
Aims:
To think differently about the role of live and virtual experiences in shaping learning.
- Lead:
- Karen Lawson Phone: 01786 892024
- Event co-ordinator:
- Samantha Hay Phone: 01786 892007