Tag Archives: Digital

Microsoft Classroom

We learned today that Microsoft Classroom is to be discontinued and replaced with Microsoft Teams. This will affect all users across the world.

At our twilight events we made mention that the version in Glow was a Beta version and we were looking forward to the new features,  we understand that MS Teams will extend the features that existed in MS Classroom to give a more improved product.

Susan and I had planned 3 Twilight sessions in June to prepare schools in setting up Classroom for the new academic year, this was also to be supported by Education Scotland who would have pulled through the classes from SEEMIS into Classroom meaning there were no setup times for schools. The training sessions will go ahead, but instead will focus on how you would use Teams. We will be assisted in this by RM and Education Scotland colleagues.

We look forward to the new Teams application being an improved product , supporting both teachers and students

H2L2 Team

BBC Live Lesson – Doctor Who and the micro:bit

Remember to join us LIVE and face one of The Doctor’s greatest foes in our latest Live Lesson all about the BBC micro:bit, hosted by presenter and comedian Iain Stirling and Radio 1’s gaming expert Julia Hardy.

Aimed at 11-13 year olds, the lesson is devised around curriculum areas that cover computational thinking skills and features expert guests from Google, games company Ubisoft and the Department of Computer Games at the University of Teesside.

When: Tuesday, 28th March 2017

Time: 11am (approx. 50 mins)

Where: bbc.co.uk/livelessons (visit the website on the day to access the live stream)

Free Micro:bits, but you need to move quickly!

img_2725Another chance to get your hands on micro:bits!

Over the summer we gave away free BBC micro:bits to active Code Clubs across the UK. We’re really pleased that we are now able to run another micro:bit giveaway to clubs that may have missed out the first time!

The micro:bit, measuring just 4cm by 5cm, is a micro controller which children can use to code and create anything they set their minds to. It’s intended as a starter device to give children a basic introduction to physical computing and tinkering.

In order to qualify for micro:bits, you’ll need to make sure your club is registered and active on our website by Wednesday 14 December. If you applied for micro:bits over the summer, unfortunately you won’t be able to apply again.

In the new year, each eligible Code Club will be able to apply for micro:bits. Applications will open at midday on 11th January, and close on 1st February at midday, so stay tuned for more information then.

As before, clubs will need to pay £5 for postage, and shipping will be fulfilled by our lovely friends at Pimoroni after the applications close.

In the mean time, why not check out Code Club’s micro:bit projects at jumpto.cc/microbit. You can also find out more general information about using the micro:bit here.

24 Hour of Code resources

hour-of-code-logo

Looking to get your learners going with resources for this weeks global Hour of Code? Looking to integrate computer science into the school day all year long? Here are a handful of resources for computer science and coding. Teachers who are ready to jump into the Hour of Code or looking for inspiration as they design a new curriculum will find lots to choose from on this list.

Click here to access the resources

 

My World of Work – exciting information

My World of Work Live! from Skills Development Scotland, is a set of interactive exhibits and activities designed to inspire young people’s interest in careers in science, technology, engineering and maths (STEM). Every free, fun My World of Work Live! experience is about hands-on learning – building, making, designing – and makes the best use of the latest technology to engage and inspire.

My World of Work Live! brings STEM out of the classroom and into real life and helps young people, parents, carers and teachers understand the breadth of opportunity STEM careers offer and the variety of pathways into STEM industries.

My World of Work Live! is designed for young people aged between 10 and 15 and for teachers and parents who are key influencers for this age group; they allow young people access to My World of Work Live! and influence the decisions they make on subjects and careers.

Bringing a real-life connection to Curriculum for Excellence, My World of Work Live! has accompanying learning resources to help teachers get the most out of a visit and to continue learning back in the classroom.  All activities are aligned to the Career Management Skills framework and support the realisation of Self, Strength, Horizons and Networks and support delivery of the Skills Investment Plans.

All of those working on My World of Work Live! have real life experience of industry, with a passion for education and learning.

My World of Work Live! is in locations where young people experience the world of science, technology engineering and maths, e.g. museums, science centres and other venues.

Locations for 16/17 are:

  • Glasgow Science Centre
  • National Museum of Scotland, Edinburgh
  • Digital Studio and Careers Lab, Inverness
  • Mareel Arts Centre, Lerwick
  • Schools can book onto our 90 minute Inspiring Activities – all developed in partnership with industry to provide fun job-related challenges designed to inspire young people’s interest in STEM careers. Activities on offer vary across venue and are designed for 10-15 year olds.   Please contact individual venues for availability and booking.
  • Hour of Code Video game development
  • DIY Gamer Games programming
  • Cracking Cryptography Cyber Security
  • Robot Sidekicks  Robotics engineering
  • Sonic Electronics Electronic engineering
  • Little Bits  Electronic engineering
  • Space Junk Space engineering
  • Mindstorms Renewables Engineering in the renewable energy industry
  • Mindstorms Driving Test Computing and programming
  • Land Yacht Challenge Design and automotive
  • Laser Cutting – CAD and industrial design
  • CreativITy Programming and film-making
  • My World of Work Time Machine Music technology
  • Digital Doctor  Careers in the health sector
  • DNA Extraction – Bioscience
  • Roboplast – Environmental science and recycling
  • Who Needs Science? All STEMInteractive Exhibits are designed to be self-serve with little to no instruction needed in how to use them.  They are accessible to all age groups (apart from Virtual Reality, restricted to over 13’s). Exhibits vary across venue.
  • Virtual Reality Careers in Construction Narrated career learning scenarios are linked to the ‘My World of Work’ website content with three mini games highlighting different roles within the industry. Coming soon – a downloadable version of the game on the google play store.
  • Minecraft Careers World Minecraft is a computer game that gives players a unique and completely interactive, digital world in which to play and learn. Designed to facilitate careers learning, the Minecraft Careers World is complete with a city of industry, commerce and residential areas, agriculture, energy, food production and more.  There are a multitude of learning opportunities and ways to interact and users can spend minutes, hours or even days exploring, completing challenges and building their knowledge of STEM careers.
  • Magic Mirror Visualise yourself as a scientist or engineer by ‘trying on’ uniforms in our virtual dressing room.
  • Infowall A 70 inch touch screen that uses a fluid, gesture based application to give users the opportunity to explore careers information. The user can explore each sector through job descriptions including salary information, key facts and videos of industry professionals talking about their careers.
  • Self-Led Careers Trails Visitors are guided around the new galleries at the National Museum of Scotland to find out about careers in local STEM industries.
  • What makes me tick A game designed to challenge and entertain users as they explore their personality in relation to careers. The game is accessed via iPads and is similar in content to aptitude tests and ‘brain training’ games. For more information on how to book FREE activities for your school or to find our more, please contact:Glasgow Science Centresusan.meikleham@glasgowsciencecentre.orgMareel and Shetland emma.chittick@sds.co.uk
  • Inverness kirsty.wright@sds.co.uk
  • National Museumseilidh.christie@sds.co.uk or chris.trotter@sds.co.uk

Brain Pop: Free trial extended to November 30th

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Free access to the many thousands of resources on Brain Pop have been extended to November 30th.

This will allow you to try out the resource with your students.

If you think this is a good resource then after the trial please contact the Learning through Technology team for further details

To access the resources, log into Glow and in the Aberdeenshire Launchpad simply click on the Brain Pop tile

If you have an ipad..

Mobile Apps

  • Please let teachers know that they have full access to apps for “BrainPOP UK”, “BrainPOP Jr” and “BrainPOP ESL”
  • Username – “abercc”. Password – “brainpop”. There are no issues letting everyone have the login details via email and your GLOW blog.
  • Free download from the app store. The app will remember the user details after the first login
  • This page gives some more info about the apps – http://www.brainpop.co.uk/blog/about-our-apps

Twig on Glow

twig

Twig Assignments are now available to Glow users through TwigonGlow. This feature allows teachers to set Twig films as homework and track results while testing students on what they’ve learned

Teachers can also track their students’ week-to-week progress and see exactly where each student would benefit from some more assistance.

The feature can be accessed through the MyTwig panel for both teachers and students: https://www.twigonglow.com/my-twig/

TWIG have released a tutorial for assignments that can be found here: https://www.twig-world.com/assignments/

TWIG also have a general system requirements information page for the whole site which can be found here: https://www.twigonglow.com/support/system-requirements/

Digital Learning Week 2016

Explore the benefits digital learning and teaching can bring to every level of the learner journey. Share your stories on this Digilearnscot blog of how you’ve been using digital to support, enhance and improve classroom practice. Inspire others and be inspired.

Click here for more information.

The site has lots of good ideas for all learners, please try and contribute and shout out to Scotland how your school is using technology to excite and engage learners.

Maybe your school has digital leaders, they could collect data and post on the Digilearnscot blog, maybe learners have created a great digital resource, then consider sharing  on the blog.

 

 

 

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