Author: Eva Wilkinson

AI generated image of toddlers surrounded by screens

Younger Children’s Screen Time.

Sharing our reading with you…

We recently shared a variety of recommend reading links around screen time.

In this post we share some more, but this time, the research and articles focus on younger children’s screen time, some including babies.

Special thanks to our National Early Language and Communication Team colleagues for sharing many of the articles and research links with us.

Before you browse through the links below, please consider these questions first.

Q –  What does screen time mean to you?

Q – Do you unpick children’s screen time in order to understand how/why the screen is being used?

Q – Do you view screen time as only watching content, or playing games, or do you view any/all kind of screen use as screen time?

Q- Do you know what the different ways we can use screens are? E.g.,  to consume, create or communicate content?

Q – Do you consider using screens in a practical way to solve real life problems? E.g., using apps such as the camera, calculator, weather forecast, maps, measure and audio recording?

Q- Do you view young children’s (early level and younger) screen time as an opportunity for independent learning or as a means for the adult and child to connect and play and learn together?

Q- What do you think the adult’s role should be when children are using screens?

You might find it helpful to revisit section 4.4 of Realising the Ambition: Being Me (page 49) and also 6.4 (page 70).

 

Our ability to use language unlocks all areas of learning. Children’s language development thrives through exposure to environments of rich and diverse spoken language experiences. We grow a sense of purpose for the child by our own use of language and engaging them with a wide variety of stories, rhymes, songs, symbols and texts in different media all around them. Building this purpose helps to nurture engagement and encourages children to see themselves as readers and writers. This doesn’t just happen by chance.

Realising the Ambition: Being Me page 70

Q – Do we use language to unlock learning when children are using screens?

 

Links to research and articles.

Preschoolers’ screen time and reduced opportunities for quality interaction: Associations with language development and parent-child closeness – ScienceDirect Gath, M, McNeill, B, and Gillon, G (2023)

Is the screen time duration affecting children’s language development? – A scoping review – ScienceDirect Bhutani, P et al (2024)

Screen Time and Parent-Child Talk When Children Are Aged 12 to 36 Months | Media and Youth |  Brushe.M, Haag.D, Melhuish. E, et all (2024)

Froebel-Trust-Research-Highlight_Tech.pdf Flewitt and Gemayel (2023)

Digital Play (ed.ac.uk)  Plowman (2020)

Screen time for babies and toddlers: the evidence | Baby & toddler articles & support | NCT NCT (2019)

Why not all screen time is the same for children – BBC Future Hoggenboom,M (2022)

Babies need humans, not screens | UNICEF Parenting  Nelson, C (2023)

 

Please feel free to share your thoughts via this Microsoft Form

Unplugged Computing Science Live Lesson with Barefoot

EARLY AND FIRST LEVEL LEARNERS LIVE LESSON.

Join Isabella Lieghio (Barefoot Volunteer and Education Consultant at www.iconlearning.co.uk) in this interactive live lesson for early and first level learners, to explore one of the newest Barefoot Computing resources that has been specially created for younger to help develop their computational thinking skills, set around the context of ‘People Who Help Us’. 

The activities are all based around our real-life superheroes, the people who help us every day. In this session children will guide a delivery person with their package to the correct destination while exploring computational thinking concepts and approaches.

Everything you need is provided via the Barefoot Computing website, including activity plans with ideas for developing computational thinking in the early years, curriculum links, all printable resources and links to extend learning. 

Please visit Barefoot Computing Early Years and create a free account to access all resources and check out the introduction video, to learn more about developing computational thinking approaches in play and learning such as tinkering, creating and debugging. 

https://www.barefootcomputing.org/earlyyears 

 

This session is for all practitioners, including childminders working with early and first level learners. 

Practitioners are also welcome to join the live lesson without children to observe how the resources can be delivered. 

This session will be recorded. 

 

More details, resources links and sign up here.

DSAS ELC 2024 logo

Introducing The Digital Learning Through Play Award in ELC – CLPL Sessions

Accompanying CLPL supporting the new Digital Learning Through Play Award in ELC.

Join us in a 30-minute information giving session, introducing the brand new Digital Learning Through Play Award in ELC and to find out about the new accompanying CLPL professional learning network. 

22/08/24 11 am

22/08/24 4pm

19/09/24 10am

19/09/24 4pm

The Digital ELC Award for Scotland (DSAS) Introduction Session. Tickets, Multiple Dates | Eventbrite

Digital Literacy and Computing Science Glossary

Accessibility tools help people to access information. Accessibility includes technical requirements that ensure websites work well with assistive technologies such as read aloud, text to speech, and screen magnifiers. Read more here. 

Augmentative and Alternative Communication (AAC) is a term that’s used to describe various methods of communication that can help people who are unable to use verbal speech to communicate. Read more here. 

Consume, create and communicate content  is a term to describe what we do when we are online.  

  • When consuming content, we might be viewing images or videos, tv programmes and films or listening to music. We consume content for enjoyment and to search for new information. 
  • As our confidence develops, we might begin to experiment with creating content of our own; capturing images, audio, video, annotating over images, using generative AI services to create images, adding voice overs to videos and investigating ways to bring audio and visual content together. 
  • As our confidence in Literacy and English (reading and writing) develops, we might start to think about sharing our content by communicating this online with others through; email, messaging and call services, uploading to blogs and websites, social media platforms and video uploading, sharing and streaming platforms. Read more here. 

Computational thinking  is all about solving problems effectively – with or without a computer. It is the building blocks of our digital world, with the concepts forming the basis of much computer science. Computer scientists are interested in finding the most-efficient ways to solve problems, maximising accuracy and minimising resources (e.g. time / space). Read more here. 

Cyber Resilience Internet Safety (CRIS)

  • Cyber Resilience is being able to prepare for, withstand, rapidly recover and learn from deliberate attacks or accidental events in the online world. It is about learning how to recognise, react and recover appropriately to incidents involving devices, data, wellbeing and identity in relation to yourself and others.  Cyber Security is a key element of being resilient, building understanding of cyber risks and threats, enables people to take appropriate measures to stay safe and get the most from being online.  Read more here. 
  • Internet Safety encompasses the skills, knowledge and understanding that people require to stay safe online. This includes safe and responsible use and behaviour.  Read more here. 

Digital Documentation can include a variety of different online document and media formats that can be clicked on and/or downloaded, on a computer, mobile device or smartphone. They can be live documents that display changes in real time such as Microsoft Sway, PowerPoint and Google Slides. Media formats can include photographs, video, audio recording and screen recording. This can include photographs of floor books, wall displays, pieces of children’s work.

Digital Literacy is the knowledge of when and how digital technologies are required and having the ability to critically evaluate what digital technologies are most appropriate for the chosen task. Digital literacy enables people to find, sort, evaluate, manage and create information in digital forms (consume, create, communicate). Read more here. 

Digital Skills is knowing how to use digital technologies. Read more here. 

Digital Technology encompasses a far stretching range of ever advancing electronic systems and resources that we play, learn and communicate with in our everyday lives. From calculators to smartphones, digital thermometers to drones, smart speakers to virtual reality headsets, the list is never ending. Read more here. 

Digital Wellbeing is the impact of using digital technology on our social and emotional wellbeing. Digital wellbeing can be promoted through strong Cyber Resilience and Internet Safety (CRIS) practices within our schools and their communities. Read more here. 

GDPR

Tinkering  is when we try out something new to discover what it does and how it works. Tinkering is when we have the freedom, space and time to play, explore, investigate and learn through cause and effect. Read more here. 

Unplugged computing science can be described as exploring computational thinking without a device or screen. Instead, we could be working with paper and pens or physical objects to explore and create sequences of events and instructions or directions. Read more here. 

 

DSAS ELC logo

Introduction to The Digital Learning Through Play Award in ELC.

Introduction to The Digital Learning Through Play Award in ELC.

The Digital Learning Through Play Award in ELC in Scotland is a national award scheme to promote, recognise and encourage a whole setting approach to the use of digital technology in ELC settings.  

The award framework echoes national practice guidance for the early years in Scotland, Realising the Ambition: Being me (2020), which guides and supports the ELC sector to provide high quality early learning and childcare, meeting the developmental needs of our youngest learners, enabling children to flourish as successful learners, confident individuals, responsible citizens, and effective contributors.   

 Purpose of the award. 

This award has been designed to support ELC settings to integrate digital technologies into children’s play and learning experiences, both outside and indoors.  Opportunities to learn with and through technology in practical and creative situations, provide children with flexibility and choice while exploring technology as a way to solve problems.  

Investigating virtual environments through digital technology can inspire curiosity and creativity, encouraging children to develop imagination, beyond what is possible without the stimulus afforded by technology.  Through immersive, stimulating learning environments and meaningful adult-child interactions, children are inspired and motivated to learn. 

Access the draft framework here.

Aug & Sep 24 educator webinars

24/25 Professional Learning Network

 

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Summer term early level webinar dates for you diary.

The series of This is early level Digital and Spotlight CLPL sessions will be delivered for the final time in April and May. If you missed out on the previous webinars, there is still time to sign up.

The webinars are suitable for practitioners working with children at early level across a range of ELC settings and schools.  A Glow log in is NOT required to sign up or join the online sessions.

Please click on the hyperlinks below for session information and sign up details.

APRIL 2024

Tuesday 16th April 4pm This is early level Digital: CRIS 3 part course. SESSION 1

Thursday 18th April 4pm  This is early level Digital: Spotlight on Practitioner Collaboration.

Tuesday 23rd April 4pm This is early level Digital: Spotlight on Transition

Tuesday 30th April 4pm This is early level Digital: CRIS 3 part course. SESSION 2

 

MAY 2024

Tuesday 14th May 4pm This is early level Digital: CRIS 3 part course. SESSION 3

Tuesday 21st May 4pm This is early level Digital: Spotlight on Outdoor Play

Tuesday 28th May 10am This is early level Digital: Spotlight on Making Data Visible

 

Sign up coming soon:

Monday 13th May 4pm – The New Digital ELC Setting Award

Thursday 16th May 10am – The New Digital ELC Setting Award

Friday 17th May 12.30pm – The New Digital ELC Setting Award

Safer Internet Day 2024

Safer Internet Day 2024 took place on the 6th of February 2024, with celebrations and learning based around the theme ‘Inspiring change? Making a difference, managing influence and navigating change online’.

Safer Internet Day is held every February all around the world. Last year, over 170 different countries celebrated the day! Safer Internet Day is a chance to think about any worries we might have about using technology and the internet, but it’s also about celebrating all the fantastic things technology can help us with.

Safer Internet Day is the UK’s biggest celebration of online safety.

Created in consultation with young people across the UK, this year Safer Internet Day will be focusing on change online, this includes covering:

  • Young people’s perspective on new and emerging technology
  • Using the internet to make change for the better
  • The changes young people want to see online
  • The things that can influence and change the way young people think, feel and act online and offline

Coordinated in the UK by the UK Safer Internet Centre, the celebration sees thousands of organisations get involved to promote the safe, responsible and positive use of digital technology for children and young people.

Visit UK Safer Internet Centre or browse the links below to become involved!

Education Resources   (suitable for early level to senior phase)

Supporters Registration

Films

Get involved on social media

Parents and carers

Supporters Map

 

 

You may also find education resources from Common Sense Education helpful to begin conversations and explore digital citizenship.  Check out our webinar calendar for upcoming live lessons with Jenna Khanna from Common Sense Education.

Common Sense Education – Daily Activities for Primary

 

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text on left, snowman icon on right

Activity 11 – Snowman Algorithm

Day 11 – Build a snowman algorithm

 

  • How do you build a snowman?
  • How many steps are there?
  • What are the important features of a snowman?
  • What steps come first, next, last etc.
  • What position should the parts be placed in?
  • What materials and parts will you require? (If there is no snow outside, what else can you build with or use to create an alternative 2D snowman?)

Create an algorithm (sequence of instructions) to show how to build a snowman. Capture your algorithm on paper/whiteboard/drawing app by drawing or writing it down. This Barefoot handwashing poster might help you to get started. Please also see the Collaborative Crazy Characters activity in Barefoot bytes resource.

You can create your snowman with snow, playdough, clay, plasticine etc or by drawing/painting a 2D snowman, similar to the Collaborative Crazy Character activity. 

To make sure your algorithm is is working correctly, you will need someone else to help you test it. You might want to explore taking on the roles of programmers and testers from CS Unplugged.

Will your friends be able to follow your algorithm to correctly build the snowman or will you have to debug the algorithm, to find the bugs (errors) then tinker with a different sequence in your algorithm and try again? This is why it is helpful to capture you algorithm on paper. You may not need to change the whole algorithm if you can spot the bug(s).

You might want to try out the algorithm sequencer template  to help you organise your sequence of instructions.

Supporting resources for creating your algorithm:

Try it for yourself and share your algorithm with us on social media @digilearnscot using #12DaysofCreativity 

 

 

 

Text on left, sound icon on right.

Activity 5 – Explore Sounds inside and out (early level)

Day 5 The sound of Christmas

 

What does Christmas sound like?

What does it sound like outside?

What does it sound like indoors? 

 

 

 

Use your senses to see, touch, smell and HEAR everything that means CHRISTMAS to you!

Once you have identified the sound of Christmas, capture this in an audio recording and then invite your friends to listen to the recording and try to identify the sound you have captured.

Will they identify the sound correctly, or will they need a clue?

Different ways to capture audio:

  • Talking button/postcard, recordable microphone, karaoke machine, Dictaphone, talking/recordable toys.
  • Recording audio on an iPad with built in apps Voice Memo or GarageBand
  • Recording audio on a Chromebook with Vocaroo | Online voice recorder (website will work on any browser/device with Microphone access permission)
  • Recording audio on a Windows device with built in Voice recorder
  • Recording an audio clip in Microsoft Sway with record audio
  • Recording an audio clip in Scratch Jr app with sound blocks (play video at 38 seconds)
You may be required to adjust privacy settings to enable your microphone to work.

Try it for yourself and share your audio creations with us on social media @digilearnscot using #12DaysofCreativity

 

 

ELC Practitioner Feedback Opportunity, help shape the future of Digital CLPL

There is a draft ELC practitioner Digital Literacy Framework / list of core skills currently required to enable practitioners to use them for communication, collaboration, planning, facilitating learning, capturing/documenting learning, and assessing learning

We would like to hear your feedback, to ensure the core skills are relevant to your every day practice and welcome your feedback.

We would also welcome feedback on where CLPL is required to enable you to develop confidence and knowledge of the core skills. This will inform the webinars that we will offer Nationally.

If you would like to help shape future ELC practitioner support in Digital Literacy, please click on the link to the Form and submit your feedback through this anonymous survey. The survey will take approximately 1O  minutes to complete.

ELC Practitioner Feedback – Digital Literacy Framework / Core Skills