Recorded Lessons
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Room for them to follow along:Â https://tryhackme.com/jr/introdigitalforensics
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Room for them to follow along:Â https://tryhackme.com/jr/introdigitalforensics
Room to complete after https://tryhackme.com/jr/windowsforensics1
The Digital Wellbeing Award for Cyber Resilience and Internet Safety is designed to provide education professionals with the resources and support required to help pupils safely navigate the digital world.
Schools that successfully complete the programme receive a nationally recognised award by Education Scotland.
Register your schoolÂ
Find out more about:
We’re delighted, and immensely proud to be able to announce that we have been shortlisted for two awards at the upcoming Scottish Cyber Awards 2021.
Even to be shortlisted is a great achievement for us and we’d like to thank all of the educators who have engaged with us, and also our Education Scotland colleagues that support us.
The awards we’re shortlisted for are:
We can’t wait to see you all at the Cyber Awards and hear about the impact that everyone’s work us having across the country.
#ScotCyberAwards21
During Term 4 of last session, P6 pupils at Noblehill Primary School in Dumfries and Galloway took part in a Micro:Bit Global Challenge. Their challenge was to design a ‘gadget’ which would support the work currently being undertaken  around the world to support climate change. The pupils chose Verity, Lilly and Sophie’s design ‘Shell Cam’ as the winners and this was entered into a global competition. Shell Cam was designed to be hidden somewhere on the beach and video all the different species that spent time there. This information would then be sent back to scientists so they could track the movement and number of species.Â
We have recently heard the amazing news that the design was chosen as runner up in Europe!!!Â
The success has been posted on the Micro:Bit webpage along with the answers to a few questions that our amazing team had to give:Â
How do you feel being runners-up in Europe?
– ‘Amazed, surprised, actually can’t believe it, it’s just WOW!’Â
Why did you choose to tackle the problem of animals becoming extinct?
– ‘A lot of animals are becoming extinct and food chains are being damaged so we wanted to think of a way to help.’Â
How long have you been using the micro:bit?
– ‘We have only used them 3 or 4 times but we loved them.’Â
 How has taking part in do your:bit inspired you?
– ‘We want to know more about what the Micro:Bits can do as well as help the environment.’Â
What will you create next?
– ‘Maybe a similar kind of thing but more for plants/ flowers, different types of nature.’Â
Well done team, Noblehill are very proud of you!
Lindsey Kirkwood, Principal Teacher, Noblehill Primary School
The programme is structured to support digital leaders at all levels to reflect on current and emerging practice and consider the nature and purpose of digital learning and teaching. Participants will be encouraged to examine and discuss the themes of
The programme is primarily facilitated online. There will be series of online presentations, discussions and readings, along with problem finding activities around each theme. Groups of participants will collectively use their knowledge to identify potential solutions and ideas to address these issues.
The collective outputs from the sessions will be shared nationally.
This programme may be of particular interest to groups of participants from the same setting, for example school working groups. Individual participants are welcome to invite colleagues to particular sessions that may be of interest.
This is not a programme based on digital skills development, but the application and use of digital skills to enhance learning and teaching. As such, this programme is best suited to practitioners and leaders who are confident users of learning technologies or have an understanding of how technology can support/enhance learning and learning environments.
There will be a short information session about the programme on 26th August at 4pm.
Register for the information session on 26th August 2021, 4pm
Term 1: Developing self regulated digital learners
Dates: 30 August 2021 – 4th October 2021, weekly meetings
Term 2: Exploring curriculum and flexibilityÂ
Dates: 25th October 2021 – 29th November, weekly meetings
Term 3: Enhancing a digitally enabled learning environment
Dates: 24th January 2022 – 24th March 2022, weekly meetings
The British Esports Association (@British_Esports) has developed a new Parent & Carers Guide in collaboration with the NSPCC, which aims to educate parents and carers about esports and online safety.
This guide has been created to provide information to help parents understand more about the esports industry.
The contents of the guide include:
Tom Dore, Head of Education at British Esports Association, said:
“At British Esports we’re helping to establish industry standards for safeguarding and keeping young people safe online. Developing the Parent & Carers guide in collaboration with NSPCC has allowed us to celebrate many of the positives around esports, and also highlight important issues around safeguarding and online safety.
It is crucial as an industry that we’re doing everything we can to keep young people safe while participating in esports. We should look to traditional sport, and other established industries, to learn from their ongoing work. British Esports strongly encourages all stakeholders in the esports industry to scrutinise their own practise around their work with young people and prioritise safeguarding and online safety throughout their organisations.’
Esports (or electronic sports) is a term used to describe competitive video gaming. With 81% of children playing video games online nowadays, games are arguably a larger part of their lives than ever before.
The British Esports Association (BEA) is a not-for-profit national body established in 2016 to promote esports in the UK, increase its level of awareness, improve standards and inspire future talent. As a national body, their aims are to support esports and provide expertise and advice.
They help to educate parents, teachers, media, policy makers and government around what esports is and what its benefits are. BEA aim to:
There has been lots of work with colleges in Scotland so far but the BEA are keen to support more schools setup, deliver and develop esports clubs for children and young people. Running an esports club is about more than playing games, there is the setup of equipment, recruitment of friends and peers, and all the digital literacy required to produce videos of their games. In fact, capturing gameplay can become a whole production with sounds, graphics and video editing going on to showcase their gaming skills.
Find out more about esports and the British Esports Association with these links:
British Esports Student Champs
Student Champs Resources
Esports in Education Conference
Glasgow Clyde Case Study
British Esports Champs 2021 Aftermovie
Forth Valley College Division 2 Rocket League Interview
Scottish College Cup
Diversity and Inclusion of Esports
The Noteable service providing access to cloud based computational notebooks is now available via the App Library in Glow.
Noteable provides a cloud based environment for coding activities using Python and R/R Studio. This can be used to support the delivery of Computing Science and Data Science based courses as well as Higher Applications of Mathematics.
DPIA Support
EDINA, at the University of Edinburgh have provided documentation to help with DPIAs. This documentation is available below.
Noteable Service DPIA (outwith University of Edinburgh)
Additional Questions and Answers asked by LAs
LA QUESTION:
Does the Local Authority have to request removal of material from the cloud once the qualification is done or doe this happen automatically?
LA QUESTION:
Please describe the technical measures that will be put in place to support the protection the data in the cloud
LA QUESTION:
University of Edinburgh’s website states: ‘Noteable is integrated with Learn to allow for a central launch point into a pre-set environment without the need for a separate login.’ Are you able to explain what Learn’ is?
LEARN refers to the University of Edinburgh’s specific online learning environment, and in the case of schools the word ‘Learn’ would be replaced with ‘GLOW’ as the equivalent. As these are the University of Edinburgh’s specific websites, information about Noteable will be specific to their use case. Further information on Noteable for schools can be found on our YouTube playlist and website.
LA QUESTION:
Noteable – Cookie Policy (edina.ac.uk) – are you able to clarify the third parties you rely on to sub-contract the processing if this includes personal data
LA QUESTION:
Will personal data be included on any assignments? E.g. teacher name, signature and pupils name, class, schools?
LA QUESTION:
What departmental controls or controls by University of Edinburgh etc. will be put in place to protect personal data? E.g. ‘Student Guide to using Noteable for Assignments’
LA QUESTION:
What do teachers have access to?
LA QUESTION:
Do you rely on any sub-processors? The storing of data outside the UK would have to be a yes as University of Edinburgh is a Data Processor. We need to understand if anyone else is ?
Microsoft have created the Digital Future Programme to help young people explore the digital future aims to prepare young people for the technology-driven world of tomorrow, demonstrate how diversity helps build better technology, and how it can be used as a force for positive change. The programme brings together the best resources from Microsoft and our industry-leading partners, and covers these exciting topics:
Digital Future takes a creative approach to digital skills education with classroom activities, challenges and more. Once completed, students get a certificate to celebrate their success!
The Commonwealth Secretariat is hosting a webinar in partnership with Microsoft about the skills young people need to be competitive employees, entrepreneurs and digital citizens.
Over 60 percent of the Commonwealth’s 2.4 billion citizens are aged 29 or under. This webinar is an opportunity for young people from across the Commonwealth to talk to industry experts about their digital skills needs and challenges.
Discussions will kick off with opening remarks from The Rt Hon Patricia Scotland QC, Secretary-General of the Commonwealth, and Senior Leaders at Microsoft.
The webinar will then offer two panel sessions, the first of which will look at country and organisational initiatives in building digital skills for young people. The second session will be led by the Commonwealth Young Professionals and will discuss youth experiences and ideas on digital skills gaps and opportunities. A demonstration of digital skills capacity-building tools will also be demonstrated by Microsoft, followed by a Q&A session.
The webinar will take place on 10 June 2021 from 11 am (BST/GMT+1)
For more information please contact:Â Margaret Dalziel, ICT Digital Platforms Coordinator, Commonwealth Secretariat
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