Author: George Milliken

What Digital learning might look like

Digital Literacy projects and resources

This section contains some recommended project-based learning resources and activities that teachers might use with learners who are secure in their digital competencies from the previous page.

Digital literacy moves beyond the technical competencies in the Learner Digital Skills Toolkit and develops into critical and social skills that are relevant and representative of the realities that people live (Marín & Castañeda). In short, digital literacy should enable people to fulfil the four capacities and participate fully in society.

These resources are designed to cover a combination of the three digital literacy Experiences and Outcomes. 

back to digital literacy home

4 capacities

Resources

safe and secure

Safe and secure – learner digital skills toolkit

Learners should understand how computers and apps work, how to control them and solutions to simple issues, like resetting them.  

They should be able to use common inputs, such as keyboards, mice and touchscreens, to find their way around the device, including opening and using apps and changing settings to make it easier to use.

This learning covers Experience and Outcome x-03a. 

back to digital literacy

safe and secure mindmap

This section focuses on the knowledge and skills that learners need to use devices and apps. 

BBC Bitesize has useful information on how computers work, including how to categorise inputs and outputs. Go to BBC Bitesize

GCF Global has a range of tutorials on using the Microsoft O365 and Google Workspace productivity suites. Go to GCF Global

CALL Scotland has resources and information to support accessibility and how to use a device’s settings to make it easier to use. Go to CALL Scotland

The SQA Academy has a series of FREE, simple and interactive guides for setting up accounts:
Digital Learning Guides (sqaacademy.org.uk)

or you can view our guidance for teaching this on the Cyber Toolkit:

go to Cyber Toolkit for advice and guidance on setting up accounts

The SQA Academy has a series of FREE, simple and interactive guides for spending money online:
Digital Learning Guides (sqaacademy.org.uk)

Every secondary school has copies of Your Money Matters textbooks and resources:
Your Money Matters Scotland – PowerPoints

or you can view our guidance for teaching this on the Cyber Toolkit:

go to Cyber Toolkit for advice and guidance on online spending

Boy girl digital skills

Learner Digital Skills Toolkit: where to start when planning digital literacy in Curriculum for Excellence

The support document aims to make clear the digital knowledge and skills that learners require to be digitally competent. Being digitally competent means being able to use the most common devices and apps. It is an essential step to becoming digitally literate.

Being digitally literate means being able to independently use and critically engage with digital technology and society, such as data literacy and information literacy. We are developing guidance to support educators deliver this.

Ideas and resources for teaching digital literacy can also be found here: Digital Literacy for Learners.

This document is part of a series, view the other documents here: Digital Literacy Series

Please use this form to provide feedback on the document with this link:

Learner Digital Skills Toolkit feedback form (MS Forms)

 

  back to Learner Digital Literacy

YouTube player

teacher digital skills toolkit user story form milngavie primary

Using the Teacher Digital Skills toolkit to identify and support staff needs

Milngavie Primary School, East Dunbartonshire, used the Teacher Digital Skills Toolkit to inform their professional learning.

The school’s ‘digital leader’ explained how they used the toolkit:

“I ran the session for collecting the data during the February in-service. It was very easy to use and being able to have the document to use alongside the Forms meant that I could explain what was meant by certain questions if anyone was unsure.The data collected on the duplicate form will be used to offer training to those with gaps, either individually or in small groups, starting with the essential skills. I will also direct some staff to online resources available to increase their skills rather than give personal training – whatever fits their needs. If there are areas where the majority of staff require support I will be able to deliver professional learning during an in-service day. to develop those skills.”

Got a story to tell? Get in touch with us and share it using this form: DigiLearnScot – Get Involved!

cyber week 26th february, ai week 25th march, digital literacy week 13th may

Digital Weeks 2023/24

We’ve got some exciting dates for your calendar this school session. 

Join us for:

Each week will have teacher training and professional learning opportunities and live lessons for teachers and learners to join in with.

Keep an eye on this page and our comms for more info and updates closer to the dates.

CyberFirst S2 Girls Competition

CyberFirst S2 Girls Competition 2023 Results

The CyberFirst Girls Competition aims to inspire girls interested in technology to pursue a career in cyber security.

The competition is a team event. Each team, of four girls in S2, tackles challenges from cryptography and logic to artificial intelligence and networking for the chance to be crowned cyber security champions.

Well done to everyone who took part but a special congratulations to the top 10 scoring Scottish schools and St Kentigern’s Academy from West Lothian who were this year’s top Scottish school!

Top 10 schools in Scotland for S2 Girls CyberFirst Competition 2023

  1. St Kentigern’s Academy  
  2. Girvan Academy  
  3. Hyndland Secondary School  
  4. Glasgow Gaelic School  
  5. Marr College  
  6. James Gillespie’s High School  
  7. Perth High School  
  8. Pitlochry High School  
  9. Stirling High School  
  10. Carluke High School  

Education Scotland is the proud regional partner with the National Cyber Security Centre (NCSC) CyberFirst programme.

Find out more about our work and how your school can register to be a recognised CyberFIrst school here: about CyberFirst partnership.

Streaming and Video

  go to cyber resilience toolkit home

Gaming, streaming and videos covers a wide range of apps and services. This section provides information on the most common ones and covers:

  • main features of the services
  • potential risks
  • how to setup an account
  • using platform settings to manage risk
  • how to report harmful conduct

Main features

Games are traditionally played on consoles and PCs but increasingly on mobile devices, such as tablets and phones. View our Games Hub for advice on Playstation, Xbox and Apple Arcade.

Video and streaming platforms, such as TikTok, Twitch and YouTube are used to view other people’s content or create and share your own.

All of these platforms are primarily used to consume content but also offer the chance to follow and friend other users and interact with them through direct messages and live chats.

Increasingly these are for brands or individual ‘influencers’. They usually post short videos (sometimes live), photos and short pieces of text.

Main features

Games are traditionally played on consoles and PCs but increasingly on mobile devices, such as tablets and phones. View our Games Hub for advice on Playstation, Xbox and Apple Arcade.

Video and streaming platforms, such as TikTok, Twitch and YouTube are used to view other people’s content or create and share your own.

All of these platforms are primarily used to consume content but also offer the chance to follow and friend other users and interact with them through direct messages and live chats.

Increasingly these are for brands or individual ‘influencers’. They usually post short videos (sometimes live), photos and short pieces of text.

How to set up an account

Almost any app will require the same details to create an account and access its content:

  • username (usually an email or the phone’s linked Google or Apple account)
  • password

There may be requests for additional information, such as name, address or phone number – these are not always required.

These links explain how to register for and set up an account on the most popular platforms:

  • our Games Hub
  • Twitch
  • TikTok
  • YouTube

  • Using platform settings to manage risk

    Each platform will have a setting for security and privacy – this can be used to control a number of aspects, including:

    • who can see posts or media
    • who can contact or follow you

    These links explain how to use settings to reduce the potential risks of unwanted contact, being tagged in abusive or bullying content, or seeing inappropriate or unwanted content on the most popular platforms:

  •  

    • How to report harmful conduct

      If a user thinks they have been potentially harmed on the platform they should be aware of how to report this to the platform and potentially the police and trusted adults.

      These links explain how to report users and content on the most popular platforms:

  •  

Gaming

  go to cyber resilience toolkit home

Gaming covers a wide range of apps and services, such as Playstation, Xbox, Nintendo and Apple Arcade. This section provides information on the most common ones and covers:

  • main features of the services
  • potential risks
  • how to setup an account
  • using platform settings to manage risk
  • how to report harmful conduct

Main features

Games are traditionally played on consoles and PCs but increasingly on mobile devices, such as tablets and phones.

All of these platforms are primarily used to consume content but also offer the chance to follow and friend other users and interact with them through direct messages and live chats.

Potential risks

Ofcom data suggests that the most common potential harms on these types of platforms are:

The presence of brands and ‘influencers’ adds the potential risk of scams and influenced or pressurised spending.

Because they offer direct messaging and the ability to ‘tag’ other people in the posts or content there is also a risk of abusive or bullying messages.

How to set up an account

Almost any app will require the same details to create an account and access its content:

  • username (usually an email or the phone’s linked Google or Apple account)
  • password

There may be requests for additional information, such as name, address or phone number – these are not always required.

These links explain how to register for and set up an account on the most popular platforms:

  • our Games Hub
  • Twitch
  • TikTok
  • YouTube

  • Using platform settings to manage risk

    Each platform will have a setting for security and privacy – this can be used to control a number of aspects, including:

    • who can see posts or media
    • who can contact or follow you

    These links explain how to use settings to reduce the potential risks of unwanted contact, being tagged in abusive or bullying content, or seeing inappropriate or unwanted content on the most popular platforms:

  •  

    • How to report harmful conduct

      If a user thinks they have been potentially harmed on the platform they should be aware of how to report this to the platform and potentially the police and trusted adults.

      These links explain how to report users and content on the most popular platforms:

    •  
  •