Category: ELC

Digital Evidencing of Self-Evaluation in Tweedbank Primary School ELC.

Tweedbank Primary ELC was one of the first ELC settings to be awarded with the new DSAS Digital Learning Through Play Award in ELC, earlier this year. In this blog post, Early Years Officer Amy Simpson shares a practice highlight on the whole team approach to digitally evidencing key identified areas for improvement, at Tweedbank Primary ELC.

 

Our aim is to ensure self-evaluation is an ongoing, enjoyable and collaborative process.

Previously, we used a physical floorbook to document our self-evaluation, using HGIOELC and Care Inspectorates Quality Framework.

We used this alongside our Nursery Improvement Plan to focus on key areas of development.

To improve this model, we created a Padlet space to allow all staff to to input into self-evaluation evidence into key identified areas of improvement.

This is done in real-time and allows for staff to upload in the moment, and reflect collaboratively at protected self-evaluation time.

From moderating this approach, the quality of input has improved massively with the different media options available and staff being able to upload not only text (like a physical book), but photos, videos, voice notes… and even GIFs!

Our next steps for improvement are to include pupil and parent voice within this evidence to reflect the full settings input.

Padlet example

Each member of staff can access the Padlet via a shortcut on their iPads and add evidence below each identified area for improvement on an ongoing basis. As highlighted by Amy, the Padlet updates in real time, making the contributions of others instantly visible and the quality of evidence has improved with the variety of media formats available.

This blog post was submitted by Amy Simpson, Early Years Officer, Tweedbank Primary School ELC, Scottish Borders, November 2024.

Amy and the ELC Team at Tweedbank can be contacted at gw19simpsonamy@glow.sch.uk   /  TweedbankPS@scotborders.gov.uk

 

Scottish Borders Council Context.

Inspire Learning is SBC’s Digital Learning Transformation Programme and has to date delivered an Apple iPad to every teacher, ELC practitioner and every P4 to S6 pupil across all Borders schools, as well as class sets of shared iPads for the use of every P1 to P3 pupil and Early Years. The programme continues to support teachers in the best use of the technology in the classroom and is committed to achieving a uniquely high digital skills and education baseline for all Borders teachers through an extensive, bespoke package of professional learning and development.

Practitioners in SBC access Padlet via the free single sign on version in Glow. Your organisation or local authority may not use Padlet and instead use an alternative tool.  Please remember to check with your organisation or local authority digital lead before exploring new apps and platforms to ensure GDPR compliance. 

 

Exploring cyber security play pack, for early level learners.

By attending The Bongles and The Crafty Crows educator webinar (60 minutes, multiple dates) or by participating in the 2-part Cyber Resilience Internet Safety early level support webinars (120 minutes, dates TBC, please share your preference here), you will be eligible* to request a ‘exploring cyber security play pack’, for the early level learners in your care.

You will be invited to share feedback on how children choose to explore the pack and evaluate the effectiveness of the contents.

Please click here to view the pack contents and some suggestions of experiences it can provide.

Alternatively you may choose to create a similar play pack of your own, that compliments the story and provides children with the experience of handling and investigating concrete objects, that relate to the story and concept of cyber security.

*First come first served basis. 60 packs available.
AI generated image of toddlers surrounded by screens

Younger Children’s Screen Time.

Sharing our reading with you…

We recently shared a variety of recommend reading links around screen time.

In this post we share some more, but this time, the research and articles focus on younger children’s screen time, some including babies.

Special thanks to our National Early Language and Communication Team colleagues for sharing many of the articles and research links with us.

Before you browse through the links below, please consider these questions first.

Q –  What does screen time mean to you?

Q – Do you unpick children’s screen time in order to understand how/why the screen is being used?

Q – Do you view screen time as only watching content, or playing games, or do you view any/all kind of screen use as screen time?

Q- Do you know what the different ways we can use screens are? E.g.,  to consume, create or communicate content?

Q – Do you consider using screens in a practical way to solve real life problems? E.g., using apps such as the camera, calculator, weather forecast, maps, measure and audio recording?

Q- Do you view young children’s (early level and younger) screen time as an opportunity for independent learning or as a means for the adult and child to connect and play and learn together?

Q- What do you think the adult’s role should be when children are using screens?

You might find it helpful to revisit section 4.4 of Realising the Ambition: Being Me (page 49) and also 6.4 (page 70).

 

Our ability to use language unlocks all areas of learning. Children’s language development thrives through exposure to environments of rich and diverse spoken language experiences. We grow a sense of purpose for the child by our own use of language and engaging them with a wide variety of stories, rhymes, songs, symbols and texts in different media all around them. Building this purpose helps to nurture engagement and encourages children to see themselves as readers and writers. This doesn’t just happen by chance.

Realising the Ambition: Being Me page 70

Q – Do we use language to unlock learning when children are using screens?

 

Links to research and articles.

Preschoolers’ screen time and reduced opportunities for quality interaction: Associations with language development and parent-child closeness – ScienceDirect Gath, M, McNeill, B, and Gillon, G (2023)

Is the screen time duration affecting children’s language development? – A scoping review – ScienceDirect Bhutani, P et al (2024)

Screen Time and Parent-Child Talk When Children Are Aged 12 to 36 Months | Media and Youth |  Brushe.M, Haag.D, Melhuish. E, et all (2024)

Froebel-Trust-Research-Highlight_Tech.pdf Flewitt and Gemayel (2023)

Digital Play (ed.ac.uk)  Plowman (2020)

Screen time for babies and toddlers: the evidence | Baby & toddler articles & support | NCT NCT (2019)

Why not all screen time is the same for children – BBC Future Hoggenboom,M (2022)

Babies need humans, not screens | UNICEF Parenting  Nelson, C (2023)

 

Please feel free to share your thoughts via this Microsoft Form

Unplugged Computing Science Live Lesson with Barefoot

EARLY AND FIRST LEVEL LEARNERS LIVE LESSON.

Join Isabella Lieghio (Barefoot Volunteer and Education Consultant at www.iconlearning.co.uk) in this interactive live lesson for early and first level learners, to explore one of the newest Barefoot Computing resources that has been specially created for younger to help develop their computational thinking skills, set around the context of ‘People Who Help Us’. 

The activities are all based around our real-life superheroes, the people who help us every day. In this session children will guide a delivery person with their package to the correct destination while exploring computational thinking concepts and approaches.

Everything you need is provided via the Barefoot Computing website, including activity plans with ideas for developing computational thinking in the early years, curriculum links, all printable resources and links to extend learning. 

Please visit Barefoot Computing Early Years and create a free account to access all resources and check out the introduction video, to learn more about developing computational thinking approaches in play and learning such as tinkering, creating and debugging. 

https://www.barefootcomputing.org/earlyyears 

 

This session is for all practitioners, including childminders working with early and first level learners. 

Practitioners are also welcome to join the live lesson without children to observe how the resources can be delivered. 

This session will be recorded. 

 

More details, resources links and sign up here.

DSAS ELC 2024 logo

Introducing The Digital Learning Through Play Award in ELC – CLPL Sessions

Accompanying CLPL supporting the new Digital Learning Through Play Award in ELC.

Join us in a 30-minute information giving session, introducing the brand new Digital Learning Through Play Award in ELC and to find out about the new accompanying CLPL professional learning network. 

22/08/24 11 am

22/08/24 4pm

19/09/24 10am

19/09/24 4pm

The Digital ELC Award for Scotland (DSAS) Introduction Session. Tickets, Multiple Dates | Eventbrite

DSAS ELC logo

Introduction to The Digital Learning Through Play Award in ELC.

Introduction to The Digital Learning Through Play Award in ELC.

The Digital Learning Through Play Award in ELC in Scotland is a national award scheme to promote, recognise and encourage a whole setting approach to the use of digital technology in ELC settings.  

The award framework echoes national practice guidance for the early years in Scotland, Realising the Ambition: Being me (2020), which guides and supports the ELC sector to provide high quality early learning and childcare, meeting the developmental needs of our youngest learners, enabling children to flourish as successful learners, confident individuals, responsible citizens, and effective contributors.   

 Purpose of the award. 

This award has been designed to support ELC settings to integrate digital technologies into children’s play and learning experiences, both outside and indoors.  Opportunities to learn with and through technology in practical and creative situations, provide children with flexibility and choice while exploring technology as a way to solve problems.  

Investigating virtual environments through digital technology can inspire curiosity and creativity, encouraging children to develop imagination, beyond what is possible without the stimulus afforded by technology.  Through immersive, stimulating learning environments and meaningful adult-child interactions, children are inspired and motivated to learn. 

Access the draft framework here.

Aug & Sep 24 educator webinars

24/25 Professional Learning Network

 

YouTube player

Summer term early level webinar dates for you diary.

The series of This is early level Digital and Spotlight CLPL sessions will be delivered for the final time in April and May. If you missed out on the previous webinars, there is still time to sign up.

The webinars are suitable for practitioners working with children at early level across a range of ELC settings and schools.  A Glow log in is NOT required to sign up or join the online sessions.

Please click on the hyperlinks below for session information and sign up details.

APRIL 2024

Tuesday 16th April 4pm This is early level Digital: CRIS 3 part course. SESSION 1

Thursday 18th April 4pm  This is early level Digital: Spotlight on Practitioner Collaboration.

Tuesday 23rd April 4pm This is early level Digital: Spotlight on Transition

Tuesday 30th April 4pm This is early level Digital: CRIS 3 part course. SESSION 2

 

MAY 2024

Tuesday 14th May 4pm This is early level Digital: CRIS 3 part course. SESSION 3

Tuesday 21st May 4pm This is early level Digital: Spotlight on Outdoor Play

Tuesday 28th May 10am This is early level Digital: Spotlight on Making Data Visible

 

Sign up coming soon:

Monday 13th May 4pm – The New Digital ELC Setting Award

Thursday 16th May 10am – The New Digital ELC Setting Award

Friday 17th May 12.30pm – The New Digital ELC Setting Award

Safer Internet Day 2024

Safer Internet Day 2024 took place on the 6th of February 2024, with celebrations and learning based around the theme ‘Inspiring change? Making a difference, managing influence and navigating change online’.

Safer Internet Day is held every February all around the world. Last year, over 170 different countries celebrated the day! Safer Internet Day is a chance to think about any worries we might have about using technology and the internet, but it’s also about celebrating all the fantastic things technology can help us with.

Safer Internet Day is the UK’s biggest celebration of online safety.

Created in consultation with young people across the UK, this year Safer Internet Day will be focusing on change online, this includes covering:

  • Young people’s perspective on new and emerging technology
  • Using the internet to make change for the better
  • The changes young people want to see online
  • The things that can influence and change the way young people think, feel and act online and offline

Coordinated in the UK by the UK Safer Internet Centre, the celebration sees thousands of organisations get involved to promote the safe, responsible and positive use of digital technology for children and young people.

Visit UK Safer Internet Centre or browse the links below to become involved!

Education Resources   (suitable for early level to senior phase)

Supporters Registration

Films

Get involved on social media

Parents and carers

Supporters Map

 

 

You may also find education resources from Common Sense Education helpful to begin conversations and explore digital citizenship.  Check out our webinar calendar for upcoming live lessons with Jenna Khanna from Common Sense Education.

Common Sense Education – Daily Activities for Primary

 

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text on left, snowman icon on right

Snowman Algorithm

 Build a snowman algorithm

 

  • How do you build a snowman?
  • How many steps are there?
  • What are the important features of a snowman?
  • What steps come first, next, last etc.
  • What position should the parts be placed in?
  • What materials and parts will you require? (If there is no snow outside, what else can you build with or use to create an alternative 2D snowman?)

Create an algorithm (sequence of instructions) to show how to build a snowman. Capture your algorithm on paper/whiteboard/drawing app by drawing or writing it down. This Barefoot handwashing poster might help you to get started. Please also see the Collaborative Crazy Characters activity in Barefoot bytes resource.

You can create your snowman with snow, playdough, clay, plasticine etc or by drawing/painting a 2D snowman, similar to the Collaborative Crazy Character activity. 

To make sure your algorithm is is working correctly, you will need someone else to help you test it. You might want to explore taking on the roles of programmers and testers from CS Unplugged.

Will your friends be able to follow your algorithm to correctly build the snowman or will you have to debug the algorithm, to find the bugs (errors) then tinker with a different sequence in your algorithm and try again? This is why it is helpful to capture you algorithm on paper. You may not need to change the whole algorithm if you can spot the bug(s).

You might want to try out the algorithm sequencer template  to help you organise your sequence of instructions.

Supporting resources for creating your algorithm:

Try it for yourself and share your algorithm with us on social media @digilearnscot using #12DaysofCreativity 

 

 

 

Text on left, sound icon on right.

Explore Winter Sounds inside and out (early level)

The sound of Christmas

 

What does Christmas sound like?

What does it sound like outside?

What does it sound like indoors? 

 

 

 

Use your senses to see, touch, smell and HEAR everything that means CHRISTMAS to you!

Once you have identified the sound of Christmas, capture this in an audio recording and then invite your friends to listen to the recording and try to identify the sound you have captured.

Will they identify the sound correctly, or will they need a clue?

Different ways to capture audio:

  • Talking button/postcard, recordable microphone, karaoke machine, Dictaphone, talking/recordable toys.
  • Recording audio on an iPad with built in apps Voice Memo or GarageBand
  • Recording audio on a Chromebook with Vocaroo | Online voice recorder (website will work on any browser/device with Microphone access permission)
  • Recording audio on a Windows device with built in Voice recorder
  • Recording an audio clip in Microsoft Sway with record audio
  • Recording an audio clip in Scratch Jr app with sound blocks (play video at 38 seconds)
You may be required to adjust privacy settings to enable your microphone to work.

Try it for yourself and share your audio creations with us on social media @digilearnscot