Scotland’s Curriculum Framework
Curriculum Improvement Cycle

Education Scotland

Technologies Core Group – Meeting 1

The first meeting of the Technologies Core Group took place in July 2025. Details of the meeting and are below

Agenda 21-15 July

Presentation Slides for Core Group Meeting 21-15 July

These slides formed the basis of the group workshops

Outputs from Day 1 Core Group Meeting 21-15 July

What is our purpose? Group Responses

  • Technologies play a vital part in delivering the four capacities by providing relevant, real-world learning that supports employability, innovation, and ethical understanding.  They enable young people to develop resilience, creativity, and curiosity whilst solving meaningful problems in context.  By encouraging learners to become creators rather than consumers,Technologies help translate theory into practice, bridge the gap between education & industry and address key skills shortages.  Through a focus on collaboration, adaptability and responsible use of technology. Technologies equip learners to thrive in a dynamic, sustainable, and inclusive economy. 
  • The technologies curriculum challenges learners to critically engage with the world around them using technology to learn with and learn through.  It affords opportunities to plan, create,test, refine and evaluate with opportunities for critical thinking.  Through this, learners can make sense of the world,accessing opportunities that relate to skills for the real world.  Learners can understand their place in the world and the impact technologies have on society and the environment.   
  • In the technology curriculum, children and young people are encouraged to explore the real-world impact of decisions, choices and ideas, whether designing a product, building a digital solution, or launching a business idea.  They engage with ethical and societal issues and their impact on the environment and the economy.  The fusion of creative freedom and appropriate technical precision builds confidence, nurtures curiosity and prepares them to thrive as digitally literate, socially aware contributors in a dynamic and rapidly evolving world.   
  • Like technology, we adapt and change.  We provide real-life scenarios that offer opportunities for all learners to thrive in the world through developing critical thinking and problem-solving skills.  We support learners to be creative and confident in choosing and selecting the tools to overcome. 
  • The Technologies curriculum empowers learners to think critically, act creatively, and tackle real-world challenges through innovation, enterprise and design. It develops skills in problem finding and solving,and promotes the use of design thinking approaches. ​
  • Learners investigate how products, systems and services are created and improved, with thoughtful consideration of their impact on the environment, society and the economy. Through practical, IDL experiences, the curriculum nurtures resilience, collaboration and informed decision making, preparing young people to shape a sustainable and inclusive future for Scotland and beyond. 
  • The Technologies curriculum equips learners with the skills and mindsets to solve real-world, meaningful problems using creative, ethical, and sustainable approaches. It fosters curiosity, critical thinking, and digital literacy,encouraging learners to become confident creators who understand the impact of technology on society and the environment. By bridging education and industry, it prepares young people to thrive in a rapidly evolving world. 
  • The purpose of technologies is to nurture creativity and curiosity in learners. Preparing learners for an ever-changing world, giving them the tools, confidence and skills to make conscious,informed and ethical decisions.  Technologies encourage critical thinking and problem-solving skills in the young people of Scotland as they develop their innovation muscle and forge their own path.  
  • The purpose of Technologies is to address human needs and solve problems by providing tools, processes and systems that improves our lives and facilitates various activities.
  • The Technologies curriculum empowers learners to become creative, critical thinkers who use ethical and sustainable approaches to solve real-world,meaningful problems using specialist tools and software. By bridging theory and practice, it nurtures curiosity, innovation and resilience, enabling young people to confidently thrive in a dynamic world as adaptable, socially aware contributors who shape and respond to technological change.   
  • To develop children and young people as confident mathematical thinkers and communicators who can reason, analyse, collaborate and build connections to make informed decisions, solve problems, and show appreciation for the mathematical relationships that shape our world.

At the end of Day 1, this purpose was agreed

The Technologies curriculum empowers learners to become creative,critical thinkers who use ethical, sustainable, and innovative approaches to solve real-world problems, bridging theory and practice while preparing them to thrive as adaptable, socially aware contributors in a dynamic, inclusive, and rapidly evolving world.

Outputs from Day 2 Core Group Meeting 21-15 July

Day 2 focussed on identifying Big Ideas and explored concepts. Theses Big Ideas were identified as:

  • Societal, ethical, environmental and economic needs and impacts​
  • Contextually relevant skills​
  • Experimentation and Innovation​
  • Communication and collaboration​
  • Purpose driven solutions

Outputs from Day 3 Core Group Meeting 21-15 July

Day 3 looked at connecting the purpose statement to the previous days discussions around big ideas and concepts

The Technology and Innovation curriculum empowers children and young people to become creative, critical thinkers who use ethical, sustainable, and innovative approaches to solve real-world challengesbridging theory and practice while preparing them to thrive as adaptable, socially aware citizens in a dynamic, inclusive, and rapidly evolving world.

The Big Ideas were further developed:

Understanding Impact and Responsibility

Children and young people will develop an awareness of how technologies influence and are influenced by societal, ethical, environmental, and economic factors. They will learn to make responsible decisions,considering the broader implications of their actions and creations in a connected world.

Developing Contextual and Transferable Skills

Learners will build adaptable skills that are relevant to their lives, communities, and future pathways. They will apply these skills in meaningful contexts, recognising how technologies can solve real-world problems across disciplines and industries.

Exploring Through Experimentation and Innovation

Children and young people will embrace curiosity, creativity, and critical thinking to explore, test, and refine ideas. They will understand that innovation is a process of learning from failure and success, and that new solutions often emerge through experimentation.

Collaborating and Communicating Effectively

Learners will develop the ability to work with others, share ideas, and communicate clearly using a range of tools and platforms. They will understand the value of diverse perspectives and the importance of collaboration in solving complex problems.

Creating Purpose-Driven Solutions

Children and young people will design and develop solutions that are purposeful, user-focused, and sustainable.They will learn to identify needs, define problems, and create outcomes that have a positive impact on individuals, communities, and the wider world.

Outputs from Day 4 Core Group Meeting 21-15 July

Day 4 refined the Purpose and Big Ideas further

The Technology and Innovation curriculum gives children and young people opportunities to learn through, and with, technology to be creative, critical thinkers who use ethical,sustainable, and innovative approaches to address real-world challengesbridging theory and practice while preparing them to thrive as adaptable, socially aware citizens in a dynamic,inclusive, and rapidly evolving world.​

The Big Ideas were refined:

Understanding Impact and Responsibility

Children and young people will develop an awareness of how technologies influence and are influenced by societal, ethical, environmental, and economic factors. They will learn to make responsible decisions,considering the broader implications of their actions and creations in a connected world.

Contextually relevant skill

Learners will build adaptable skills that are relevant to their lives, communities, and future pathways. They will apply these skills in meaningful contexts, recognising how technologies can solve real-world problems across disciplines and industries.

Systems and processes required to solve a problem

Children and young people will embrace curiosity, creativity, and critical thinking to explore, test, and refine ideas. They will understand that innovation is a process of learning from failure and success, and that new solutions often emerge through experimentation. They will understand the value of diverse perspectives and the importance of collaboration in solving complex problems.

Learning that is based on real need

Children and young people will design and develop solutions that are purposeful, user-focused, and sustainable.They will learn to identify needs, define problems, and create outcomes that have a positive impact onindividuals, communities, and the wider world. recognizing how technologies can solve real-world problemsacross disciplines and industries.

Resources Used to support Core Group Activities

To support crafting a response to the question “What is the purpose of the Technologies” activity

To support “Identifying the Common Themes Emerging from Technologies Collaboration Day” activity

General Use: All responses by subject area from collaboration day

Computing Pilot Review (November 2024)

You may want to consider the outputs of similar questions posed to the Computing Science Pilot Review group in November 2024. Computing Science Review – Workshop 1 – DigiLearn

Collection International Big Ideas

Reminder of Subject Specific Provocations



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