32 augmented reality apps for the classroom – Pokémon Go is a gaming environment which for many will be a well-known popular application of augmented reality, where a mobile device camera pointed at a real environment also includes on the screen a superimposed virtual character or object moving along with the real image shown through the camera lens on screen.
But for many educators they will be looking at this and wondering about ways in which augmented reality can be used in the classroom to support learning and teaching. The TeachThought EdShelf website has a post listing 32 apps which make use of augmented reality for different purposes.
Something we should consider here in South Africa. Thanks for your thought provoking blog!