Tomorrow’s lesson

We will be finishing of Video Data and moving on to Vector Graphics Data.

We will need to user our new usernames and passwords to create SVG and VRML Worlds. However, since all the machines have been reformatted we might find that the VRML plug in is not installed.

Here is the content we will be covering

Vector Graphics Data

  • Description of features of vector formats:
    • object oriented data storage
    • more storage efficient than bitmap storage
    • output quality matches hardware capability
    • conversion to bitmap formats
  • Description of common attributes of vector graphic objects:
    • drawing (shape, position, size, rotation, line, fill)
    • 3D image (shape, position, size, rotation, texture)
  • Description of basic features and structures of vector graphic file types, including methods used to implement common attributes listed above for these file types:
    • SVG
    • VRML/WRL