Esports learning resources and courses
The Scottish Qualifications Authority (SQA) offers esports qualificaitons at level 4, level 5 and level 6.
The YMCA delivers the HP Gaming Garage programme
Esports learning resources and courses
The Scottish Qualifications Authority (SQA) offers esports qualificaitons at level 4, level 5 and level 6.
The YMCA delivers the HP Gaming Garage programme
Come and join our creative community for a taste of studio life, speak to students + staff and get an insight into your time at the GSA.
Find our more and sign up using this Eventbrite link
The School of Innovation and Technology(SIT) invite you to an open studios event at the Glasgow Campus.
Book for this event to tour the SIT facilities and studios and meet with programme staff and current students and experience just a bit of our studio culture.
Please note this event is for Undergraduate Programmes within the School of Innovation and Technology only.
Highlights include: Undergraduate Study in SIT – Sound, Games & 3D, 13:00-15:30
Come and learn more about our undergraduate programmes in sound, games, VR and 3D modelling at The Glasgow School of Art’s School of Innovation & Technology and see our new studios in Glasgow’s city centre. There will be an opportunity to meet and chat with tutors, learn about the programmes and see (and experience!) a range of student work in sound, virtual reality, and more.
• 13:00 Welcome talk – UG study
• 13:30 Talks and tours:
o Studying BDes Sound for the Moving Image
o Studying BSc Immersive Systems Design (Games & VR and 3D Modelling)
What is Teach the Teacher?
Teach the Teacher is part of the pro bono STEM program offered by JP Morgan. This runs alongside other initiatives to train primary school children to do basic coding in a ‘language’ called Scratch.
What is the learning intention of Teach the Teacher?
To upscale primary school teachers and to give them the skills (and more importantly the confidence) to be able to run Scratch code club sessions for pupils.
Are there any prerequisites?
No prior coding knowledge required.
Access to:
What is the structure of the program?
There are currently 2 standard offerings available:
Benefits
If you would like to register your primary school and either of the offered programs then please contact:
jpmc.stem.primary.support@jpmorgan.com
About JP Morgan
As well as being a global leader in financial services, JP Morgan is one of the world’s biggest technology-driven companies. JP Morgan offer a number of volunteer-led programs to help increase pupils’ interest and knowledge in STEM subjects through basic introduction to coding.
These sessions are offered virtually and in-person with an ultimate objective to help primary schools to continue their learning journey on these topics after the program is complete.
This blog post is a summary of key points in Audit Scotland’s report that might be useful for educational settings, such as schools, nurseries and local authorities to consider.
Read the full report with this link Tackling digital exclusion (audit.scot).
“Digital exclusion is strongly associated with poverty and people with certain protected characteristics.”
Anyone working with groups that may be at-risk of digital exclusion should consider the potential barriers in place to them accessing and using such technology. If there are analogue alternatives, these should be as effective and readily available, along with support, training and access provision for people to engage with them.
Where this is not the case, the Royal Society (2022) talk about the double loop of poverty where analogue factors are entrenched by digital ones to doubly affect those at risk of exclusion.
Some of the impacts of digital exclusion that are more likely to surface in education are:
Some of these, more than others, relate directly to rights of individuals, including:
Many schools and local authorities already have digital leaders or champions, and I imagine that ensuring these families are not digitally excluded is high on the list of school improvement actions anywhere digital is included.
The report also calls for a Scottish minimum digital living standard (MDLS) which “includes, but is more than, having accessible internet, adequate equipment, and the skills, knowledge and support people need. It is about being able to communicate, connect and engage with opportunities safely and with confidence.”
This is an aspect we have tried to factor in our recent guidance on digital skills for learners and teachers. Ideally, this guidance will support local authorities and educational settings to develop such a set of skills and knowledge in learners with the aim of reducing digital exclusion from not having them.
The last point that really resonated for education was ‘how poorly designed digital services without useable alternatives can lead to barriers to accessing services and have a negative impact on vulnerable people.’
Where apps are used to communicate learning to families on a regular basis – how effective are the non-app alternatives? How does a paper copy compare to video or verbal media shared on apps? Does the school or nursery make this feedback more equitable for families that need it? Perhaps in-person sharing on a regular basis?
If they don’t factor and mitigate this effectively, we risk having a ‘part of the population … unseen or unheard [as] the pace of technological change continues’.
I am currently reading my way through Digital Play Technologies in The Early Years (Stephen, C., Brooker, L., Oberhuemer, P. and Parker-Rees, R. (2020) Digital Play and Technologies in the Early Years. Paperback. Published: 30 September 2020.) and have selected a chapter to share with you. Chapter 5: Digital Play as a means to develop children’s literacy and power in the Swedish preschool. Marklund, Leif & Dunkels, Elza. (2016). Digital play as a means to develop children’s literacy and power in the Swedish preschool. Early Years. 36. 10.1080/09575146.2016.1181608.
Abstract.
This paper presents different angles on the subject of digital play as a means to develop children’s literacy and power, using an online ethnographical study of Swedish preschool teachers’ discussions in informal online forums. Question posts (n = 239) were analysed using the Technological Pedagogical Knowledge framework and the Caring, Nurturing and Teaching framework, with the aim of understanding how teachers intended to support children’s literacy development with tablets. Literacy development can be understood as a social practice that needs to develop along with changes in society’s demands on citizens. The results presented indicate that school subject oriented skills are predominantly present in the mind-set of these preschool teachers. When digital play is increasingly used for pedagogical purposes in preschools, that also means that preschools have expanded their opportunities to work with children’s literacy development. For preschool teachers, it is important to discuss how literacy development can be supported in a contemporary media landscape.
This study examines Swedish preschool teachers online discussions about how they use digital play to support children’s literacy development.
The paper highlights that literacy is defined as a social practice that needs to develop alongside changes in society (societies demands on literacy), therefore children should have exposure to traditional print literacy and multimodal types of literacy via digital formats.
The report recognises some educators are not yet positioning themselves and their practice alongside the changes in society and explains that media panic may be the reason preventing involvement in digital play.
Another barrier educators may face is conflict between the balance of stepping back and stepping in to support children’s learning. Children are considered as competent, requiring little adult intervention, however when technology is present educators feel a need to supervise and support.
The paper suggests that perhaps what educators perceive as a decline in play due to changes in society and increased engagement with digital technologies is in fact
“a new way of playing, aligned with contemporary society but misaligned with our current conceptions on play and learning.” (Edwards 2014)
Like many other current studies on the digital play in early childhood, this report unpicks the consumer/creator discourse and the difference between open and closed apps and most importantly the role of the adult in supporting children’s literacy development;
“Thus, preschool teachers may help improve literacy development among children who engage in digital play, if they decide to engage in dialogues with these children, instead of treating games as the children’s own arena for actions.” (Gee 201; Lafton 2012).
Feel free to share your thoughts via this Microsoft Form
You must be logged in to post a comment.