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scratch coding

SCRATCH

Getting started with Scratch by Code Club

Did you know that Barefoot run online Scratch workshops that are free to attend?

Go to Barefoot workshops

Scratch is a free online block-based coding editor and community. With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community.

Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century. It is designed, developed, and moderated by the Scratch Foundation, a non-profit organization.

There is also a Scratch Jr app that is free and designed for younger learners.

OTHER SCRATCH POSTS

Barclays Code Playground aims to make learning to code easier for everyone and has resources and support to help teachers get to grips with Scratch… Read more

digital xtra fund port ellen

RESILIENT ROBOTICS TEACHING – THE NEXT GENERATION: HOW TO CODE AT PORT ELLEN PRIMARY SCHOOL    A robotics club from Port Ellen Primary School (@portellenps) on… Read more

CS First CS First is a free computer science curriculum from Google that makes coding easy to teach and fun to learn. Their site has… Read more

sphero robot

SPHERO

Sphero (@SpheroEdu) is a range of programmable robots, often spherical in shape, that can be remote controlled or programmed with code.
Programmable devices can be an excellent way to engage learners with a hands-on experience of coding, which is an abstract concept.

Here is an example of a Sphero in action:

The learners in this video were challenged to make the Sphero follow a ‘fairway’ route on a golf course floormat. They had to measure the distance of each straight, the angle of any turns and then create an algorithm for the Sphero to follow the path and reach the ‘hole’. There was lots of trial and error involved in getting the right speed and duration for the Sphero movement blocks but they all got there in the end – even if some were over-par! This learning involved an application of maths skills and understanding, along with some new computational thinking and programming ones.

OTHER SPHERO POSTS

by Laura Di Pasquale, Wellshot Primary School, (@LauraKeeney01) Due to the upcoming COP26 taking place in Glasgow, the Apple Regional Training Centre Glasgow is driving… Read more

digital xtra flummix magician

DIGITAL XTRA FUND – CASE STUDY: FLUMMIX (2020)

 

Flummix – How to Build an Online Shop

Encouraging Ecommerce for Everyone
In 2019, Heart of Midlothian Football Club created its pioneering Innovation Centre, sponsored by Baillie Gifford and powered by Dell Technologies. One of the key goals for the centre was to create educational programmes which would provide the community with accessible opportunities to learn practical and valuable digital skills. The Innovation Centre looked for experienced educators who could create classes, to help pass on skill sets which would help future career opportunities and employability.

Luckily, they had an expert in house.

 

More Than Magic
Jody Grieg is a former computer science teacher and specialist in digital marketing, who also happens to be a professional magician (and is the resident magician at Heart of Midlothian Football Club). Jody’s STEM learning and performance arts company, Flummix, specialises in educational entertainment, combining Science, Technology, Engineering, Arts and Maths to develop skills in creativity, computational thinking, and confidence. With years of teaching experience, Jody now uses magic as a tool for delivering his unique form of educational entertainment.

“It encourages confidence, self-esteem and empathy,” says Jody. “It’s a great tool to build on the natural curiosity of ‘how did you do that?’ and helps learners enjoy solving computational mysteries and make meaning from direct experience.”

When not teaching or astonishing audiences, Jody also continues to develop his career in digital marketing. Through his other company, TreeTopFrog, Jody designs and develops websites and ecommerce stores. He also helps businesses grow online with search engine optimisation and pay per click (PPC) adverts.

 

Build Your Own Online Store
In January 2020, Flummix was one of 25 successful applicants to the Digital Xtra Fund’s fifth round of grant awards. The support enabled Flummix to develop and run a weekly ‘ecommerce’ club which teaches young people (from S2-S5) how to build and design their own online store, in a way they cannot learn at school. This can be used in a huge range of ways, to sell goods, offer services, or even showcase the developer as a potential employee.

“Creating an ecommerce site brings together a wide range of different STEM skills, which work together to create something really valuable,” says Jody. “It incorporates design, development and creativity. Participants learn how to explore new software and technologies. They integrate content writing and media creation, to build a brand and create something exciting and practical. They can explore their inner entrepreneur to turn their hobby into a business. This is an amazing practical real-world skill that has endless possibilities”

Flummix worked in partnership with Heart of Midlothian FC who kindly offered their facilities at the club’s Innovation Centre without charge, and also supported Jody with the marketing and delivery of the course.

 

No Coding Required
While some online courses are intensive coding exercises, Jody instead uses the popular WordPress content management system (CMS), which powers approximately 69% of all the websites in the world today. WordPress supports an enormous number of ‘plugins’ – pieces of software which enable the platform to utilise all of the leading software services, such as ecommerce providers, payment systems, social media sites, video providers, image sharing, and online security – without
requiring an in-depth knowledge of coding. This provides a course which requires computational thinking and computer literacy, but without the steep learning curve of traditional programming that can put off many young learners.

 

Classroom Meets Covid
The ecommerce course was originally created to take place in the Media Suite at Heart of Midlothian FC where all the Innovation Centre programmes are run, to enable hands-on teaching and support. As with so many plans in 2020, the Covid pandemic changed that. When it became clear that a lockdown of some kind would be highly likely for the foreseeable future, the course was adapted for online delivery. Working in partnership with the Club, the ecommerce course was able to use the same successful framework as the other Innovation Centre clubs and courses. Jody identified online tutorials with the core skills required and supported students directly via individual or group videocalls.

The new online course gave students the chance to study at their own pace, revisit material and still have a regular timeslot where they can ask questions, see others’ progress, get feedback, help and input from Jody and the other participants. At the end of the course, each student will have learned all of the components necessary to launch their own online store.

 

The Future Is Online
“Due to the impact of Covid-19, more and more businesses are now looking for digital solutions,” says Jody. “Young people with the skills to get themselves, friends, family, or small companies online are going to be really valuable.”

While the first cohort of online students started in October 2020, Jody already has plans for a more personal approach to future courses. “I would love to produce my own video tutorials,” says Jody. “It would let me personalise things, use examples closer to home, keep the messaging focused and make it a lot more fun.”

While he doesn’t say so specifically, there’s a strong possibility that Jody’s own online videos would be a little more magical than those produced by other, less mystically gifted teachers.

 

Retail Reality
“Every kid should be exposed to the opportunities of building a business online,” says Jody. “The BBC ran a news story in early 2020 about a 14 year old girl in London who had created her own online drop-shipping business. This means she’s created her own storefront, full of products that are produced and shipped by other companies. She was earning good money whilst learning at school! Thanks to the help and support of Digital Xtra Fund and Heart of Midlothian FC’s Innovation Centre, young people across Scotland will be able to bring their own ideas and projects to life and either build their own business, or kickstart a successful digital career.”

That sounds magic, Jody!

digital xtra fund port ellen

DIGITAL XTRA FUND – CASE STUDY: PORT ELLEN PRIMARY SCHOOL (2019)

RESILIENT ROBOTICS TEACHING – THE NEXT GENERATION:

HOW TO CODE AT PORT ELLEN PRIMARY SCHOOL 

 

A robotics club from Port Ellen Primary School (@portellenps) on Islay has been hailed by Digital Xtra Fund as a great example of what schools can do to equip the next generation with the vital tech and interpersonal skills they will need in the future. 

Resilient Robotics was launched at Port Ellen Primary School in January by Class Teacher Jo Clark. A robotics club for children aged between 8 – 12, it teaches children how to code, create apps and build robots. Among other resources, the club uses Marty the Robot built by Scottish firm Robotical; an educational robot designed for kids.  

Jo Clark, who submitted the school’s Digital Xtra Fund grant application, explains the idea behind Resilient Robotics was to create a robotics club where the children not only learn new technical skills, but also develop resilience, improve self-confidence and, most importantly, have fun.  

She explains: “Developing children’s resilience and self-confidence is a key aim. Learning programming and building robots requires skills like investigating, debugging and perseverance. There is a lot of trial and error when it comes to programming; children need to know failure is part of the design process. Overcoming difficulties while creating robots develops resilience and, once they are successful, is also very rewarding.  

“I think lots of children don’t understand the outcomes of being able to code, but once they see what they can achieve, they are hooked. They follow instructions, generate algorithms, and use their skills creatively, developing progressively more complex ways of working as they go on. From simple exploring with Spheros using apps, to building a responsive robot in Marty using Scratch, to more diverse and creative programming using the micro:bit Inventor’s Kit – the children are inspired and motivated. 

“We are very pleased with the success of the programme and are especially delighted it is being adopted in neighbouring Primary schools and now at Islay High School. You can see how much the children are getting from it, and how much they are going to benefit from developing these skills at an early age.”  

 

Kraig Brown, Partnerships and Development Manager at Digital Xtra Fund, added: “It is essential we equip children with the knowledge and skills they need to succeed in a technology-driven world, no matter what career or industry they may become interested in.  

“What is especially fantastic about Resilient Robotics is the success it has achieved in terms of sustainability. The original grant from Digital Xtra Fund supported the pilot programme at Port Ellen Primary School, however, it was quickly realised there was an excellent opportunity to expand this initiative across the island, including at the High School, as well as on Mull and Jura. The fact that some of the resources are also being translated into Gaelic will only add to the project’s legacy. It’s a fantastic programme which will make a real difference in the lives of young people from the islands.   

Brown adds: “Resilient Robotics is a shining example of the kind of initiative Digital Xtra Fund is looking to support. As a grant awarding charity, it is always the goal to see supported initiatives take root and grow and we hope other organisations and schools can take inspiration from its success.” 

Digital Xtra Fund is currently accepting applications for the next round of grant awards. Grants of up to £5,000 will be awarded to organisations delivering extracurricular activities that teach young people skills such as coding, data analysis, cybersecurity, and computational thinking helping inspire Scotland’s next generation of technologists, developers and digital leaders.  

 

For further information please visit http://www.digitalxtrafund.scot/ 

digital xtra hearts fc

DIGITAL XTRA FUND – CASE STUDY: HEARTS FC (2020)

Heart of Midlothian FC Digital Innovation Centre – Create an App to Save the World

 

Innovation in Sport
A football stadium may seem an unlikely place to learn about technology, robotics, and software programming, but for a growing number of children and young people across Edinburgh, it’s a valuable new addition to their community. Heart of Midlothian Football Club, (or Hearts, ‘Herts’ or ‘Jam Tarts’ if you prefer), has an unusual addition to the usual sporting facilities – an Innovation Centre. Founded in 2019, the Heart of Midlothian FC Innovation Centre, is sponsored by Baillie Gifford and powered by Dell Technologies. The centre provides hardware, software and equipment to the local community. It also runs a range of courses to help people across the city to learn new digital skills, or find a career in technology.

The presence of the Innovation Centre becomes a little less surprising when you discover that Ann Budge, the owner of the club, is a technology entrepreneur and business leader, with a passion for supporting new talent. The link with the club also helps attract young people who may not otherwise engage with digital technology through school or at home.

 

Football First
The fact that many young people are first and foremost football fans, enables the Innovation Centre to find new ways to build upon that passion. Tanya Howden, the Digital Education Programme Manager for the Innovation Centre, says that the club’s use of technology provides a way for children and young people to think about the technology in their lives.

“There’s a growing range of technology used within football clubs. From goal-line technology to fitness trackers, we can show children from primary school age upwards, the ways in which a player’s location, speed and fitness levels are captured and measured, in a way which is meaningful to them. We can then work with them to build prototypes for their own trackers and teach them the design and development skills to understand all the other ways in which technology is present in their lives. This really helps show them that technology is not scary, that it’s not ‘just for boys’, and that you don’t need to be a maths genius to make things work.”

 

Innovation Centre
The Innovation Centre is located within the media suite, where journalists are based on match days. This provides a large and exciting space, which has been designed to support people taking part in the classes and courses. The centre works with a number of Edinburgh’s leading businesses, including Baillie Gifford and Dell Technologies, to provide equipment, from laptops to micro:bit (@microbit_edu) ‘pocket computers’. The centre also has a group of passionate volunteer mentors, to ensure that every participant has the support they need to learn new skills.

In the two years since the centre’s first pilot, it has grown from a single coding club, to offering a whole programme of free educational courses, encapsulating everything from basic digital skills through to employability, with a careers club for school leavers, and workshops on starting a new business.

 

Building Apps for Good
In January 2020, Heart of Midlothian FC’s Innovation Centre was one of 25 successful applicants to the Digital Xtra Fund’s fifth round of grant awards. The support enabled the centre to introduce a new club, which adapted the UK wide Apps for Good (@AppsforGood) programme, to help young people design and develop their own apps, with a beneficial social impact. Young people worked in groups, supported by volunteers, to determine real world problems that could be solved, or improved with the application of technology.

“We encourage them to think about the things they care about,” says Tanya. “We consider the problems they encounter in their daily lives, or the lives of friends and family, like elderly relatives. We ask them about their local community, mental health, and issues they wish people recognised, or could do something about. We even ask them what’s wrong with the world – that tends to get a LOT of great responses. Young people are very concerned about the planet and ecological harm taking place. So we get lots of ideas about pollution, deforestation, carbon footprints and even poverty, it really strikes a chord. We encourage them to think big crazy ideas and reassure them that there are no bad ideas at this stage. This is one of the things I really love about Apps for Good. It gives the young people real ownership over their ideas and encourages them to get far more involved and put in a lot more effort.”

 

Real World Skills
Over the eight weeks of the course, the young people will design a practical app idea, with all the features and functionality they wish it to have. They will use online design tools to create the user interface and experience and start to build a prototype using online development tools and potentially live code.

At the end of the course they will have a prototype they can use as part of a portfolio when looking for work, they can keep working on it in their own time, or they can come back to future classes to learn more skills and get the help and support they need to complete and publish the app themselves.

Students can even enter their ideas in the annual Apps for Good competition, which is open to schools and clubs across the UK. The winners will have their app developed and published by a professional studio and published on app stores around the world.

Learning 2020 Style
The Covid-19 pandemic of 2020 had a significant impact on the Innovation Centre, as it did most indoor activities. The Apps for Good course hosted two sessions before being forced to move everything online. The Innovation Centre team knew that children and young people would be stuck at home, and wanted to try and channel their creativity and ensure they could provide the levels of support that participants would need in order to keep pushing their concepts forward.

The centre created a number of relatively simple online courses, covering a range of STEM activities, using Google Classroom, for primary and secondary school students. Despite the differing approaches from schools, local authorities and regions, the online programmes were very popular. The Innovation Centre had students from across the whole of the UK take part, from Wick to London.

The team worked on adapting the Apps for Good programme to run online using Microsoft Teams. This enables teams to collaborate remotely, with breakout groups, file sharing, video/voice chat, and the ability to work together despite not being in the same location. Doing this online adds a new challenge, says Tanya: “I’m so used to being face-to-face with
people in a classroom, that doing everything remotely did cause a few unexpected problems. We’ve had situations where there are too many people in a group, or where some people don’t have working webcams. It makes it very difficult to read the room and know whether people understand what you’re telling them. However, we’re getting great feedback from all of the young people and we’re continuing to change our approach to make sure every student is engaged and supported.”

 

Everyone Welcome
The Innovation Centre has two cohorts of students in the ‘Create an App to Save the World’ programme, one all-female, which runs until the end of 2020, and the other a mix of male and female students, which starts in early 2021. The decision to have female only classes was an important part of the Innovation Centre’s focus on inclusion, says Tanya: “Technology is so powerful, it can be used in so many ways and it’s relevant to absolutely everyone. That’s one of the crucial things we try to get across on the course. We have had girls join in the past who have only stayed for one or two lessons, because they were the only female in the class and despite all of the support and encouragement, they didn’t feel entirely comfortable. We don’t want anyone to feel excluded because of their knowledge, or experience, or their background. So we created an all-girl cohort to encourage more girls to sign up. Our hope is that we can build their confidence and experience and welcome them back to some of the other mixed clubs, where they can contribute and get involved.”

 

Ongoing Innovation
The Innovation Centre is working to build long-term relationships with the young people taking part in its programmes. From learning new digital skills, through to finding employment, or starting a new business, the club plans to support students and make technology a positive part of their future.

“Scotland is a wonderful place to be,” says Tanya. “There are so many amazing companies here and so many different roles are required across the whole technology industry. We really want to emphasise to young people all of the opportunities they have on their doorstep. We also want to make sure they understand there are a lot of different pathways into
technology. You don’t necessarily have to go to university, or study computer science to find a career you love.”

The centre is now exploring several different ways to further support people into work, with new classes and courses currently being developed. The team is discussing issues such as presenting yourself online, writing a CV, taking part in video interviews, as well as mind mapping future goals and how to achieve them. The club is also finding that a growing number of older fans are starting to take an interest in the Innovation Centre and asking for help with their own digital skills too.

 

Linking into Industry
The Innovation Centre works with a range of industry partners to help highlight the huge number of roles and jobs which are available across Scotland. “Our industry partners make all the difference,” says Tanya. “Hearing from people working in technology, getting feedback from real developers and designers is so valuable for our young people. It shows them that what they’re doing is real and gives them a sense of what’s possible. We want to make sure that we use the local experience and expertise we have here to encourage and inspire the next generation of designers, developers, founders, and business leaders.”

DIGITAL XTRA FUND

DIGITAL XTRA FUND

The goal of Digital Xtra is for every young person in Scotland to have access to innovative and digitally creative activities regardless of their gender, background, or where they live. You can apply for funding for your extra-curricular Technologies project, especially if you are looking to work with a business or organisation seeking to support digital skills for young people.

Find out more about Digital Xtra Fund

The closing date for applications was Thursday, 22 April, 2021 but now is the perfect time to think about how you could use the fund for a project next year!

CASE STUDIES

digital xtra hearts fc

Heart of Midlothian FC Digital Innovation Centre – Create an App to Save the World   Innovation in Sport A football stadium may seem an unlikely place to learn about technology, robotics, and software programming, but for a growing number of children and young people across Edinburgh, it’s a valuable… Read more

digital xtra fund port ellen

RESILIENT ROBOTICS TEACHING – THE NEXT GENERATION: HOW TO CODE AT PORT ELLEN PRIMARY SCHOOL    A robotics club from Port Ellen Primary School (@portellenps) on Islay has been hailed by Digital Xtra Fund as a great example of what schools can do to equip the next generation with the vital tech… Read more

digital xtra flummix magician

  Flummix – How to Build an Online Shop Encouraging Ecommerce for Everyone In 2019, Heart of Midlothian Football Club created its pioneering Innovation Centre, sponsored by Baillie Gifford and powered by Dell Technologies. One of the key goals for the centre was to create educational programmes which would provide… Read more

The following Editorial appeared in The Herald on 21 October 2020 as part of their ongoing series about the Future of Education.


With the aim of providing  every young person in Scotland with the skillsets to thrive in the digital era, Digital Xtra Fund’s Kraig Brown envisions a future where every pupil can play a part in the online revolution. By Andrew Collier

COMPUTING studies have long been a subject of intense debate within Scottish education. At a time when digital skills have never been more important, the number of secondary school teachers having this as their main subject has dropped by more than 20 per cent in the last decade or so. This represents nothing less than a core deficiency, as pupils lacking a solid grounding in computing and IT are at a distinct disadvantage when they go on to further or higher education or a job.

Various attempts have been made to resolve the issue, including a 2014 plan by Skills Development Scotland and ScotlandIS. The Logan Review [Scottish Technology Ecosystem Review], published a few weeks ago, called for computing science to be treated as an essential subject in the same way as maths and physics. By and large Logan has been well received, though some within the sector feel that its ambitions could have gone further. Among them is Digital Xtra Fund, a Scottish charity created in 2016.

Primarily backed by business partners including Baillie Gifford and Skyscanner, it provides grants to schools and organisations and aims to inspire the next generation to understand and create with technology. Its Partnerships & Development Manager, Kraig Brown, is highly supportive of Logan but believes that one important element is missing. He is concerned that it does not sufficiently address the issue of teaching computing at primary level, particularly through extracurricular activities.

“Tech Heroes” at Anderston Primary School in Glasgow

“Logan talks about treating computing science like maths and formally teaching it from first year at secondary school”, he says. “I’m particularly interested in how we approach digital skills at the primary school level.

“The report should have included another recommendation stating that a focused and coordinated campaign to upskill all primary school teachers in Scotland in digital skills needs to be undertaken, starting at P5-P7.”

In addition, he says, teachers should be given examples and partnerships to demonstrate how computing skills relate to the real world from the perspective of a primary age pupil. Brown thinks that an introduction to computing at primary level will help to focus the thoughts of pupils at a critical time in their development. “I agree that it needs to be mandatory from S1.

“However, if you do this, you’re still not going to win over the hearts and minds of young people, and particularly young girls. Even by then, they have a stereotypical impression of what a career [in tech] is.” He strongly believes that coding should be taught at primary level.

“I understand that’s easier said than done, and teachers aren’t as confident about this as they probably could be, though some do a fantastic job at this. Again, P5 to P7 would be a good place to start.” Learning basic coding, Brown adds, is no more difficult than learning to read.

“I have a distinct memory at the age of seven or eight of learning to code using Logo on an early Apple computer and the feeling of ‘I did that!’ which came with it. If someone had also told me at that time about the kind of future I could have had with these skills, it would have blown my mind. Why is it that 30 years later we are going backwards at a time when the world becomes more digital?”

Creating linkages between teachers and industry has obvious advantages, though he recognises the scale of the challenge. “A big part of what I try to do is to get our partners involved with the extracurricular activities.

“That’s a lot easier said than done, though. People are working in their Monday to Friday jobs and they maybe aren’t as confident stepping in front of a group of 11 year olds as they would be appearing in the boardroom. They’re not sure how to teach or approach those children and they absolutely do need help from the teachers. But the teachers also need to know how to work that into their time, which is at a premium.

“We do need to do this though. I appreciate that may mean a couple of other things need to be bumped out [of the teaching programme] and not everyone is going to agree with that. But the way the world is going, we have to do it – if we don’t our young people will be left behind. Leaving it until S1 is too late.”

Kate Forbes MSP taking part in "Tech Heroes" at Anderston Primary SchoolIf this approach is to succeed, he concedes, it will need support from the very top.

“Head teachers and deputy heads would need to buy into it before the teachers, but they need resources given to them by Education Scotland, by local authorities, and by the Scottish Government and the SQA.

“There are also plenty of other organisations that could get involved, he adds. “There’s the Edinburgh Science Festival, science clubs – there are loads of bodies that could help. I would love every school in Scotland, both primary and secondary, to have a coding club.”

He also believes that this primary-led approach could help address the gender imbalance in computing as long as it is presented correctly. “Demonstrating the use of technology for good is a brilliant way of engaging more young women – most girls respond better to collaboration and improving their communities.

“If we can apply tech to those concepts, I think we will immediately see an uptick in the number of young females that are interested in it.”

Brown also believes the education system needs not to view technology in isolation, but to recognise it blends into other areas. “You can incorporate it into other things – digital creativity is huge. Being able to code is only half the battle. Being able to come up with something to code is potentially more important. That’s where creativity comes into play – being able to see where technology fits into what we do now.

“Sitting young people down and teaching them commands isn’t going to work. It’s got to be fun. They need to be able to say ‘that’s cool – I’ve done this’ and then ask themselves what’s next.”

GENDER BALANCE IN COMPUTING

Teach Computing Research Programme – Gender Balance in Computing (GBIC)

The Gender Balance in Computing (GBIC) research programme is an amazing opportunity to find out what works to encourage girls to develop an interest during their primary and secondary school years, and increase the number of young women who choose to study Computer Science at GCSE and A level.

Sign up here

SHARE YOUR STORY

Have you been involved in GBIC? Share your experience with our community and inspire someone!

CONCRETE, PICTORIAL & ABSTRACT APPROACH TO CS

There are clear similarities with the order and progression computing science play based provocations are provided for learners of any level.  

A concrete – pictorial  – abstract concept, similar to how we introduce mathematical concepts e.g. counting concrete objects such as pebbles, progressing onto subitising with visuals or with a dice then finally counting in our heads with no prompts to help us. 

In computing science, we look at the concrete stage as using our bodies, physical devices and objects we can physically manipulate. 

At the pictorial stage we are looking at block-based coding and using visuals suitable for pre readers such as pictorial algorithms such as visual timetables and simple sequences of instructions for baking and creating and retelling stories. 

Later on, in the abstract stage, we are looking at more complex coding, with less pictures and more words, introducing coding language such as Javascript and Python. 

DigiLearnScot ELC home

EARLY LEARNING AND CHILDCARE LEARNING PATHWAY

This webinar was delivered to raise and support practitioner awareness of the National advice, guidance and where to access a wealth of free learning and teaching resources to embed computing science at early level. This session welcomed practitioners working with learners are in ELC or Primary School AND all other practitioners who work with learners at any level, with an interest in creatively embedding computing science their learning environment.

This webinar focussed on how we create experiences and spaces that allows computing science to be embedded at the early level through play and where we can access a wealth of free learning and teaching resources to embed unplugged computing science at the early level. It explored a range of unplugged activity ideas and the concepts, approaches and key vocabulary of computational thinking. 

In this webinar recording, we explore programmable devices and online coding and computing science resources/apps and discuss how to introduce them via play at early level. This webinar builds on content delivered in the prior two webinars. 

Additional live code along and play along webinar recordings.

For ELC/early level practitioner Digital Literacy CLPL, please visit the main Webinars Page and look for the YELLOW events on the calendar.
DigiLearnScot Computing Science ELC home