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EARLY LEARNING AND CHILDCARE PRACTITIONER SUMMER TERM DIGITAL MEET UP SESSIONS

 

CONCRETE, PICTORIAL & ABSTRACT APPROACH TO CS

There are clear similarities with the order and progression computing science play based provocations are provided for learners of any level.  

A concrete – pictorial  – abstract concept, similar to how we introduce mathematical concepts e.g. counting concrete objects such as pebbles, progressing onto subitising with visuals or with a dice then finally counting in our heads with no prompts to help us. 

In computing science, we look at the concrete stage as using our bodies, physical devices and objects we can physically manipulate. 

At the pictorial stage we are looking at block-based coding and using visuals suitable for pre readers such as pictorial algorithms such as visual timetables and simple sequences of instructions for baking and creating and retelling stories. 

Later on, in the abstract stage, we are looking at more complex coding, with less pictures and more words, introducing coding language such as Javascript and Python. 

EARLY LEARNING AND CHILDCARE LEARNING PATHWAY

This webinar was delivered to raise and support practitioner awareness of the National advice, guidance and where to access a wealth of free learning and teaching resources to embed computing science at early level. This session welcomed practitioners working with learners are in ELC or Primary School AND all other practitioners who work with learners at any level, with an interest in creatively embedding computing science their learning environment.

This webinar focussed on how we create experiences and spaces that allows computing science to be embedded at the early level through play and where we can access a wealth of free learning and teaching resources to embed unplugged computing science at the early level. It explored a range of unplugged activity ideas and the concepts, approaches and key vocabulary of computational thinking. 

In this webinar recording, we explore programmable devices and online coding and computing science resources/apps and discuss how to introduce them via play at early level. This webinar builds on content delivered in the prior two webinars. 

WHAT DOES COMPUTING SCIENCE LOOK LIKE AT EARLY LEVEL?

Computing Science is fun, exciting and engaging for learners of all ages and it can be introduced to early level learners through play across the curriculum.  

There are 3 organisers in the Computing Science curriculum, running throughout BGE. Computational Thinking is the golden thread that runs throughout our curriculum and our lives. It is intertwined in almost everything we do in life and encourages us to be curious about problem solving, creatively discover solutions and learn how to identify and confidently correct errors. Computing Science play-based provocations can be provided without any devices at early level (and beyond). Opportunities for unplugged computing science activities lay the foundations of understanding algorithms and programming and is a fun, developmentally appropriate way to introduce computing science with early level learners.