The S2 Computing course aims to cover the Computing Experiences and Outcomes from Level 3 in the Technologies curricular area of Curriculum for Excellence.
Pupils will study Computing one period per week.
Our course covers the following topics:
- Programming with Scratch
- Computer Systems
- Graphics using Serif Draw
Timeline for S2 Computing Course
|Aug-Sept||Computer Systems – Investigating the hardware required to build a computer system, including input, out and backing store devices.
|Two written theory tasks||A Theory test at the end of the unit.
A Practical investigation.
|Oct – Dec||Animation – This covers basic animation techniques, including creating flip book as well as computer animation with Powerpoint and Pivot.
|Three tasks, including planning and design for animations to be completed in class.||A group project.|
|Jan – Mar||Programming with Scratch – Pupils will learn how to construct simple computer games using a programming language called Scratch.
|Two written tasks||A folio of completed programs.|
|Apr – May||Graphics –Investigating the tools and features of a vector-graphics program called Serif Draw.
|To be confirmed||A folio of graphics to demonstrate drawing skills.|