The S2 Computing course aims to cover the Computing Experiences and Outcomes from Level 3 in the Technologies curricular area of Curriculum for Excellence.
Pupils will study Computing one period per week.
Our course covers the following topics:
- Animation
- Programming with Scratch
- Computer Systems
- Graphics using Serif Draw
Timeline for S2 Computing Course
Time | Unit | Homework | Assessment |
Aug-Sept | Computer Systems – Investigating the hardware required to build a computer system, including input, out and backing store devices.
|
Two written theory tasks | A Theory test at the end of the unit.
A Practical investigation. |
Oct – Dec | Animation – This covers basic animation techniques, including creating flip book as well as computer animation with Powerpoint and Pivot.
|
Three tasks, including planning and design for animations to be completed in class. | A group project. |
Jan – Mar | Programming with Scratch – Pupils will learn how to construct simple computer games using a programming language called Scratch.
|
Two written tasks | A folio of completed programs. |
Apr – May | Graphics –Investigating the tools and features of a vector-graphics program called Serif Draw.
|
To be confirmed | A folio of graphics to demonstrate drawing skills. |