Arrangements – Multimedia

Development process for multimedia applications

  • Description of the software development process as it applies to the development of multimedia applications
  • Description of methodologies used in the creation or definition of a multimedia application, including:
    • WYSIWYG editors and text editors to create web pages
    • authoring software to create multimedia applications
    • presentation software to create presentations
  • Description of the methodologies and requirements for the display of a multimedia application, including streaming of multimedia data and embedded files
  • Explanation and exemplification of the terms ‘codec’ and ‘container’ file

Bit-mapped graphic data

  • Description of the hardware used to capture still graphic data, including:
    • digital camera
      • array CCD
      • memory card storage medium
    • scanner
      • linear CCD
      • role of ADC
  • Description of the storage of graphic data in compressed and uncompressed file formats,
  • Simple description of the techniques used within each file for compression and data storage, including:
    • bitmap (indexed colour or CLUT)
    • 24-bit bitmap and compressed bitmap (RLE)
    • GIF (animation, (non)-interlaced, LZW)
    • JPEG (description of factors involved)
    • PNG (CLUT or RGB, transparency, compressed)
  • Description of RGB colour codes and their effect on the overall colour produced
  • Calculations using the relationship:
    • File Size = pixels x colour depth (bits)
  • Calculation of number of pixels from height, width and resolution
  • Explanation of the following image related terms:
    • dithering
    • anti-aliasing
    • increase resolution (re-sampling)
  • Description of features of graphics cards involved in displaying 2D graphics, including:
    • role of DAC
    • role of GPU/DSP (to allow effects to be applied by hardware)

Digitised sound data

  • Description of sound card in its use to capture sound data including role of ADC
  • Description of the storage of sound data in compressed and uncompressed file formats,
  • Simple description of the techniques used within each file for compression and data storage, including:
    • RAW (PCM)
    • RIFF (ADPCM) (including WAV)
    • MP3 (description of factors involved)
  • Description of the following terms in relation to audio files:
    • bit-rate to describe data throughput for a sound file
    • normalising sound files
  • Calculations using the relationship:
    • File Size (bytes) = Sampling Frequency (Hz) x Sound Time (s) x Sampling Depth (bytes) x Channels
  • Explanation of the following sound related terms:
    • clipping
    • stereo,
    • surround sound
    • fade
  • Description of features of sound cards, including:
    • role of DAC
    • role of DSP (to allow hardware decoding of sound files)

Video Data

  • Technical description of hardware required to capture digital and analogue video:
    • digital video camera (array CCD)
    • web cam (array CCD)
    • video capture card (role of ADC and role of DSP to allow hardware encoding of data stream including into MPEG format)
  • Description of the storage of video data in compressed and uncompressed file formats
  • Simple description of the techniques used within each file for compression and data storage and the inclusion of sound within the file, including:
    • uncompressed AVI
    • MPEG (description of factors involved)
  • Description of term bit-rate to describe data throughput for a video file
  • Calculations using the relationship:
    • File Size (bytes) = pixels per frame x Colour Depth (bytes) x Video Time (s) x Frame Rate (fps)
  • Description of the main features and applications of video editing software with multiple clips, including:
    • timeline
    • transition
    • sequencing
  • Description of features of graphics cards for output of video, including:
    • role of DAC
    • role of DSP (to allow hardware decoding of data stream including MPEG files)

Vector Graphics Data

  • Description of features of vector formats:
    • object oriented data storage
    • more storage efficient than bitmap storage
    • output quality matches hardware capability
    • conversion to bitmap formats
  • Description of common attributes of vector graphic objects:
    • drawing (shape, position, size, rotation, line, fill)
    • 3D image (shape, position, size, rotation, texture)
  • Description of basic features and structures of vector graphic file types, including methods used to implement common attributes listed above for these file types:
    • SVG
    • VRML/WRL

Synthesised sound data

  • Description of common attributes of notes stored as MIDI data
    • instrument
    • pitch
    • volume
    • duration
    • tempo
  • Description of advantages and disadvantages of storing sound as MIDI data

Implications of the use of multimedia technology

  • Description of trends and changes in contemporary technologies that facilitate the convergence of technologies in relation of multimedia capabilities, including:
    • communications
      • buses
      • wireless standards
      • increasing bandwidth
      • including USB
      • Firewire
      • WiFi
      • Bluetooth
    • storage technologies
      • decreasing size and price
      • increasing capacity
      • including optical
      • magnetic
      • holographic
    • processor
      • increasing power
    • display technologies
      • including real and virtual 3D displays
      • flat displays

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