Tag: recap

AI CodeAlong – Control A Fish With Your Voice – Recap

This is a recap for you and your class to follow along to that will show you how to create a voice recognition AI using https://machinelearningforkids.co.uk/ and connect that to a simple Scratch project where you can use your AI to control a fish sprite!

Based on the activity done as part of the code along during AI in Schools Week 2025.

The video takes you through how to build the program.  Pause/rewind as you need!

YouTube player

 

Resources

This project is based on the excellent Fish Food project from Raspberry Pi Foundation.  Just one of many AI based coding projects for you to discover!

Download Fish Food PDF Instructions

Check out the full set of AI Raspberry Pi Foundation resources here:

Machine Learning With Scratch Activities

AI Toolkit: Explore a selection of AI and Machine Learning platforms

 

 

Scratch CodeAlong: Build A Language Translator – Recap

This is a recap for you and your class to follow along to that will show you how to create a multi-language translator tool in Scratch! Based on the activity done as part of the code along during AI in Schools Week 2025.

The video takes you through how to build the program that asks the user to enter a word or phrase in English and it will translate it into a language of your choice.  It will also speak the translation back to you!

We will then expand it so it can deal with many languages!

Screenshots from final program

 

 

Full tutorial

YouTube player

 

Full code used for the Cat sprite for those that are interested (the video explains it all!)

And the code for each of the language sprites is below.  Each sprite has the same code, only the name of the language needs to changes

Password Generator – Scratch Code Along Recap and Resources

Cyber Scotland Week 25 – Scratch Code Along Recap and Resources

Create a strong password generator using Scratch as part of Cyber Scotland Week 2025!

In this session, you and your class will learn to use lists and random numbers to generate and store random strong passwords using three random words as advised by the National Cyber Security Centre. 

This Scratch activity is suitable for learners who have some prior experience with Scratch, and likely for learners in P5 or above. 

Resources

Video Tutorial

Use this with your class – feel free to pause when you need to!

YouTube player

Locked in the DATA base: A data science escape room – Follow Up #CSSscotland23

Recap

Huge thanks to Data Education in Schools for running this session!

Agents K (Kate Farrell) and J (Jasmeen Kanwall) guided recruits through a series of taxing problems during this escape room event. 

Brief: You were working late on paperwork from your recent DATA mission and you’ve realised that you’ve been locked in the base. Solve the puzzles to get out without setting off the alarm.

Description of learners’ task: Learners use graphs and tables of data about theme park rides to answer questions. The answers to the questions provide them with the alarm code to be able to escape the base.

The recording of the activity is not yet available, but you can carry out the escape room task with your learners yourself by visiting https://dataschools.education/resource/locked-in-the-data-base/

Resources that learners will require

  • Access to a calculator or calculator app
  • Rollercoaster data sheets (printed or electronic) – one copy between 2-3 learners
  • Questions Worksheet (printed or electronic) – one copy between 2-3 learners
  • The resources are on the data education website
  • There is also an optional pre-activity logic puzzle, also available on the website.
  • Access to an internet browser to check if you manage to escape!

Further Activities

If you managed to escape and are looking for a new mission, why not try:

Agent Briefing Logic Puzzles

Find the Vikings Secret Lair

Stop the Time Heist!

 

 

Build an AI Smart Classroom Workshop – Follow Up #CSScotland23

Recap on session and resources

During this session, Brian explored machine learning using the website machinelearningforkids.co.uk. Learners were guided through one activity where learners trained a machine learning model to recognise different ways someone might ask for a light to be switched on/off or a fan to be switched on/off, tested this model and used the model to build a virtual smart classroom using Scratch.  

This activity is one of many available on the site.  The smart classroom activity can be found here The live lesson was based around the shorter version of the activity.

You may want to check out the Intro video first before following the lesson.

Introduction

YouTube player

Smart Classroom Walkthrough

YouTube player

Next Steps

Once you have completed the smart classroom activity, you may want to 

  • add a new device (sprite) to the classroom like a television
    – give it an on and off costume
    – add 2 new buckets to the machine learning model to turn it on and off
    – add appropriate phrases
    – update the model
    – add new code to the Scratch program to operate the television
  • try the full version of the activity
  • explore the other beginner activities looking at text, images and numbers – you can use the filters to make sure you find beginner Scratch projects

Microbit Hot Potato Game Workshop – Follow Up #CSScotland23

Recap

Lorna Gibson from the Micro:Bit Education Foundation guided learners through a coding activity to turn you micro:bit into a (virtual!) hot potato!  This particular activity looks at using loops and variables to create a timer.  The recording of this session didn’t work very well, so here is an alternative instructional tutorial from Micro:bit.

Next steps and related activities can be found at the bottom of this post.

The Hot Potato Game Demo

YouTube player

Video Instruction from Micro:Bit

YouTube player

Acknowledgements: Videos on this page originally created and hosted at Hot potato game | micro:bit (microbit.org)

Next Steps

  • can you think of another use for the random timer? For example, you could try to code your micro:bit so that at some point during the school day it alerts you to get active – eg the message “Do 10 Star Jumps” could appear at random.  

Related Micro:bit Activities

Your Data Selfie Workshop – Follow Up #CSScotland23

This live lesson saw Craig and Daniel from Cyber Skills Live guide participants through using data about themselves to create an abstract self portrait using code. (This is activity 5 on the website).  All of the coding is done in a web browser with no other software required.  Larger screen devices are preferable as learners are required to edit code.

Teacher support / next steps

  • You can follow the instructions online and carry out all the activities with your learners. Please visit Code Your Own Data Selfie (cyberskillslesson.com)
  • Screen shots from one of the activities are shown below.  Learners can take a copy of the selfies they take after each activity.
  • As a follow up for teachers, Craig and Daniel recommend checking out the Cyber Skills Live website, which has over 20 other activities.
  • Pupils can learn about cyber security and learn “How To Rob A Bank“, or find out how artificial intelligence is used to protect animals in Africa in “Defend The Rhino with Data Science

Screenshots for Cyber Skills Live Data Selfie (Activity 3)

Example Code Activity

Example Instructions

Example Output