Author: George Milliken

Learning with Microsoft O365 (This is Digital)

Microsoft O365 has a range of tools and apps that can be used to support teaching digitally.

Online Teaching Strategies

O365 Teams allows you to check in with learners using direct messaging and chat; and assign learning and activities to individual learners, groups or whole classes with Assignments.

Teams Assignments are an effective way to share learning activities with learners – share learning intentions, activity instructions and assessment feedback in one place.

Whiteboard allows your learners to share ideas and understanding with pre-made mind-mapping layouts (effective for scaffolding thinking) and post-it notes

OneNote is a virtual notebook that makes use of sections and pages, like an organiser, to order learning. The pages can include text, images, video, drawing with virtual ink, and voice recordings – this flexibility makes it effective to evidence learning.

There are built-in accessibility tools that can make it easier for learners to engage with digital apps including typing with their voice, having the screen read to them or even having PowerPoint listen to their presentation and offer feedback on it

Teaching with Microsoft O365 (This is Digital)

Considerations for Creating Learning Content

Microsoft O365 has a range of tools and apps that can be used to support teaching digitally. When creating content for learning it is vital to consider the layout, presentation and amount of information.

Stream

O365 Stream allows you to create your own videos to support learning and teaching – and you can even upload videos you have already created for other platforms.

PowerPoint

PowerPoint can be used to create presentations to support your delivery or provide information for learners to use independently to support their thinking.

Forms Quizzes

O365 Forms allow you to create quizzes that can be shared to learners online. Quizzes can be set up to self-mark, saving time on marking and providing instant feedback to learners.

Creating Multimedia Teaching Content

Planning with Microsoft O365 (This is Digital)

Microsoft O365 has a range of tools and apps that can be used to support planning digitally:

  • Forms
  • Whiteboard
  • OneDrive 
  • Teams

Forms can be used to create forms for evaluation and polls or quizzes for assessment and feedback. Engage with your learners and use their ideas to plan better learning.

O365 Whiteboard allows you to share ideas with pre-made mind-mapping layouts and post-it notes

O365 Teams allows you to work together by sharing files or with video calls

O365 OneDrive can be used to create and collaborate on documents together.

male and female teacher holding devices

Evaluating Use of Digital to Enhance Learning and Teaching (Features of Highly Effective Learning, Teaching and Assessment in Schools)

This document aims to support educators in evaluating their use of digital to enhance learning and teaching. It takes features of How Good is Our School and exemplifies how digital can be used to enhance features of effective learning and teaching.

This document is part of a series, view the other documents here: Digital Literacy Series

  back to Enhancing Learning with Digital

Online Resources from DigiLearnScot

With all of the ongoing challenges of COVID-19 in schools, we’ve pulled together a few resources to support teachers when learners or staff are absent due to self-isolation.

These resources have been designed or curated to lend themselves to be undertaken with a degree of independence and not requiring a teacher to deliver ‘live’, although they could be adapted to suit this mode.

All of our materials are copyright-free but please respect the copyright and ownership of any resources or content we link to.

Let us know if you found any of these resources useful by writing a short blog post or tweeting about them with the hashtag #DigiLearnChat

Digital Literacy with iPad

These activities have been designed with the iPad in mind but could be adapted for use with other devices and apps. The apps suggested are typical ‘out of the box’ apps that should be available on your device without the need for download or purchase.

Cyber Scotland Week 2022 – Capture the Flag with Try Hack Me for Secondary Schools

This page is for secondary teachers interested in entering teams into a FREE cyber security Capture the Flag event on TryHackMe.

The challenges will be suitable for complete beginners as well as experienced tech-savvy students. Try Hack Me will support teachers with three recorded lessons. This information might be useful to know before starting with the recorded lessons and the Capture the Flag event:
TryHackMe | Network Fundamentals

This video from TryHackMe gives an overview of the platform to get you started

 

 

SIGN UP NOW CLOSED

Recorded Lessons

lesson 1

 

lesson 2

lesson 3

Room for them to follow along: https://tryhackme.com/jr/introdigitalforensics

Room to complete after https://tryhackme.com/jr/windowsforensics1

CIDREE Yearbook 2021 – Digital Literacy: Curriculum Development and Implementation in European Countries

The latest CIDREE Yearbook was published towards the end of last year. Titled Digital Literacy: Curriculum Development and Implementation in European Countries, we contributed the Scottish chapter on how digital literacy has been embraced by education practitioners and learners across Early Learning and Childcare, primary and secondary schools (ages 3-18). 

It details how adapting and diversifying modes of professional learning are critical in providing practitioners with relevant, motivating and skills-building opportunities to improve their own digital learning and subsequently provide better digital learning for young people. It then expands on how this has led to the development of knowledge, skills and application in the use of digital tools and on pedagogical practice.

make it happen

Make It Happen – supporting schools with digital learning

What is Make it Happen?

‘Make It Happen’ is a charity who inspire young people in digital technology. Our aim is to encourage young people to go from passive consumers of technology to digital creators. 

 

App-Design Competition

Make It Happen offer App-design competitions for entire schools P1-7. Pupils are given the opportunity to consider how apps could help them solve a problem or make their life easier. They then design their app idea using our paper based submission sheet. The winner of your schools competition will then have their winning app idea built by our team of volunteers and published for all to use. 

 

In regards to the process of running the App-design competition – typically we visit each individual class to present the competition,  hear the pupils ideas, answer any questions and get them generally excited about different app ideas and uses for technology. This normally takes around 20 minutes per class and then we leave the submission sheets with staff to complete at a convenient time.  

 

Once the classes have completed their submissions we can collect the final entries, pick a winner and start building the winning app. When the app is built we will return to the school to announce the winner, runners up and inspiring ideas and finally, publish the winning app. I should say, that the whole event is completely free.

 

All Resources – https://makeithappen.club/what-we-do 

Previous Winners https://makeithappen.club/winners

 

Workshops 

At Make It Happen we aim to give all pupils the opportunity to experience a variety of digital learning experiences. We have developed a range of workshops to suit a variety or ages and interests:

  • Stop Motion
  • Green Screen
  • Coding 
  • App Design
  • Dragons Den 
  • Micro:Bit 
  • Spheros (resource depending)

 

Make It Happen High 

The ‘Make It Happen High’ program is ultimately a ‘step up’ from our original competition, allowing pupils to see how an app idea progresses through the App ‘development cycle’ (app design -> development of app -> test app to find and fix issues -> launch the app). In the series of lessons we use ’Thunkable’ to create a fully functioning app that can be live tested on all devices and subsequently published. 

 

Additional Resources 

Digital Progressions planner (Early to Third Level) https://www.makeithappen.club/digital_progression_planner_primary.pdf

 

digital wellbeing award

The Digital Wellbeing Award for Cyber Resilience and Internet Safety – Digital Schools Award

The Digital Wellbeing Award for Cyber Resilience and Internet Safety is designed to provide education professionals with the resources and support required to help pupils safely navigate the digital world.

Schools that successfully complete the programme receive a nationally recognised award by Education Scotland.
Register your school 

 

Find out more about:

Digital Schools Award

Digital Wellbeing Award

Cyber Resilience and Internet Safety Resources for Primary Schools

To more effectively support our learners with their online lives it is important to understand their behaviour as consumption, creation or communication. The apps and platforms they use may be ever-changing but their behaviours are not. Understanding the behaviour will help educators make more effective use of our Teacher Toolkit which has ideas, information and resources to support with cyber resilience learning and teaching.

Monkey Cow read-along for Early and First level learners

cyber resilience: recognise react recover

Passwords are really important because they tell our accounts and devices that it is us accessing them and stops others from accessing them – like the key to your front door.

Learners should RECOGNISE the need for passwords (and other security features, such as face and fingerprint recognition). The National Cyber Security Centre (NCSC) recommends passwords should be made of three random words.

Learners should be able to REACT to any threats to their device or account, including phishing, hacking or malware.

Finally, they should know how to RECOVER their account or device from any potential cyber attack, including running antivirus on devices, resetting passwords for accounts, and backing up and restoring accounts or devices.

internet safety: safe smart kind

Learners should be aware of the behaviour of others and themselves online. Teachers should promote positive behaviours and discussing how learners may develop these, while supporting them to overcome challenges they face online.

Learners should be SAFE when online. In order to do this they need to understand the potential risks to their safety, such as grooming, harassment or threatening behaviour. 

Learners should be SMART online. They should be aware of scams, consider how much personal information they share online, and be developing confidence to question online media.

Finally, they should be KIND to others online. It is more likely that learners have been exposed to unkind behaviour online and tackling this should lead them to identifying more positive behaviours and also how to deal with cyberbullying, griefing, trolling and other online behaviours.