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A CODE CLUB IN EVERY SCHOOL: CODING THE FUTURE – NORTH AYRSHIRE
Coding the Future – initiative to allow all 9-13 year olds to experience coding (@NAC_CodeClubs)
This post was written by Rosslyn Lee (@RosJLee), Digital Skills Coordinator for North Ayrshire Council. The programme has delivered Computing Science to primary and secondary learners across the authority. Most of the knowledge came from the team’s personal interests in coding and digital. Code Club Scotland and Barefoot Computing provided training that supported the programme.
Coding the Future – North Ayrshire Council
In May 2017, North Ayrshire Council made a pledge to tackle the digital skills gap by providing access to Code Clubs for all learners aged 9–13 by August 2020.
The ‘Coding the Future’ project team, including staff from Customer and Digital Services and Education has the aim of expanding and supporting Code Clubs across the authority. The first step was to look for volunteer staff to become STEM Ambassadors. North Ayrshire Council allows their staff to volunteer within the community for 14 hours per calendar year.
Approximately 40 staff became STEM Ambassadors and were part of a ‘train the trainer’ approach. Their objective was to support schools to set up their own clubs, taking a step back once the staff felt confident to run the clubs by themselves. We had some training from Code Club Scotland to start us off. This eventually led to a core group of 8-10 people delivering support to schools.
In addition to this training, some staff attended a Barefoot Computing session.
Schools were advised that they could request help from a volunteer to start up a Code Club. We tried to work this on a geographical basis, depending on where the volunteer lived. Some schools set up weekly clubs for a term, some for an academic year and some on a more ad hoc basis.
In addition to individual school clubs, two of the team ran a club most Saturdays at Irvine Library which was always well attended, in fact at times oversubscribed.
We ran two very successful Summer Code Camps in 2018 and 2019. These ran for a week in July and operated from 10am until 3pm each day, with lunches provided by North Ayrshire Council. The limit on participants was 25, although we could have organised a couple of camps such was the interest. Unfortunately, this was not possible as staff were using holidays to run the camp.
At camp, the young people had a variety of activities to choose from including Scratch coding, Python, Raspberry Pis, Microbits, Spheros, Virtual Reality headsets, Merge Cube AR, 3D printing, 360 degree photography and video making.
At the end of the week we held a challenge – participants had to make their own robot using a Sphero, plastic cups and various other craft items including balloons. We invited parents to come in on the Friday afternoon to enable the young people to show them what they had experienced and created during the week. We also had visits from the Leader of the Council, a couple of NAC Heads of Service and two of the Digital Skills Team from Education Scotland.
During these visits our young people very ably demonstrated and taught our visitors about the devices they had been using during the week, including a safety talk about the use of VR Headsets.
We also ran a successful Learn to Code Day for staff one Saturday in November 2019, supported and funded by a STEM Grant from Education Scotland. Activities ranged from unplugged coding to Raspberry Pis and Codapillars to Python. Participants were from primary and secondary schools as well as members of our Family Learning Team.
In December 2019 as part of Computing Science Education Week, we held an event where North Ayrshire Council employees could bring their children into work at the end of the day, to learn how to code. This session attracted children of varying ages and we had children coding with Scratch as well as using devices such as BlueBots, Dash and Spheros.
We were delighted that the project won the North Ayrshire Achieves Award ‘Skills for Life’ in 2018 which recognised the work we had already done and our ambitions for the future.
In February 2020 we were included in EdTech50 for 2020 as one of the projects in the UK shaping technology across the UK.
Unfortunately the initiative was hit by COVID early in 2020 and has not yet resumed. However we hope to run a Summer Camp in 2022 and depending on the virus, be able to support individual schools- in session 21-22 with clubs and staff with training.
Coding the Future – North Ayrshire Council
In May 2017, North Ayrshire Council made a pledge to tackle the digital skills gap by providing access to Code Clubs for all learners aged 9–13 by August 2020.
The ‘Coding the Future’ project team, including staff from Customer and Digital Services and Education has the aim of expanding and supporting Code Clubs across the authority. The first step was to look for volunteer staff to become STEM Ambassadors. North Ayrshire Council allows their staff to volunteer within the community for 14 hours per calendar year.
Approximately 40 staff became STEM Ambassadors and were part of a ‘train the trainer’ approach. Their objective was to support schools to set up their own clubs, taking a step back once the staff felt confident to run the clubs by themselves. We had some training from Code Club Scotland to start us off. This eventually led to a core group of 8-10 people delivering support to schools.
In addition to this training, some staff attended a Barefoot Computing session.
Schools were advised that they could request help from a volunteer to start up a Code Club. We tried to work this on a geographical basis, depending on where the volunteer lived. Some schools set up weekly clubs for a term, some for an academic year and some on a more ad hoc basis.
In addition to individual school clubs, two of the team ran a club most Saturdays at Irvine Library which was always well attended, in fact at times oversubscribed.
We ran two very successful Summer Code Camps in 2018 and 2019. These ran for a week in July and operated from 10am until 3pm each day, with lunches provided by North Ayrshire Council. The limit on participants was 25, although we could have organised a couple of camps such was the interest. Unfortunately, this was not possible as staff were using holidays to run the camp.
At camp, the young people had a variety of activities to choose from including Scratch coding, Python, Raspberry Pis, Microbits, Spheros, Virtual Reality headsets, Merge Cube AR, 3D printing, 360 degree photography and video making.
At the end of the week we held a challenge – participants had to make their own robot using a Sphero, plastic cups and various other craft items including balloons. We invited parents to come in on the Friday afternoon to enable the young people to show them what they had experienced and created during the week. We also had visits from the Leader of the Council, a couple of NAC Heads of Service and two of the Digital Skills Team from Education Scotland.
During these visits our young people very ably demonstrated and taught our visitors about the devices they had been using during the week, including a safety talk about the use of VR Headsets.
We also ran a successful Learn to Code Day for staff one Saturday in November 2019, supported and funded by a STEM Grant from Education Scotland. Activities ranged from unplugged coding to Raspberry Pis and Codapillars to Python. Participants were from primary and secondary schools as well as members of our Family Learning Team.
In December 2019 as part of Computing Science Education Week, we held an event where North Ayrshire Council employees could bring their children into work at the end of the day, to learn how to code. This session attracted children of varying ages and we had children coding with Scratch as well as using devices such as BlueBots, Dash and Spheros.
We were delighted that the project won the North Ayrshire Achieves Award ‘Skills for Life’ in 2018 which recognised the work we had already done and our ambitions for the future.
In February 2020 we were included in EdTech50 for 2020 as one of the projects in the UK shaping technology across the UK.
Unfortunately the initiative was hit by COVID early in 2020 and has not yet resumed. However we hope to run a Summer Camp in 2022 and depending on the virus, be able to support individual schools- in session 21-22 with clubs and staff with training.
EUROPE CODE WEEK 9-24 OCTOBER 2021
Coding Posts from our Community
CAS VIRTUAL SHOWCASE 2021
Computing at School (CAS) (@CompAtSch) have launched their CAS Virtual Showcase #CASVirtual21, an exciting events programme celebrating the latest innovations in computing education, will return next week. The Virtual Showcase brings together teachers and experts from the CAS community, guest speakers, and industry leaders to offer around 25 free online events and webinars.
A full schedule of upcoming events is available on the CAS website.
REMOTE TEACHING OF CODING, CARMYLE PRIMARY
Laura Di Pasquale (@LauraKeeney01) was previously acting principal teacher at Carmyle Primary School and Nursery Class in Glasgow City.
She has been delivering learning to staff to increase their confidence in delivering the learning to pupils:
“I have taken part in several computing science CPD sessions over the past two years and am now leading the Glasgow City (GCC) webinars for Swift Playgrounds on iPad. In the beginning, staff did not have a lot of confidence in teaching computing science, so I developed some further training to improve this.
I had already introduced the GCC trackers for Digital Literacy and Computing Science but staff were still developing their confidence with this too. So, I developed and delivered online training with staff in my school on computing science, coding and its place in the curriculum. I then created a staff pack of three coding lessons for each year group P1-P7 for staff to use. Finally, I team-taught a lesson remotely (I was shielding at home whilst the rest of the school returned) with each class to build that teacher’s confidence.
Throughout this work I have been able to demonstrate how accessible coding can be, and how each teacher already has most of the skills required to teach a coding lesson in the classroom. Colleagues took my ready made lesson for their own class and taught this – feedback was excellent! Staff are now much more aware of how computing science can be taught offline and are now more engaged in developing computing science in the classroom; some have actively sought out further CPD (such as digilearn) to enhance their skills and knowledge.”
“The best part of all of this work has been the educational impact on the children! They were really engaged and could make the links between skills being taught in the classroom and those linked to the wider world. The learners were engaged in the tasks and really enjoyed follow-up tasks that used online activities such Scratch or Swift Playgrounds. Children were assessed using a lot of questions and watching how they engaged with the task and how well they could remember and use new technical vocabulary, such as commands and sequence.”
EARLY LEARNING AND CHILDCARE PRACTITIONER SUMMER TERM DIGITAL MEET UP SESSIONS
PRIMM: A STRUCTURE FOR PROGRAMMING LESSONS – TEACH COMPUTING
PRIMM is an approach that can help teachers structure lessons in programming. PRIMM stands for Predict, Run, Investigate, Modify and Make, representing different stages of a lesson, or series of lessons. PRIMM promotes discussion between learners about how programs work, and the use of starter programs to encourage the reading of code before writing.
Quick Read: Using PRIMM to structure programming lessons (teachcomputing.org)
DIGITAL FUTURES PROGRAMME – MICROSOFT
Microsoft have created the Digital Future Programme to help young people explore the digital future aims to prepare young people for the technology-driven world of tomorrow, demonstrate how diversity helps build better technology, and how it can be used as a force for positive change. The programme brings together the best resources from Microsoft and our industry-leading partners, and covers these exciting topics:
- Discover the tech industry
- Coding
- AI
- IoT
- Big Data
Digital Future takes a creative approach to digital skills education with classroom activities, challenges and more. Once completed, students get a certificate to celebrate their success!
FIRST LEGO LEAGUE JUNIOR: PLAYMAKERS, DALMILLING PRIMARY
Elizabeth Cairns is a class teacher at Dalmilling Primary School in South Ayrshire. She has been using the First Lego League: Playmakers project to develop her learners’ understanding of coding, problem solving and design solutions. Elizabeth started by attending a webinar with the Institution of Engineering and Technology (IET) where she learned about the project, resources and advice on delivering the learning. The First Lego League is fully resourced with learning materials, guidance and instructions on the IET Lego Education site and the Lego WeDo 2.0 kit was purchased by the school. Using the Lego WeDo project is a great way to engage learners as the challenge has a context, relates to a real world problem and the Lego makes it hands-on with concrete materials.
Elizabeth noted that all of her class engaged with the project, especially those who don’t always engage with technologies or computing lessons. Research shows that girls, especially, engage better with technology when the learning is contextual, collaborative and based on relationships -which match the six core values of the First Lego League: inclusion, discovery, teamwork, innovation, fun and impact. Elizabeth felt that this learning was enjoyed by almost all of the learners and that they developed many skills, including coding, teamwork and problem solving.
EDUBLOCKS
EduBlocks is an online coding platform for Python. There are projects and learning resources to help you get started and then you can start coding Python with blocks before transitioning to text-based coding. Being able to see the Python text on the blocks is useful when introducing the new language to learners. Once you’ve built your script with blocks this can then be viewed and edited as text, just like the real thing.