Esports (or electronic sports) is a term used to describe competitive video gaming. With 81% of children playing video games online nowadays, games are arguably a larger part of their lives than ever before.
The British Esports Association (BEA) is a not-for-profit national body established in 2016 to promote esports in the UK, increase its level of awareness, improve standards and inspire future talent. As a national body, their aims are to support esports and provide expertise and advice.
They help to educate parents, teachers, media, policy makers and government around what esports is and what its benefits are. BEA aim to:
- Promote esports in the UK and increase its level of awareness
- Improve the standard of UK esports
- Inspire future talent
There has been lots of work with colleges in Scotland so far but the BEA are keen to support more schools setup, deliver and develop esports clubs for children and young people. Running an esports club is about more than playing games, there is the setup of equipment, recruitment of friends and peers, and all the digital literacy required to produce videos of their games. In fact, capturing gameplay can become a whole production with sounds, graphics and video editing going on to showcase their gaming skills.
Find out more about esports and the British Esports Association with these links:
British Esports Student Champs
Student Champs Resources
Esports in Education Conference
Glasgow Clyde Case Study
British Esports Champs 2021 Aftermovie
Forth Valley College Division 2 Rocket League Interview
Scottish College Cup
Diversity and Inclusion of Esports
The British Esports Association (@British_Esports) has developed a new Parent & Carers Guide in collaboration with the NSPCC, which aims to educate parents and carers about esports and online safety.
This guide has been created to provide information to help parents understand more about the esports industry.
The contents of the guide include:
- Information about the British Esports Student Champs
- Benefits of esports
- Esports in education
- Academic pathways
- Inclusivity and diversity in esports
- How you can get involved with your child
- Parents testimonials
- Online safety
Tom Dore, Head of Education at British Esports Association, said:
“At British Esports we’re helping to establish industry standards for safeguarding and keeping young people safe online. Developing the Parent & Carers guide in collaboration with NSPCC has allowed us to celebrate many of the positives around esports, and also highlight important issues around safeguarding and online safety.
It is crucial as an industry that we’re doing everything we can to keep young people safe while participating in esports. We should look to traditional sport, and other established industries, to learn from their ongoing work. British Esports strongly encourages all stakeholders in the esports industry to scrutinise their own practise around their work with young people and prioritise safeguarding and online safety throughout their organisations.’
Find out more about the guide
View the guide
PRIMM is an approach that can help teachers structure lessons in programming. PRIMM stands for Predict, Run, Investigate, Modify and Make, representing different stages of a lesson, or series of lessons. PRIMM promotes discussion between learners about how programs work, and the use of starter programs to encourage the reading of code before writing.
Quick Read: Using PRIMM to structure programming lessons (teachcomputing.org)
Microsoft have created the Digital Future Programme to help young people explore the digital future aims to prepare young people for the technology-driven world of tomorrow, demonstrate how diversity helps build better technology, and how it can be used as a force for positive change. The programme brings together the best resources from Microsoft and our industry-leading partners, and covers these exciting topics:
- Discover the tech industry
- Big Data
Digital Future takes a creative approach to digital skills education with classroom activities, challenges and more. Once completed, students get a certificate to celebrate their success!
Digital Future Programme – Microsoft UK
Digital World (@DigitalWorldHQ) have created a toolkit to help teachers introduce cyber and data careers into the classroom. They’ve worked with experts to create a series of fun and engaging lessons that are easy to deliver and designed to fit a standard period.
From how to rob a bank through to defending a hospital, and cracking passwords to tracking rhinos (and many more), their lessons can be found here. So far, more than 100,000 pupils and teachers have used them.
There is a bank of diagnostic questions to support SQA Computing Science qualifications, as well as other qualifications and subjects at https://diagnosticquestions.com/
To find questions aligned to SQA content, select SQAComputingScience in the Author filter drop down. You can refine questions further by selecting topics.
There is the ability to add your school and create classes to track and monitor progress.
Questions have plausible distractors and learners are asked to explain why they chose that particular answer.
Example Question and distractors
Learner response options