Digital Technologies Reflection

Concluding the option module of Digital technologies, my own knowledge and understanding have deepened considerably. Throughout the module we focussed on experiences and outcomes that the Curriculum for Excellence and this encouraged us to incorporate the correct materials to incorporate into our own personal lesson plans. Starting this module I commented saying it would be …

Continue reading “Digital Technologies Reflection”

Concluding the option module of Digital technologies, my own knowledge and understanding have deepened considerably. Throughout the module we focussed on experiences and outcomes that the Curriculum for Excellence and this encouraged us to incorporate the correct materials to incorporate into our own personal lesson plans.

Starting this module I commented saying it would be an opportunity to explore materials and resources off of the internet and different programmes that would help us when we are qualified professional teachers. Now twelve weeks later, I have a different opinion of the definition of digital technology and also a different view on how this particular part of education can influence children’s education. It can help across all areas of the curriculum varying from Art through to Numeracy and Literacy.

Throughout reading I deepened my knowledge as I became aware that it is more interactive for children, this is backed up by Beauchamp (2012) stating that a “deeper level of engagement with the purposes of interactive teaching to probe pupils’ understanding to try ensure reciprocal interaction and the co-construction of meaning or to enable children to consider or articulate their own thinking strategies.” This shows that by using ICT a child will engage more and possibly verbalise any issues or struggles they have. Many scholars have included the worry for educators when having technology in your lesson, but I have learned to let the children teach you how to use the device or application and for you to use this in your lessons.

Overall, this has broadened my understanding of the importance of technology and how cooperating this into my lesson plans will help educators confidence but also engage the children as well as having fun but having an educational background behind it.

Outdoor Learning

“Learning need not take place solely within educational buildings. The outdoor environment has massive potential for learning. We are extremely fortunate to have such rich urban and rural environments on our doorsteps and our children and young people’s learning experiences can be enhanced by maximising the potential of the outdoors ( Keith Brown MSP, 2010). As […]

“Learning need not take place solely within educational buildings. The outdoor environment has massive potential for learning. We are extremely fortunate to have such rich urban and rural environments on our doorsteps and our children and young people’s learning experiences can be enhanced by maximising the potential of the outdoors ( Keith Brown MSP, 2010).

As an educator I think it is crucial that we inform children that learning does not only take place inside the classroom, and that it takes place every day and especially outdoors. Adams (2008) explains that ” children are learning all the time, in any environment where they find themselves – learning does not only take place in the classroom”. 

During university, we have had lots of opportunities to experience outdoor learning. However, when in placement, I often do not see the children going outdoors often enough. I think it is important that we take children outdoors, as they can learn from what ever environment they are in. Teachers often worry about children being outdoors, and this is a perfect example of the fear of the unknown. Teachers often like the classroom as it is a controlled environment, however outdoor there are greater risks such as children falling and hurting themselves or the boundaries of where the children are allowed to wander off too.

As a future teacher, I think it is important that we take children outdoors as there are huge benefits. When reflecting on outdoor learning, I decided to incorporate this into my concrete poetry. I took my piece of work outside into the garden, and dance around it, and whenever I felt a certain way, I used this feeling to create bursts of colour and visual art! Many different type of dance can take place outside. In a matter of fact, dance outdoors is probably more effective than indoors due to the space and fresh air. This session was useful in highlighting the benefit of being outdoors.

 

Adams, E. (2008) Art and Design Education and the Built Environment. In Coutts, G. and Jokela, T. (Eds) Art. Community and Environment: Educational Perspectives. Bristol: Intellect.

Learning and Teaching Scotland (2010) The Curriculum for Excellence Through Outdoor Learning. [Online]. Available : https://education.gov.scot/Documents/cfe-through-outdoor-learning.pdf [Accessed : 1st March 2018]

 

 

 

 

Adams, E. (2008) Art and Design Education and the Built Environment. In Coutts, G. and Jokela, T. (Eds) Art, Community and Environment: Education Perspectives. Bristol: Intellect.

 

Stem to Steam

    This week’s workshop was based on Stem to Steam, a concept I had never heard of before. Before the workshop, I decided to research Stem to Steam using the materials on moodle. Prior to the session I learned that Steam is an educational framework which brings reality into the classroom. It connects the […]

 

 

This week’s workshop was based on Stem to Steam, a concept I had never heard of before. Before the workshop, I decided to research Stem to Steam using the materials on moodle. Prior to the session I learned that Steam is an educational framework which brings reality into the classroom. It connects the different subjects together in the way they would relate to the outside world and every day life. Steam stands for Science, Technology, Engineering, Arts and Mathematics (STEAM, 2018). Steam connects all of the different subjects together in a way which they would relate to one another. Steam will help children produce skills which they will need to flourish in the 21st centaury.

When watching a clip on steam happening in the classroom, it was interesting to see how the teachers and the children linked together arts with more “tricky” subjects such as engineering and maths. Having a more hands on approach allows the children to explore these subjects in a different way. Learning about steam has taught me that integration is key in learning and concepts have to connect and relate to children to allow them to learn and make sense of them.

During today’s workshop, we got to explore further into Stem and Steam. I think it is great that schools are trying to take a more arts based approached to learning. As a future educator, and in my future placements, I will think of Steam and incorporate into my planning and classroom life to make sure children are getting the best possible opportunities to develop skills to become people who can function in the 21st century.

STEM + ARTS = STEAM

 

STEAM, (2018) Stem to Steam. [Online] Available: http://stemtosteam.org/ [Accessed 1stFebruary 2018]

 

 

 

Learning Through Print

During the integrated arts module, I learned all about learning through print and printmaking. This was intresting for me, as I had never took part in any print making before. We looked at Avril Paton’s famous Glasgweigan painting, “Window’s in the West”. The Science Leadership Academy (2017) explains that “Printmaking is an art that consists […]

During the integrated arts module, I learned all about learning through print and printmaking. This was intresting for me, as I had never took part in any print making before. We looked at Avril Paton’s famous Glasgweigan painting, “Window’s in the West”.

The Science Leadership Academy (2017) explains that “Printmaking is an art that consists of etching a design into a surface (wood, acrylic, styrofoam, etc.), covering it in ink, and pressing paper on top”.

Prior to today’s session, I explored a resource on moodle which was “Exploring Printmaking” by Yorkshire Sculpture Park. The resource explains that print making can be used to explore and experiment visual art. It explains that print making can be adapted to different stages and ability, and can also can be used in any area of the curriculum. The resource informed me that print making can produce and develop many different skills such as team work, problem solving and communication skills such as talking and listening. As it is a hands on approach, it can help children develop their fine motor skills. Print making is also fantastic for helping children to develop their literacy skills. It will encourage talking and listening, as pupils will explore one another’s works, and share ideas and concepts behind the piece of work they have created.

Before reading this resources, I would have not have tried print making in the classroom. However, after all of the information I have read and learned about, I think it is a great activity that could be implement through all areas of the curriculum and into the classroom. The resource was very helpful in giving top tips such as before, after and during tips to get the classroom set up which has made me feel confident for carrying out a lesson. It also gives a list of recourses that can be used too, which is useful.

After exploring the resource and carrying out more print making in the workshop, I feel that I would be confident enough to take this lesson into the classroom and during the 5 week placement.  I managed to add more work to my creative poetry piece linked to my evocative object, allowing my thoughts, feelings and emotions to flow through the visual arts to express myself. I wanted to also link something special to me into my creative poetry. I wanted to incorporate dance, something that my Granda and I done together. I decided to dance in paint, and then dance over my picture expressing myself through dance, something close to my heart.

 

Science Leadership Academy, (2017). Printmaking. [Online] Available: https://scienceleadership.org/blog/printmaking-11 [Accessed: 30th January 2018]

Yorkshire Sculpture Park, (n.d.) Exploring Printmaking. [Online] Available: file:///C:/Users/Suzanne/Downloads/ignite-teacher-resource-printmaking%20(1).pdf [Accessed 30th January 2018]

Digital Technology – Week 7 – Animation- 20/02/18

In today’s lesson we were learning about animation. I have had hardly any experience with animation, apart from seeing it in the cinema, and so today’s lesson was very interesting and informative for me. By exploring the Moving Image Education website I discovered there are 5 different types of animation: Cutout One of the quickest […]

In today’s lesson we were learning about animation. I have had hardly any experience with animation, apart from seeing it in the cinema, and so today’s lesson was very interesting and informative for me. By exploring the Moving Image Education website I discovered there are 5 different types of animation:

Cutout
One of the quickest and easiest ways of creating animation

Stop-Motion Model
Plasticine animation and a whole lot more

Pixillation
A pretty immediate form of animation, where humans become the puppets

Drawn

A classic form of animation-such as many original Disney animations

Computer

Also known as CGI which is found in many  games and movies

(Moving Image Education)

Before we went on to create our iStop animations we first looked at another app called Puppet Pals which helped to show us a basic animation app and how the different features worked. Using this app we were asked to create a short animation based on a classic fairy tale. It had to have voice recordings, movement from the characters and also have a structured beginning, middle and end. This short introduction to animation made me realise how even a simple one like that could look really good when completed.

The animation type we explored today was stop motion on the iPad. Initially I was a bit apprehensive as I don’t really consider myself to be a very arty person, and so I was worried that my background would look terrible. I was also a bit unsure of how to use iStop Motion as I had never seen it before. However, as with previous weeks, the tutorial videos were extremely helpful and made it quite easy to fix my mistakes. Jarvis (2015, p89) says that animation is “the stringing together a sequence of static images, generally so that they appear to move.” Once I got the hang of this, I saw that it was easy to manipulate the characters in my story to do what I wanted.

The actual programme itself I found really interesting and also it was quite easy to use. I was working individually for this lesson, and I think that made it difficult to line up my animation in subsequent frames. Despite this, I think mine turned out well and I had a great time making it. I based my animation on King Kong at the Empire State Building (although I called mine the Emily State Building), fighting the army. Although it was a very simple idea, it took a lot of work to make the background and then to manage to get the characters to move the way I wanted them to.

As a teacher I think that this type of animation lesson is important as ICT allows pupils to ”achieve something that would be very difficult or even impossible to achieve in any other way.” (Beauchamp, 2012, p.54) I think that this was definitely true today as this type of animation is so unique, I can’t imagine how else one could make something like this. It is also really useful for those pupils who may struggle with lessons normally as it is far more creative. As Beauchamp (2012, p55) states, “e-Inclusion aims to use digital technologies to minimise the problems that pupils with learning difficulties experience.”

The CfE Experiences and Outcomes that I think linked to today’s lesson are:

I have the opportunity to choose and explore a range of media and technologies to create images and objects, discovering their effect and suitability for specific tasks. EXA 1-02a

I regularly select subject, purpose, format and resources to create texts of my choice. LIT 1-01a/2-01b

I enjoy exploring events and characters in stories and other texts and I use what I learn to invent my own, sharing these with others in imaginative ways. LIT 0-09b / LIT 0-31a

References

Beauchamp, G. (2012) ICT in the Primary Classroom: From Pedagogy top Practice. Pearson.

Jarvis, M. (2015) Brilliant Ideas for Using ICT in the Classroom: A Very practical Guide for Teachers and Lecturers. Routledge.

Moving Image Education website: Animation [Online] [Accessed 9th April] Available: https://movingimageeducation.org/create-films/animation

Scottish Government (2008) The Curriculum for Excellence Available online at: http://www.education.gov.scot/Documents/all-experiences-and-outcomes.pdf [Accessed: 9th April 2018]

 

Digital Technology – Week 5 – eBooks – 06/02/18

Today’s class was about eBooks, we had to create a summary of a well known book on the iPad app Book Creator, and discuss how this could be used to positively impact a lesson. When thinking about eBooks I always immediately think of a Kindle, as I have one and it is a common device. […]

Today’s class was about eBooks, we had to create a summary of a well known book on the iPad app Book Creator, and discuss how this could be used to positively impact a lesson.

When thinking about eBooks I always immediately think of a Kindle, as I have one and it is a common device. However, eBooks are not exclusively on the Kindle. The Oxford Dictionary defines an eBook as “An electronic version of a printed book which can be read on a computer or a specifically designed handheld device.” I think that using an iPad to create an eBook is useful as many children nowadays use iPads, many even learning how to use them before learning to talk.

I always enjoy using the Book Creator app as I think it is really simple and easy to use. There are also lots of tutorial videos if I had any issues. The book I chose to do a summary of was Fantastic Mr Fox by Roald Dahl. It was a childhood favourite of mine and that is why I chose it. I think that it is an important skill for children to be able to summarise something as it is a skill that is used often, even when having to summarise what happened in a film or on TV.  In my summary I took photos of certain important pictures on the pages and used short sentences to get the important points across. I also added in some sound- the Bogus, Bunce and Bean rhyme- to make it more interesting, these aspects helped to make my eBook multimodal.

Image result for Fantastic mr fox

The CfE outcomes that I identified as ones that could relate to this type of lesson are:

As I listen or watch, I can identify and discuss the purpose, key words and main ideas of the text, and use this information for a specific purpose. LIT 1-04a

Using digital technologies responsibly I can access, retrieve and use information to support, enrich or extend learning in different contexts.  TCH 1-02a

There are a number of advantages to using multimodal texts in the classroom. Education Scotland (2015) states that there is “evidence of improved outcomes is strongest for numeracy and science learning, although there
is evidence of positive impacts on literacy too. Additionally, there is evidence to suggest that digital tools and resources can help to reduce attainment gaps in reading and writing.” Education Scotland (2015) also state that it is important that children learn to be digitally literate as technology is such a fast growing industry that we as teachers are potentially preparing them for jobs that do not yet exist. This statement helps to emphasise the importance of digital technologies in the classroom as many children will need these skills for their future careers.

References

Education Scotland (2015) Consultation on the development of a Digital Learning and Teaching Strategy for Scotland: Supporting school years Accessed [9th April] Available: educationhttps://consult.gov.scot/learning-directorate/digital-learning/user_uploads/395855_p2.pdf

 

Digital Technology Week 11

Unfortunately, I missed this final lesson on digital technology and the way it enhances outdoor learning but having furthered research it and reminiscing on my own experiences from my recent school placement, I am able to understand how to adapt … Continue reading

Unfortunately, I missed this final lesson on digital technology and the way it enhances outdoor learning but having furthered research it and reminiscing on my own experiences from my recent school placement, I am able to understand how to adapt and incorporate this into my lesson plans.

One thing I truly believe, from past and recent experiences, is that outdoor learning will be remembered for a lifetime. From the way a simple maths lesson about measurement can be transformed to a full class participation by asking them to measure the length of the playground can engage pupils so well to a digital lesson, outdoor learning definitely related to the curriculum for education (Scottish Government 2010).

The curriculum for excellence suggests that outdoor learning encourages pupils to understand the play and relationship throughout the curriculum areas and can lead to a healthy lifestyle where activates such as walking and cycling can be incorporated into learning. The CfE also suggest implement a safer and stronger environment that provides pupils with the opportunities to develop skills to assess risks in decision making (Scottish Government 2010).

There are so many opportunities that can rise from outdoor learning. From personal experience, a subject in school that I was very out-of-touch and not interested in was Biology but when outdoor learning was incorporated into a lesson, I immediately became engaged and focussed on the lesson. A simple test of where certain plants grow in different areas in a forest became the most interesting lesson in my day. Our teacher divided us into groups and sent us outside to test the experiment. With full engagement and participation, it was clear that outdoor learning was a very good approach in helping us focus.

My comfort blanket growing up was make-up and fashion – typical girly items and so when approached with the option to partake in the Duke of Edinburgh Award, it was unsurprising that this did not appeal to me. Myself and my friend’s, however, some of us more optimistic than others, decided to participate and today I sit with my bronze, silver and gold awards, presented to me at Holyrood Palace by none other than the Duke of Edinburgh himself. As I reflect on my experience, I am overwhelmed by the knowledge I gained and the memories that I have to cherish from this adventure. To pass each award we had to show that we could navigate on a map our way across a treacherous mountain walk, along with camp and fend for ourselves. This was all related to outdoor learning and the enjoyment and knowledge, along with a lifetimes worth of skills that I have gained will stay with me forever.

In my own classroom, when I become a teacher, I will most definitely incorporate outdoor learning into my lesson planning. An art lesson could result to an outdoor lesson of asking my pupils to draw their playground and use their imagination of what they would like to have added to it. A maths lesson could result in measuring the length of their playground. A science lesson could be getting my pupils to find different types of leaves and to research their findings.

There are thousands of different opportunities that can rise from outdoor learning, and I for one cannot wait to incorporate my own experiences and ideas along with the guidelines from the Curriculum for Excellence into my lesson plans.

References:

Scottish Government . (2010). curriculum for excellence through outdoor learning. Available: https://education.gov.scot/Documents/cfe-through-outdoor-learning.pdf. Last accessed 7th April 2018.

 

Animation

“A filmmaking technique where illusion of motion is created frame-by-frame. The word comes from the Latin word, ‘anima’ meaning ‘life’ or ‘soul’” This week session was based on animation. It was interesting to see how animation gives children many opportunity’s such as developing visual literacy skills. This is a great way to develop literacy. Showing […]

“A filmmaking technique where illusion of motion is created frame-by-frame. The word comes from the Latin word, ‘anima’ meaning ‘life’ or ‘soul’”

This week session was based on animation. It was interesting to see how animation gives children many opportunity’s such as developing visual literacy skills. This is a great way to develop literacy. Showing children something as simple as clip can encourage children to write. I have learned that literacy can be taught using visual resources such as film, animation, photographs and picture books.

Other skills that animation will help develop critical observation skills, encourage collaboration and co-operation skills and build problem skills. In developing animation skills pupils have the opportunity to develop sequence and order concepts, demonstrate spatial sense in relation to self and environment, describe and object in relation to another using positional language, use language effectively to describe concepts, work collaboration  in small groups and engage n construction meaning.

Animation can be used across curriculum as a creative medium for pupils to explore and simulate a wide range of ideas.

Digital Technology Week 9 and 10

To think that a toy that was on every child’s Christmas wish list when we were younger is now being incorporated in classroom learning is quite remarkable. Over the course of two weeks we explored games based learning. When I … Continue reading

To think that a toy that was on every child’s Christmas wish list when we were younger is now being incorporated in classroom learning is quite remarkable. Over the course of two weeks we explored games based learning. When I was younger, never would the Nintendo Wii have been incorporated into classroom learning so when Graham told us that we would be using the Nintendo Wii to create fun and interactive activities, it was quite difficult to understand how we would do this.

Studies have shown that games-based learning encourages increased motivation, grabs the learner’s attention, recalls their vast information, reinforces their knowledge and allows stress free and pleasurable play. In the classroom, using games acts as a stimulus and allows games to be taught in a content as well as teaching social skills and creating activities. Theorists Piaget and Vygotsky have emphasised that game play is a very important component to develop cognitive development from birth through childhood (Piaget, J., 1962 and Vygotsky, L. S., 1962).

From a generation where a chalkboard and jotters and pencils were the main classroom essentials, it really is remarkable to research and learn about the different ways that technology can develop a child’s learning, even more when you add gaming into the mix. According to research, games have a number of different qualities that create effective learning environments, including those who play the games are expected to make decisions and problem solve in some of the most difficult scenarios. Gamers are encouraged to take risks and experiment and also to story tell and build characters around these stories. When incorporating gaming into a classroom, pupil’s motivation and engagement becomes stronger than ever (Sandford, R. Williamson, B 2005).

Of course, in today’s society, there is nothing more concerning than online gaming and the ever-growing worry of social media ruining our children’s esteem and taking them to a place out with normality. Therefore, as role models, it is important that we ensure games-based learning has a positive impact on social skills, it supports our children’s learning as well as enhances it and develops their skills. With that being said, Ofcom released a report in 2011 that states how popular gaming is in the UK, with almost 86% of 5-7-year old’s and 90% of 8-11-year-old children using game consoles and devices on a regular basis (Bray, O. 2012).

From these figures, the majority of children will have used Minecraft – a worldwide phenomenon. Minecraft is used as a game but has clear links to developing skills (MagBook 2014). To incorporate this into lessons, I would get the children to create and build houses and towns of their own and link this to the curriculum for excellence, specifically referring to TCH 1-03a and TCH 2-03a but always reminding my pupils of the safety of using the internet and gaming consoles through the outcomes relating to TCH 1-08a and TCH 2-08a.

References

Piaget, J., (1962), Play, dreams and imitation in childhood, W. W. Norton & Company, New York

Vygotsky, L. S., (1962), Thought and Language, Wiley, New York

Sandford, R. Williamson, B. (2005) Games and Learning. A Handbook from FutureLab. [Online] Available at: http://www.educationscotland.gov.uk/Images/futurelabgames_and_learning_tcm4-452087.pdf

Bray, O. (2012) Playful Learning: Computer Games in Education. [Online] https://www.slideshare.net/Microsofteduk/playful-learning-computer-games-in-education [Accessed: 10.3.18]

MagBook (2014) How to Do Everything in Minecraft

Digital Technology Week 5

06/02/18 eBooks “An electronic version of a printed book which can be read on a computer or a specifically designed handheld device”, (Oxford University Press, 2018) this is the definition … Continue reading

06/02/18

eBooks

“An electronic version of a printed book which can be read on a computer or a specifically designed handheld device”, (Oxford University Press, 2018) this is the definition of an eBook, not only is it something that can be read from and interacted with easily but it’s also something that can used to recreate or redesign a book or story. An eBook is a practical and portable way of viewing and sharing information, it’s also more appealing to children as they can personalise it and interactive with it independently. The picture below shows many more links, connections and benefits that come from using eBooks:

  • put learning into context
  • creativity encouraged
  • promotes reading
  • benefits in future workplace

eBooks give adults, teachers and children access to a wide range and variety of books that fit their personal preferences and allows them to easily get to grips with a modern piece of digital technology. This is just another way that shows how digital technology impacts our lives and how simple it can be to use.

In 2016 the Scottish Government set up “A Digital Learning and Teaching Strategy for Scotland” with the aim of getting and enabling all teachers, children and adults to them have positive experiences with technology. To help ensure that their aim is achieved the strategy is “structured around four essential and interrelated objectives”:

  • “Develop the skills and confidence of educators in the appropriate and effective use of digital technology to support learning and teaching.
  • Improve access to digital technology for all learners.
  • Ensure that digital technology is a central consideration in all areas of curriculum and assessment delivery.
  • Empower leaders of change to drive innovation and investment in digital technology for teaching and learning”.      (Scottish Government, 2016)

To have a chance at having our own positive experience with digital technology we got the opportunity to create our own eBook on an iPad using the app Book Creator. During the session we used the app to retell a story of our choosing, using pictures, videos, sounds and written text to create a multimodal presentation of information that can be easily accessed, used and shared.

 

 

 

 

 

 

 

While recreating the story book Rapunzel I was able to navigate my way around the app easily, by starting a new book I was able to take pictures or videos to add to the book. I was also able to add text to help tell the story as well as sound clips to different pages. Furthermore I was even able to add a more personalised touch to the book by drawing on different prints, lines and flowers. I found using this app simple and easy to use and would definitely use it in a classroom environment activity, one either teacher lead or an activty that allows the children to independently work or collaborate to create something of their own.

Reference List:

Scottish Government (2016) Enhancing Learning and Teaching Through the Use of Digital Technology, [Online] Available at: http://www.gov.scot/Publications/2016/09/9494(Accessed: 8th February 2018).

Oxford University Press (2018) Oxford Living Dictionaries, Available at: https://en.oxforddictionaries.com/definition/us/e-book (Accessed: 8th February 2018).
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