During the event the students would most likely be exploring :
- 2D and 3D models
- Co-ordinates , precise positioning of a sprite on a computer display
- Chance and Uncertainty (randomisation)
- Time: recording and displaying, duration of time (showing how long a player has taken to complete a level for example)
- Measurement , creating graphics to fill specific spaces calculated in pixels, understanding and demonstrating knowledge of different measurement units
- Angles and Symmetry: On screen sprites may be required to turn specific angles, or grow or shrink, or sprites may be mirrored , horizontally, inclined or vertically.
- Patterns : pattern recognition is a key computational thinking skill to efficiently develop algorithms
- Boolean algebra truth values and its basic operations of : AND, OR, NOT, and IF statements to control which bits of code to run eg:
if (temperature is greater than 50 degrees)
display ( Phew it is really hot today)
endif
Examples of some relevant numeracy and mathematics from the CfE experiences and outcomes
Having determined which calculations are needed, I can solve problems involving whole numbers using a range of methods, sharing my approaches and solutions with others. MNU 2-03a
Having explored the need for rules for the order of operations in number calculations, I can apply them correctly when solving simple problems. MTH 2-03c
I can use and interpret electronic and paper-based timetables and schedules to plan events and activities, and make time calculations as part of my planning. MNU 2-10a
I can carry out practical tasks and investigations involving timed events and can explain which unit of time would be most appropriate to use MNU 2-10b
Having explored a range of 3D objects and 2D shapes, I can use mathematical language to describe their properties, and through investigation can discuss where and why particular shapes are used in the environment. MTH 2-16a
Through practical activities, I can show my understanding of the relationship between 3D objects and their nets. MTH 2-16b
I can draw 2D shapes and make representations of 3D objects using an appropriate range of methods and efficient use of resources. MTH 2-16c
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