# During the event the students would most likely be exploring :

• 2D and 3D models
• Co-ordinates , precise positioning of a sprite on a computer display
• Chance and Uncertainty (randomisation)
• Time: recording and displaying, duration of time (showing how long a player has taken to complete a level for example)
• Measurement , creating graphics to fill specific spaces calculated in pixels, understanding  and demonstrating knowledge of different measurement units
• Angles and Symmetry: On screen sprites may be required to turn specific angles, or grow or shrink, or sprites may be mirrored , horizontally, inclined or vertically.
• Patterns : pattern recognition is a key computational thinking skill to efficiently develop algorithms
• Boolean algebra truth values and its basic operations of  : AND, OR, NOT, and IF statements to control which bits of code to run eg:
if (temperature is greater than 50 degrees)
display ( Phew it is really hot today)

endif

Examples of some relevant numeracy and mathematics from the CfE experiences and outcomes

Having determined which calculations are needed, I can solve problems involving whole numbers using a range of methods, sharing my approaches and solutions with others. MNU 2-03a

Having explored the need for rules for the order of operations in number calculations, I can apply them correctly when solving simple problems. MTH 2-03c

I can use and interpret electronic and paper-based timetables and schedules to plan events and activities, and make time calculations as part of my planning.  MNU 2-10a

I can carry out practical tasks and investigations involving timed events and can explain which unit of time would be most appropriate to use MNU 2-10b

Having explored a range of 3D objects and 2D shapes, I can use mathematical language to describe their properties, and through investigation can discuss where and why particular shapes are used in the environment. MTH 2-16a

Through practical activities, I can show my understanding of the relationship between 3D objects and their nets.  MTH 2-16b

I can draw 2D shapes and make representations of 3D objects using an appropriate range of methods and efficient use of resources.  MTH 2-16c

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