GamesCon and Maths and Numeracy

During the event the students would most likely be exploring :

  • 2D and 3D models 
  • Co-ordinates , precise positioning of a sprite on a computer display 
  • Chance and Uncertainty (randomisation)
  • Time: recording and displaying, duration of time (showing how long a player has taken to complete a level for example)
  • Measurement , creating graphics to fill specific spaces calculated in pixels, understanding  and demonstrating knowledge of different measurement units
  • Angles and Symmetry: On screen sprites may be required to turn specific angles, or grow or shrink, or sprites may be mirrored , horizontally, inclined or vertically.
  • Patterns : pattern recognition is a key computational thinking skill to efficiently develop algorithms
  • Boolean algebra truth values and its basic operations of  : AND, OR, NOT, and IF statements to control which bits of code to run eg:
    if (temperature is greater than 50 degrees)
         display ( Phew it is really hot today)

    endif

Examples of some relevant numeracy and mathematics from the CfE experiences and outcomes

Having determined which calculations are needed, I can solve problems involving whole numbers using a range of methods, sharing my approaches and solutions with others. MNU 2-03a

Having explored the need for rules for the order of operations in number calculations, I can apply them correctly when solving simple problems. MTH 2-03c

I can use and interpret electronic and paper-based timetables and schedules to plan events and activities, and make time calculations as part of my planning.  MNU 2-10a

I can carry out practical tasks and investigations involving timed events and can explain which unit of time would be most appropriate to use MNU 2-10b

Having explored a range of 3D objects and 2D shapes, I can use mathematical language to describe their properties, and through investigation can discuss where and why particular shapes are used in the environment. MTH 2-16a

Through practical activities, I can show my understanding of the relationship between 3D objects and their nets.  MTH 2-16b

I can draw 2D shapes and make representations of 3D objects using an appropriate range of methods and efficient use of resources.  MTH 2-16c

Click the above graphic to access the document

Leave a Reply

Your email address will not be published. Required fields are marked *

Report a Glow concern
Cookie policy  Privacy policy

Glow Blogs uses cookies to enhance your experience on our service. By using this service or closing this message you consent to our use of those cookies. Please read our Cookie Policy.