GamesCon 2020 and links to Science in CfE

Science and Technology

Sciences E&Os there is potential to link this to topical science:

SCN: 2 – 20a and b: (Summary) Topical Science at Second Level allows pupils to demonstrate their understanding of the impact of scientific discovery and invention has on their lives and society and to share opinions about topical scientific issues.

The invention of the internet and then social media has had an inconceivable impact on our society  – we live our lives online and our data has now become an increasingly valuable commodity. Discussing this and developing an understanding of how to stay safe online and to share only what you want to share links very well with these E&O’s.

In addition at each level there are a number of Scientific Skills:

Scientific analytical thinking skills

– Applies scientific analytical thinking skills, with assistance, working with less familiar (or familiar but more complex) contexts.  .

– Demonstrates further development of creative thinking including through the engineering processes of design, construction, testing and modification.

Skills and attributes of scientifically literate citizens

At Second Level, it is anticipated that learners will be able to demonstrate the skills below with assistance.

– Presents a reasoned argument based on evidence, demonstrating understanding of underlying scientific concepts, and engages with the views of others.

– Demonstrates understanding of the relevance of science to their future lives and the role of science  in an increasing range of careers and occupations.

– Demonstrates increased awareness of creativity and inventiveness in science, the use of technologies  in the development of sciences and the impact of science on society.

– Expresses informed views about scientific and environmental issues based on evidence.

Gamescon Online CLPL sessions from West College Paisley

Dr Amanda Ford has launched , with the help of STEM funding a fantastic set of online CLPL sessions to support her GamesJam.

West Paisley College are offering these free CLPL support sessions for educators that will focus on using Scratch to create your own games. They will run online through Teams in Glow on the following dates:  

  • 13 November 7-8pm – Introduction to Games with Scratch & the Game Jam EventThis session will discuss getting your own game jam event set up and then take you through creating a maze game in Scratch. 
  • 27 November 7-8pm – Levelling up -Extending the Maze Game. This session will build on the maze game that was created in the previous session and add new features to enhance your game such as extra levels and start/end screens. 
  • 15 January 7-8pm – Collecting Game. This session will introduce new game mechanics by creating your own sweet collecting game and add scoring features. 
  • 29 January 7-8pm – Bat and Ball Game. This session will cover movement of sprites, creating 2 player games and scoring. 
  • 26 February  7-8pm – Creating a Quiz. This session will look at how to create your own quizzes in Scratch.
  • 11 March  7-8pm -Putting it all together and preparing for the Game Jam.This session is to help educators with any queries they may have on getting set up for an event or Scratch issues. 

These sessions will be a great help to teachers supporting young people in the Aberdeenshire Gamescon 2020 event

If you wish to be added to the team, take part in the sessions or want more information please contact Amanda Ford  - amanda.ford@wcs.ac.uk  

 This programme is being supported by Education Scotland’s Enhancing Professional Learning in STEM Grants Programme through the Scottish Government STEM Education and Training Strategy. 

 

GamesCon and Maths and Numeracy

During the event the students would most likely be exploring :

  • 2D and 3D models 
  • Co-ordinates , precise positioning of a sprite on a computer display 
  • Chance and Uncertainty (randomisation)
  • Time: recording and displaying, duration of time (showing how long a player has taken to complete a level for example)
  • Measurement , creating graphics to fill specific spaces calculated in pixels, understanding  and demonstrating knowledge of different measurement units
  • Angles and Symmetry: On screen sprites may be required to turn specific angles, or grow or shrink, or sprites may be mirrored , horizontally, inclined or vertically.
  • Patterns : pattern recognition is a key computational thinking skill to efficiently develop algorithms
  • Boolean algebra truth values and its basic operations of  : AND, OR, NOT, and IF statements to control which bits of code to run eg:
    if (temperature is greater than 50 degrees)
         display ( Phew it is really hot today)

    endif

Examples of some relevant numeracy and mathematics from the CfE experiences and outcomes

Having determined which calculations are needed, I can solve problems involving whole numbers using a range of methods, sharing my approaches and solutions with others. MNU 2-03a

Having explored the need for rules for the order of operations in number calculations, I can apply them correctly when solving simple problems. MTH 2-03c

I can use and interpret electronic and paper-based timetables and schedules to plan events and activities, and make time calculations as part of my planning.  MNU 2-10a

I can carry out practical tasks and investigations involving timed events and can explain which unit of time would be most appropriate to use MNU 2-10b

Having explored a range of 3D objects and 2D shapes, I can use mathematical language to describe their properties, and through investigation can discuss where and why particular shapes are used in the environment. MTH 2-16a

Through practical activities, I can show my understanding of the relationship between 3D objects and their nets.  MTH 2-16b

I can draw 2D shapes and make representations of 3D objects using an appropriate range of methods and efficient use of resources.  MTH 2-16c

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