Gaming Platform – GCW-Zero (Handheld)

There is a new hand held on the way for may. Unlike most other handhelds, this one isn’t made by a big company, no its made by gamers for gamers.

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The pixel count on the monitor could be considered a little low, but most of the consoles it emulates only used this resolution and what do you want on the 3.5″ screen?

I supoose the big question is will it do more and be better than the gp2xdingoo, caanoo or pandora. I must admit I still like the look of the Pandora it reminds me of the old Toshiba Libretto before it became all big and netbooky.

Here are the specs

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Cube 2: Sauerbraten – Map Editing

This post has been lifted from the cube wikispaces, thanks for sharing.

Tutorials by Dr. Penny de Byl, Senior Lecturer (Computer Games and Graphics Programming), University of Southern Queensland, Toowoomba, Australia.

  1. Getting Started
  2. Extending Walls & Adding Textures
  3. Skyboxes
  4. Height Maps
  5. Grid Sizes & Cube Deformations
  6. Materials: Air, Water, Lava…
  7. Adding Lighting & Shadows
  8. Adding Static Models
  9. Saving & Loading
  10. Adding Monsters

Editing with Sauerbraten

Cube 2: Sauerbraten is a free multiplayer & singleplayer first person shooter, the successor of the Cube FPS.

Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map/geometry editing to be done cooperatively in-game.

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Games Updates

I haven’t had the time this year to make sure all the games are up to date, so I will be doing that over the next few weeks.

There will be a spreadsheet of version changes and I will update this blog when I update a game. If you see a big update that I have missed then let me know. The same goes for free games you come across, and once again “No! I will not be installing battlefield on the school’s computers”.

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