Computer Games: Media Assets

Computer Games: Media Assets (SCQF level 4)

CODE – HX9W 44

Computer Games: Media Assets (SCQF level 5)

CODE – HX9W 45

The purpose of this unit is to provide learners with an understanding of the different types of media assets required for developing a computer game. Learners will develop basic knowledge and skills that will allow them to identify legitimate methods for acquiring media assets and learn how to plan and produce media assets for use in a game development environment.

This is a non-specialist unit, intended for a wider range of learners. It is particularly suitable for learners who wish to develop skills in the production of media assets for computer games.

The purpose of this unit is to provide learners with a deeper understanding of the different
types of media assets required for developing a computer game. Learners will develop
knowledge and skills that will allow them to identify a range of legitimate methods for
acquiring media assets and learn how to plan and produce media assets for use in a game
development environment.

This is a non-specialist unit, intended for a wider range of learners. It is particularly suitable
for learners who wish to develop skills in the production of media assets for computer games.

Outcome 1

Identify sources of media assets.

Performance criteria

(a) Identify types of media asset
(b) Identify legislation covering copyright
(c) Identify criteria for copyright infringement
(d) Identify sources of simple, copyright-free media assets

Outcome 1

Describe sources of media assets.

Performance criteria

1 Identify types of media asset
2 Describe relevant items of legislation covering copyright
3 Describe criteria for copyright infringement
4 Describe legitimate sources of copyright-free media assets

Outcome 2

Plan the production of assets for a computer game.

Performance criteria

(a) Identify different types of simple media assets to be produced for a computer game
(b) Produce a list of basic features of software tools required to create simple game assets
(c) Identify basic software tools for the acquisition, editing and creation of the media assets
(d) Identify sources of simple, copyright-free media assets for a computer game

Outcome 2

Plan the production of assets for a computer game.

Performance criteria

1 Identify different types of media assets to be produced for a computer game
2 Describe the features of software tools required to produce game assets
3 Justify the software tools selected for the production of media assets
4 Identify sources of copyright-free media assets for a computer game

Outcome 3

Produce media assets for a computer game.

Performance criteria

(a) Acquire a simple, copyright-free media asset for a computer game
(b) Produce a simple 2D graphical media asset for a computer game
(c) Produce a simple audio media asset for a computer game

Outcome 3

Produce media assets for a computer game.

Performance criteria

1 Acquire copyright-free media assets for a computer game
2 Produce a 2D graphical media asset for a computer game
3 Produce an audio media asset for a computer game

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