gaming

Cyber Resilience Toolkit: Gaming

  go to cyber resilience toolkit home The main risk of gaming platforms is consuming and communicating and the potential harms are inappropriate content or cyberbullying. Games may be played on consoles, mobiles or PCs. This guide deals with consoles as the most common platforms. Main features Most gaming platforms offer ‘social’ elements, such as …

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Examples of Planning Computing in Primary Schools

This document aims to provide a clear, concise and progressive example of planning for Computing in the primary sector. It includes an overview of the ‘big ideas’ in computing and where each idea might be taught, building on prior knowledge and skills from the last level.   Each big idea has knowledge and skills identified to …

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Computing in Primary Schools: The Big Ideas

These ‘big ideas’ for computing are designed to help educators and learners learn the essential understanding in computing that all students should acquire during the Broad General Education.It has been inspired by Wynne Harlen’s Principles and Big Ideas of Science Education. Some of the language or concepts may appear very abstract for inexperienced learners or educators …

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