Category: Computing Science

curricular area

16 May 14:00, Technology to Protect our Planet – Live Assembly, Tech She Can #CSscot23

Are your students interested in technology and how it can help us protect our planet? Could they see themselves working in a green career in the future? Join us on Tuesday 16th March at 2pm, when Tech She Can Learning Design and Development Officer (and experienced primary school teacher), Poppy Patel, will deliver a live virtual 30-minute Tech We Can assembly for children aged 8 – 11. Poppy will highlight the role technology plays in helping us to protect our planet and fight climate change – and also show some of the green careers within tech that students could pursue in the future.

Book a place for your class here!

16 May 11:00, Scratch Code Along with Barefoot – Planet Pledge #CSscot23

Live Code Along with Barefoot Computing to create a Planet Pledge using Scratch for first – 4th level learners.

Join Barefoot Computing for this Live Code Along using Scratch https://scratch.mit.edu/. Learners from First to Fourth level will be guided through this sustainability themed session and will create their own Planet Pledge using blocks of code.

It is recommended that learners have an understanding of how to move the blocks within Scratch and their different functions.

Book a place for your class here!

15 May 11:00, MITCH RESNICK creator of Scratch, Live Assembly & Sustainability Challenge #CSscot23

Join Mitch Resnick, LEGO Papert Professor of Learning Research at the MIT Media Lab, as he explores and shares how he develops new technologies to engage educators and learners in creative experiences.

His Lifelong Kindergarten research group developed the Scratch programming software and online community , used by millions of young people around the world. The group has also collaborated with the LEGO Company on the development of new educational ideas and products, including the LEGO robotics kits.

There will be an opportunity to ask Mitch questions at the end of his talk and learners across Scotland will be invited to take part in a national Scratch sustainability challenge. Projects developed will be showcased globally on the Scratch website!

This live assembly will be relevant for learners in the upper first level – senior phase.

Sign your class up here!

08 March 16:00, This is Computing Science, 4 part course

Education Scotland have partnered with BCS, The Chartered Institute for IT to deliver this 4 part course to develop your knowledge of teaching computing science across the BGE curriculum, highlighting some of the free resources such as Barefoot and Scratch. This course is suitable for those already teaching or planning to teach computing science and will help fill potential gaps in knowledge.

31st Jan – Workshop 1 Pedagogy and Computing Science

Learn more about key pedagogical approaches to programming, including PRIMM (Predict, Run, Investigate, Modify and Make), Use-Modify-Create, Semantic Waves and Parson’s Problems. We’ll explore each approach through hands-on activities and examples, illustrating how these research-backed teaching and learning methods can be applied in your curriculum.

14th Feb, Workshop 2 – Computational Thinking across the curriculum

Computational Thinking, critical thinking and problem-solving top the World Economic list of skills that employers believe will grow in prominence in the next five years. This first session will explore why it’s important for your students to learn computing science and you’ll learn about key computational thinking skills through “unplugged” activities – proving you don’t need expensive kit to teach computing. You’ll take away a range of lesson ideas you can try immediately with your learners.

28th Feb & 8th March, Workshop 3 & 4 Coding and Programming – Code along using Scratch

Take your computing science knowledge to the next level with these interactive code along session. Get to grips with Scratch programming and the concepts of sequence, repetition and selection through a series of Scratch programming challenges. This workshop will build on the previous sessions as we explore how the pedagogy of computing science and computational thinking skills are applied when programming and coding.

BOOK YOUR PLACE HERE