ActivInspire Presentations 23/01/2018

Today in Digital Technologies we explored the ActivInspire software as a class and individually by viewing tutorial clips online and working in pairs to create a lesson directed for either an early, first or second level outcome. The online tutorials gave us a virtual experience allowing us to be guided through the software, by giving […]

Today in Digital Technologies we explored the ActivInspire software as a class and individually by viewing tutorial clips online and working in pairs to create a lesson directed for either an early, first or second level outcome. The online tutorials gave us a virtual experience allowing us to be guided through the software, by giving hints and tips on how to use the software effectively and to maximise the usage of this valuable tool in classrooms as a student teacher and as a qualified practicing teacher in the near future.

ActivInspire software allows for information that requires to be communicated to learners, become multimodal. Multimodality is the term which describes a set or forms of texts to adopt two or more semiotic systems; linguistic, visual, gestural, spatial and audio. Using digital technologies within the classroom allows for information to be communicated to learners in a variety of different, attention grabbing ways and by making texts multimodal, enhances the learners experiences in education whilst keeping in line with technology in society today.

The Scottish Government set out a strategy to implement the use of digital technologies in Scottish education for both learners and educators. The four objectives it is focusing on are:

1. Develop the skills and confidence of educators in the appropriate and effective use of digital technology to support learning and teaching.

2. Improve access to digital technology for all learners.

3. Ensure that digital technology is a central consideration in all areas of curriculum and assessment delivery.

4. Empower leaders of change to drive innovation and investment in digital technology for teaching and learning.

By using technologies in the classroom, it allows for children to be introduced and immersed in digital technologies that they may otherwise not be encompassed in at home or in other areas of their educational journeys.  It is stated by Beauchamp (2012, p.8) that ‘The multimodality of technology is another reason to use it, as it allows teachers to present ideas in a variety of different ways to help pupils understand it.’ By delivering young learners lessons involving multimodal texts it has the capability to  further enhance their understanding of lessons across curricular areas such as literacy, numeracy and science amongst others. It also allows for children and young learners to understand that ‘texts’ do not just come in printed form, but instead they come in many shapes and forms and can in fact be multimodal. Further supporting this suggestion, ‘pupils need to be equipped to view language as ‘metamode’ that enables them to access the meanings of a wide variety of texts, images, sounds and information.’ Beauchamp (2012, p.81). The use of ActivInspire today gave us the opportunity to create a lesson for a first level outcome in a Modern Foreign Language lesson.

My partner and I decided we would combine both our ideas and once we completed the online tutorial videos of how to effectively use the ActivInspire software, we proceeded on to the task and got to work on creating our multimodal lesson plan. We made various flip charts which included sound clips, images and interactivity through use of the smart board pens and various tools such as the spotlight and revealer. We created a Spanish lesson which allowed children to work in individually and with peers and allowed for the children to come up to the smart board to write down their answers and ideas.

Using the ActivInspire software excited me as it gave me an insight into a resource that is used widely across Scottish schools and gave me a quick glance into the different tools and aspects that the software has to offer. At first we found the software a great resource as it allowed us to create an extensively interactive lesson that would grab pupils attention and included all of the semiotic systems across the many Flipchart pages we made. When it came on to using different ‘wow’ factors of ActivInspire I personally really enjoyed the fact there were different attention grabbing tools that children would find exciting and would further encourage their investment and interest in the input being given. However, upon near completion of the lesson plan, when using the revealer tool we encountered an issue whereby the revealer would not stay on the Flipchart page we required and instead went onto the other pages and we could not in turn remove it off of the areas we did not need it on. This really frustrated us and put us slightly off course as we invested more time in trying to fix this issue than completing the task in the time given.

Overall, the use of ActivInspire in the two hour time slot we were given really impressed and excited me. I find it really encouraging to see that there are these resources in place for teachers to use whereby enhancing their lessons and I am very eager to use it in my own class as a student and professional educator. I will most definitely be revisiting the online tutorials and spending more time exploring the software in free time to get more familiar with it and also experiment by creating more lessons and sharing resources with peers in order to gain more knowledge and in depth experiences of the ActivInspire software.

References

Digital Learning and Teaching Strategy for Scotland https://education.gov.scot/scottish-education-system/policy-for-scottish-education/policy-drivers/Digital%20Learning%20and%20Teaching%20Strategy%20for%20Scotland (First accessed on 23/01/2018)

Beauchamp, G. (2012) ICT in the Primary School: From Pedagogy to Practice Pearson.

Multimodal Presentations

Multimodal Presentations majorly enhance teaching in the classroom. A text can be described as multimodal if it contains two or more of the semiotic systems. In total, there are five semiotic systems: 1. Linguistic 2. Visual 3. Audio 4. Gestural 5. Spatial In the classroom, making use of multimodal texts increases the pupils understanding of […]

Multimodal Presentations majorly enhance teaching in the classroom. A text can be described as multimodal if it contains two or more of the semiotic systems. In total, there are five semiotic systems:

1. Linguistic

2. Visual

3. Audio

4. Gestural

5. Spatial

In the classroom, making use of multimodal texts increases the pupils understanding of what has been taught. We discussed that using a pale yellow background and blue text in the font comic sans is beneficial to children with dyslexia and there is therefore less deterrence to their learning. “The multimodality of technology is another reason to use it, as it allows teachers to present an idea in a variety of different ways to help pupils understand it.” (Beauchamp, 2012, p.8)

Multimodal texts include: PowerPoint, ActivInspire. Today in Digital Technologies, we created an ActivInspire flip chart to demonstrate the Experience and Outcome MNU 1-10a; I can tell the time using 12 hour clocks, realising there is a link with 24 hour notation, explain how it impacts on my daily routine and ensure that I am organised and ready for events throughout my day. We created a flipchart based on the pupils in the class learning the differences in digital and analogue time, and writing the time in words. Initially the pupils would be asked what time is on the clock and write the words, then these questions progressed to analogue clocks, then digital, ending in digital clocks using 24 hour time. The second half of the flipchart was based on the pupils writing the time of day they carry out daily activities, for example what time do you wake up in the morning. The children would then get the opportunity to use the active board and write in one of the three versions of telling the time.

I believe that these multimodal texts create interactive, motivating presentations that captivate the pupils in the classroom. Therefore the pupils learn more and gain a deeper understanding of what is being taught; this is due to participating in the lesson.

REFERENCES:

Beauchamp, G. (2012) ICT in the Primary School: From Pedagogy to Practice. London: Routledge

 

 

Personal Reflection Multimodality – Day 3 of Digital Technologies 23/01/18

Today I took part in making a multi-modal presentation. A text can be described as multi-modal when it combines two or more semiotic systems. There are five semiotic systems that can be involved in a multi-modal text these are; Linguistic, … Continue reading

Today I took part in making a multi-modal presentation. A text can be described as multi-modal when it combines two or more semiotic systems. There are five semiotic systems that can be involved in a multi-modal text these are; Linguistic, Visual, Audio, Gestural and Spatial. A linguistic text has aspects of vocabulary and grammar of oral and written language, A visual text has aspects such as colour, moving images and still images. An audio text features such as volume, pitch, music and sound effects, A gestural text comprises aspects of movement – speed, still and slow – with facial expression and body language. Spatial is seen in texts with the direction and position of images/writing on the screen and the organisation of objects within a text (Anstey and Bull, 2010).  Anstey and Bull ( 2010) give examples of multi-modal texts being a picture book, webpage and live ballet performance. They can also be things like power points, flip charts (ACTIV-Inspire), word documents but also use through a range of different resources. Multi-modal texts can encourage hands-on learning it can encourage children to become interactive with Smart boards that are in some classrooms within school.

Beauchamp (2012, p8) states that “the multi-modality of technology is an other reason to use it, as it allows teachers to present an idea in a variety of ways to help pupils understand it” I felt that this quote that was in the lecturers power point was accurate because teachers need to test ways in which the children in their class learn. Teachers need to make sure that the apps and programmes that they use are not distracting to some children in the class . Teachers can use power points and other programmes as back-up to what they are teaching.  “We must  challenge the implicit assumption that speech and writing are always central and sufficient for learning” (Beauchamp 2012, p8) Teachers are at the centre of children’s learning and have to have ideas in which they can put across the main message of a lesson or book that children are reading not necessarily with plain words on a page but include images, movement and sound.

In today’s workshop our aim was to create a flip chart lesson with the use of the app ACTIV-Inspire on the mac computer. ACTIV-Inspire can be used to empower teachers to bring their lessons to life and as a student teacher I had an opportunity to bring a lesson to life. In my pair we both decided to make a flip-chart with aquatic animals. With our flip-chart that we created children were able to describe the colour of each aquatic animal and have the opportunity to answer what the animal is named in English and then learn the animals name in Spanish. We aimed the activity at level 2 children who had prior learning of describing words in Spanish. The modern languages outcome from the Curriculum for Excellence (Education Scotland 2004) that my partner and I chose was “I experiment with new language, working out the meaning of words and phrases using vocabulary I have learned so far” [MLAN 2-11c].  With our multi-modal text we had a range of visuals to help the children guess the topic that we were learning about, It also had a sound effect of Under the Sea from the little mermaid to get the children’s mind’s thinking about what we could be learning about. It had written word in both English and Spanish  of the animals names and also the colours. At the end of the lesson we had two interactive games where the children were to match the animals to their Spanish name and also to their Spanish colours.

In my opinion I think that ACTIV-Inspire is a a good resource for teachers and student teachers to use to create a lesson for children to learn. Although I found it difficult to get my head around I think if I had more experience using the programme and watch step by step tutorials more than once that I would get the hang of it. It allows children to become interactive in their learning environment and encourages communication of lessons in a different way. It adds variety and choice to lesson plans. Multi-modal texts can be used alongside the Curriculum for Excellence in a range of ways.

Multi-modal texts in my opinion can help student teachers and teachers in a variety of ways because it can allow them to see what children are benefiting from seeing the text in a different perspective. It changes learning from being teacher led to child led as the children can get involved in the activities that the teachers have set throughout programmes on a computer/IPad. Multi-modal texts can add a variety of different techniques into learning for example; if the children are reading a book in the classroom teachers can make the book into their own and add in parts of the book so that children can use adjectives to describe specific scenes in the book.

References

Anstey, M. and Bull, G. (June 2010) Curriculum & Leadership Journal – An electronic journal for leaders in education –  Helping Teachers to explore multi-modal texts. [Online] http://www.curriculum.edu.au/leader/helping_teachers_to_explore_multimodal_texts,31522.html?issueID=12141  [Accessed 23 January 2018 ]

Beauchamp, G. (2012) ICT in the Primary School: From Pedagogy to Practice. Pearson.

Education Scotland (2004) – Curriculum for Excellence; Experiences and Outcomes  [Online] https://education.gov.scot/scottish-education-system/policy-for-scottish-education/policy-drivers/cfe-(building-from-the-statement-appendix-incl-btc1-5)/Experiences%20and%20outcomes [Accessed on 23 January 2018]

Digital Technologies- Programmable Toys 16/1/2018

As part of our second lesson of the digital literacy module we explored the use of programmable toys in education and the many benefits of its use. The use of […]

As part of our second lesson of the digital literacy module we explored the use of programmable toys in education and the many benefits of its use. The use of programmable toys was first introduced to education in the 1960s when the programme Logo was created. The game allowed children to learn very complex programming in an entertaining and engaging way. However, since the 1960s the use of technology in the classroom has continued to rapidly increase. Beauchamp, G provides evidence to this statement ” the walls of the classroom and the home have been expanded by social media, the cloud, wikis, podcasts, video- conferencing etc”. (Beauchamp, G. 2017, p.2) Thus, with the ever-growing popularisation of technology in society and in education it is vital to myself as a student teacher to continue to educate myself on the ways I might incorporate the use of programmable toys into future lessons and the benefits that I will see when doing so.

The use of programmable toys in the classroom has multiple advantages for both educators and learners. Programmable toys encourage interactive responsive learning which heightens the learners understanding and enjoyment of the activity while allowing both learner and teacher to clearly identify instantly if the learner understands the activity. The programmable toy we focused on throughout the lesson was Bee-Bot. Educator Alison Lydon detailed her thoughts and findings after she introduced Bee-Bots during a lesson, she wrote that the children “gained independence faster than I anticipated. Twelve out of twenty-eight were able to use the Bee-Bot without any adult help after the initial instructions.” (Lydon, 2008, p.2).

In addition, Bee-Bot as well as other programmable toys can be linked with literacy and numeracy lessons. The National Centre for Technology in Education found that the use of floor robots in classrooms contributed to the development of the children’s skills such as ” logical sequencing, measuring, comparing lengths, space orientation and expressing concepts in words”. (2012, p.1). This relates to the lessons task where all students were instructed to design an activity for young learners that incorporated the use of Bee-Bots with a numeracy lesson. My group designed a treasure hunt game (see attached photos) which challenged learners to take their Bee-bot on their boat one space at a time to find the treasure while answering questions on the 3 times table, they may only progress if the answer is right as each card with an answer that instructs them where to go next. Our activity follows the suggested outcomes in the Curriculum for Excellence (TCH-101a) ” I can explore and experiment with digital technologies and can use what I learn to support and enhance my learning in different contexts” as it encourages the young learners to practice their math skills while also familiarising them directions such as north, south, east and west.

Prior to the lesson I had no knowledge of programmable toys or their significant impact on education and was not educated on the many ways Bee-Bots could be used in numeracy and literacy lessons.  However, after completing the lesson, I feel I have gained the knowledge and skills to use programmable toys when appropriate to enhance my learners’ enjoyment and understanding of the content I am teaching.

References:

Beauchamp, G (2017) Computing and ICT in the primary school : from pedagogy to practice. Second Edition. Abingdon, Oxon; New York: Routledge.

Lydon, A (2008) ICTopus Article – Sharing Good Practice: Robots in Early Education. https://oponoa-programmeertalen.wikispaces.com/file/view/BeeBot_article.pdf

National centre for Technology in Education (2012). NCTE ICT in the Classroom: Floor robots- focus on literacy & numeracy lessons (Primary). http://www.ncte.ie/media/NCTE_Floor_robots_focus_on_literacy_numeracy_primary_12-06.pdf

 

Digital Technologies- Week 2 (Programmable Toys)

Today I explored more of the benefits of programmable toys within the classroom environment. They can have a really positive impact on the children. They have the possibility of improving sense of direction as the children have to distinguish from right, left, straight and back.  They can develop concentration and problem solving as well as … Continue reading “Digital Technologies- Week 2 (Programmable Toys)”

Today I explored more of the benefits of programmable toys within the classroom environment. They can have a really positive impact on the children. They have the possibility of improving sense of direction as the children have to distinguish from right, left, straight and back.  They can develop concentration and problem solving as well as improving their skill in writing down instructions. It can boost creativity as there are a lot of possibilities of art lesson plans with programmable toys (Janka, 2008).

“In the field of mathematical development, children should develop the ability to describe simple journey and instruct the programmable toy in order to develop positional language and estimation.” (Janka, 2008, p.2)

A programmable toy called ‘Bee-Bot’ is a widely used toy in the classroom. It involves setting down  specific directions for the toy bee to move in. Lydon (2008) states that in her classroom 12 out of 28 children were capable of using the Bee-Bot right after hearing instructions for it which she did not expect. It shows that the Bee-Bot increases independence and is straight forward to use for the children.

“[Floor robots in the classroom] help with the development of skills such as a logical sequencing, measuring, comparing lengths, space orientation, and expressing concepts in words.”  (National centre for Technology in Education, 2012, p.1)

It is shown that a simple toy can have a huge advantage for the children and is a widely used technology within the classrooms for children at all different stages.

We had the opportunity (in small groups) to create our own maps for the bee-bots to move on which could be used in the classroom. Our team took an approach to focus on shapes. We were able to connect what the shape looks like visually and their connection within the shapes we find in our day to day life to the properties and names of the shapes. We done this by separating the paper into 12 different section and in each one a different shape was drawn but as an object so for example a circle was drawn as a clock. We then made questions cards with different properties of shapes with they then had to identify and move the bee-bot to that specific area. From my own reflections of the task I think this is a much more fun and interesting way to teach children maths-it also really helps to develop problem solving skills as even as adults we had to think about the answers.

Pekárová Janka(2008) Using a Programmable Toy at Preschool Age: Why and How? [Online] http://www.terecop.eu/downloads/simbar2008/pekarova.pdf [Accessed: 16th January 2017]

Alison Lydon (2008) Sharing Good Practice: Robots in Early Education.   [Online] https://oponoa-programmeertalen.wikispaces.com/file/view/BeeBot_article.pdf [Accessed: 16th January]

NCTE (National centre for Technology in Education) (2012) NCTE Floor Robots – Focus on Literacy & Numeracy. [Online] http://www.ncte.ie/media/NCTE_Floor_robots_focus_on_literacy_numeracy_primary_12-06.pdf  [Accessed: 22rd January 2018]

Digital Technologies Week 3.

The intentions of todays digital technologies class was to learn about and use multimodal texts. Alongside this, we used ActivInspire to create slides that we can use within a classroom setting to introduce mathematics within the topic of Egyptians. A multimodal text is where its creator will use two or more semiotic systems to create …

Continue reading “Digital Technologies Week 3.”

The intentions of todays digital technologies class was to learn about and use multimodal texts. Alongside this, we used ActivInspire to create slides that we can use within a classroom setting to introduce mathematics within the topic of Egyptians.

A multimodal text is where its creator will use two or more semiotic systems to create the text. There are five semiotic systems, these are as follows:

  • Linguistic
  • Visual
  • Audio
  • Gestural
  • Spatial

Prior to creating our ActivInspire slides, we also discussed that using a yellow background with blue writing and comic sans font is good for helping children with dyslexic tendencies, as this makes it easier for them to read. Beauchamp (2012, p8), further emphasises this by saying multimodal texts often make the lesson easier to understand, “the multimodality of technology is another reason to use it, as it allows teachers to present an idea in a variety of different ways to help pupils understand it”.

My partner and I created our slides to link numeracy in with the Egyptians topic. We created a key where number would equal to different hieroglyphics. The aim was for the children to be able to add up simple sums with the hieroglyphics, rather than numbers. Once the children understood how to add with the hieroglyphics, we moved on to multiplying with the hieroglyphics. When the children have finished their work, they can come up and retrieve their answers by moving the revealer. The CfE level that we created this lesson for is second level.

I will definitely use ActivInspire within the classroom, this is an exciting and fun way to present lessons to children. As a result of ActivInspire, I believe the children will be very engaged as they can use the smart board.

References

Beauchamp, G. (2012) ICT in the Primary School: From Pedagogy to Practice. Pearson.

Digital Technologies – 23.1.18 Week 3

In our third week of Digital Technologies, we looked at using creating multimodal presentations by using ActivInspire. A multimodal text is the combination of two or more semiotic systems. In total there are five semiotic systems in total and they are: … Continue reading

In our third week of Digital Technologies, we looked at using creating multimodal presentations by using ActivInspire. A multimodal text is the combination of two or more semiotic systems. In total there are five semiotic systems in total and they are: linguistic, visual, audio, gestural and spatial. Beauchamp (2012,p.8) states that “The multimodality of technology is another reason to use it, as it allows teachers to present an idea in a variety of different ways to help pupils understand it.” I think that the use of multimodal texts are vital in the classroom as it allows children to be interactive and is a fun way of learning. Using multimodal presentations can be captivating, engaging and motivating. However, I think the most important reason to use multimodal presentations is that it should be memorable for children. It is beneficial for teachers as it helps bring a lesson to life by using the IWB which encourages interaction. Although, as a teacher it is important that we have an understanding of the programmes we are using (Beauchamp, 2012,p100).

Today we looked at support videos of how to use ActivInspire and its features. The aim of today was to create an ActivInspire slide with a partner by using a variety of tools. The aim of our activitywas to learn how to tell the time, identify when/where we use time and also the different ways of telling the time. We would encourage children to write on the IWB where they see the time and when we use it. Then we would introduce how to tell the time using the 12 hour clock and we would then explain that this is an analogue clock. As part of our slide, we had an analogue clock where the hands could move. We would then move onto a slide with the 24 hour time using the digital clock which we could also move. I think this is a great tool for children as they are able to physically change the time themselves. This would be interactive and stimulating for children as they are doing the work. Our activity was targeted mainly at 1st level. Our Curriculum for Excellence experience and  outcome is: MNU 1-10a “I can tell the time using 12 hour clocks realising there is a link with 24 hour notation, explain how it impacts on my daily routine and ensure that I am organised and ready for events throughout my day.” (Education Scotland, 2009).

 

 

References

Beauchamp, G. (2012) ICT in the Primary School: From Pedagogy to Practice. Pearson.

Education Scotland (2009). Curriculum for Excellence: Numeracy and Mathematics. Experience and Outcomes. [Online] https://education.gov.scot/scottish-education-system/policy-for-scottish-education/policy-drivers/cfe-(building-from-the-statement-appendix-incl-btc1-5)/Experiences%20and%20outcomes [Accessed: 23rd January]

 

 

 

 

 

Digital Technology Week 2 – Programmable Toys

Digital Technology Week 2 – Programmable toys In this weeks input we learnt about programmable toys and their benefits in the classroom. We did this with the commonly used in classrooms Bee-Bot. Before this input I knew next to nothing about Bee-bot and how to use it, so I was learning from scratch, I had … Continue reading Digital Technology Week 2 – Programmable Toys

Digital Technology Week 2 – Programmable toys

In this weeks input we learnt about programmable toys and their benefits in the classroom. We did this with the commonly used in classrooms Bee-Bot. Before this input I knew next to nothing about Bee-bot and how to use it, so I was learning from scratch, I had seen the device in schools but had never seen it used. Bee-Bot is controlled using the arrows on the top of its body to direct it where to go so children can do many activities using the device along with several different mats that can be made to suit the teacher and the lesson. That is what we did, we made mats with instructions to be able to be used in a classroom setting.

My group was a pair and we decided to go with the mathematical topic making a mat to be used in a maths lesson. Our board was created to be able for a group of children to ask each other times table questions by moving Bee-Bot to the numbers to make the sum. we also decided to put the word form of the numbers to help the children to make connections between the number and the word form. This engages the children and they get excited about their learning. They are also leaning about directions such as right and left making them aware of the different language used to describe these directions.

We were also to identify the experiences and outcomes that can be achieved by children using out mat along with bee-bot. We did this by using the Curriculum for Excellence (Education Scotland, 2004) outcomes. We decided that the outcomes: “I explore and experiment with the features and functions of computer technology and I can use what I learn to support and enhance my learning in different contexts” [TCH 1-04a/TCH 2-04a] in regards to using the Bee-bot and “having explored the need for rule for the order of operations in number calculations, I can apply them correctly when solving simple problems.” [MTH 2-03c] in reference to the maths side of the mat.

We learned that robots being used in the classroom dated back to the 1960’s where it started with logo which was created by Seymor Papert. Logo was created and allowed children to learn complex coding to control the movement of an arrow on the computer screens to draw lines and make shapes. “the curriculum introduces programmable toy as a good example for developing knowledge and understanding of the contemporary world.” Janka (2008, p2). She also goes on to talk about in the subject of maths children should be able to describe the “simple journey” to direct the programmable toy to hep develop their positional vocabulary and their judgment of distance. We also learned about the many benefits of children using programmable toys such as developing problem solving skills and creativity.

Bee-bot is a very simple and fun toy for the children to use while they are learning. Lydon (2008. P2) said that “[The children] gained independence faster than I anticipated. Twelve out of the 28 were able to use the Bee-Bot without any adult help after the initial instructions.” There is also evidence that programmable toys help children mentally in a lot of diverse ways the NCTE (2012. P1) states “[Floor robots in the classroom] help with the development of skills such as a logical sequencing, measuring, comparing lengths, space orientation, and expressing concepts in words.” This showing that the Bee-bot can cover a lot more than just one Experience and Outcome when doing the one activity and that the children enjoy it so are more likely to take part and become involved in their learning.

Overall, I found learning how to use the Bee-bot and learning about its uses very interesting and I am sure I will take all I have leaned into the classroom. I feel that programmable toys are a great way for children to learn and experience coding and the use of robots in their learning.

References
• Education Scotland (2004) – Curriculum for Excellence; Experiences and Outcomes [Online] https://education.gov.scot/scottish-education-system/policy-for-scottish-education/policy-drivers/cfe-(building-from-the-statement-appendix-incl-btc1-5)/Experiences%20and%20outcomes [Accessed on 16th January 2018]
• Janka, P. (2008) Using a Programmable Toy at Preschool Age: Why and How? [Online] http://www.terecop.eu/downloads/simbar2008/pekarova.pdf [Accessed: 16th January 2018]
• Transum (2018) – Logo [Online] http://www.transum.org/software/Logo/ [Accessed: 16th January 2018]
• Lydon, A. ( 2007) Let’s Go With Bee-Bot: Using your Bee-Bot across the curriculum. TTS Group Ltd.
• NCTE (National centre for Technology in Education) (2012) NCTE Floor Robots – Focus on Literacy & Numeracy.
[Online] http://www.ncte.ie/media/NCTE_Floor_robots_focus_on_literacy_numeracy_primary_12-06.pdf [Accessed: 16th January 2018]

Digital Technologies | 16.1.18

Programmable Toys Today’s session involved learning about programmable toys and, in particular, Bee-Bots. We looked at the history of programmable toys, the benefits of using them in the classroom and the links to the Curriculum for Excellence. Programmable toys being used in the education system dates back to the 1960s when the programming language Logo … Continue reading Digital Technologies | 16.1.18

Programmable Toys

Today’s session involved learning about programmable toys and, in particular, Bee-Bots. We looked at the history of programmable toys, the benefits of using them in the classroom and the links to the Curriculum for Excellence.

Programmable toys being used in the education system dates back to the 1960s when the programming language Logo was created by Seymour Papert. This involves controlling the ‘turtle’ (arrow) to draw lines on the computer screen. We were able to give this a try in class today – it was really interesting to use and find similarities between this and the Bee-Bot. We also got the chance to use the Bee-Bot app on the iPads – this is a great tool to use in schools that might not have the physical Bee-Bots.

The benefits of programmable toys are seemingly endless: Janka (2008) claims that these types of toys are “a good example for developing knowledge and understanding of the contemporary world”. Janka (2008) also states that programmable toys help children to “develop the ability to describe simple journey and instruct the programmable toy in order to develop positional language and estimation.” Lydon (2008) claims that children “gained independence faster than anticipated” when using Bee-Bots. The benefits are inter-disciplinary: The National centre for Technology in Education (2012) say that floor robots such as Bee-Bots help with “development of skills such as logical sequencing, measuring, comparing lengths, space orientation, and expressing concepts in words.” Other benefits include: there is instant feedback gained by the learner; their problem solving skills are developed; it is a hands-on lesson; the pupils experience challenge and enjoyment; the learner is in control and has the platform to be creative.

I found it really interesting to think about all the different ways these toys could be used in the classroom to support a vast range of learning. When using programmable toys, it is important to keep in mind the Curriculum for Excellence Experiences and Outcomes (Es&Os). To ensure that the child is receiving the most from the lesson, a teacher should make sure the lesson is targeting at least one or two of the Es&Os, if not more. Es&Os should be the bones of a good lesson, and the success criteria should be made clear to the pupils at the start and end of the lesson.

As a class, we were challenged to come up with a lesson in groups, using Bee-Bots, with a numeracy focus. My group and I used a treasure hunt theme, incorporating the 3 times table: the idea was the the learner would start at the ‘ship’ square, and would have to complete the sum on that tile, in this case 3×1. Once the learner had gotten the answer, they would look for the card with the answer on it, in this case they would look for the card with the 3 on it. If they turn the card over, they would find instructions on where to go on the map, using the points of the compass such as north, south etc. The learner will have to answer different 3 times table sums in order to eventually reach the treasure.

The hunt included some obstacles, such as the shark which you cannot pass! This encourages the learner to use problem solving skills and also brings more enjoyment to the game.

We even made a little eye patch to immerse the Bee-Bot fully in the game!

I thoroughly enjoyed learning about these programmable toys and can’t wait to take what I have learned into a classroom soon!

I have included a small clip of the the Bee-Bot in action!

References:

ICTopus Article (2008) Sharing Good Practice: Robots in Early Education by Alison Lydon.

[Online] https://oponoa-programmeertalen.wikispaces.com/file/view/BeeBot_article.pdf

[Accessed: 20th January 2018]

 

Janka, P. (2008) Using a Programmable Toy at Preschool Age: Why and How?

[Online] http://www.terecop.eu/downloads/simbar2008/pekarova.pdf

[Accessed: 20th January 2018]

 

NCTE (National centre for Technology in Education) (2012) NCTE Floor Robots – Focus on Literacy & Numeracy.

[Online] http://www.ncte.ie/media/NCTE_Floor_robots_focus_on_literacy_numeracy_primary_12-06.pdf

[Accessed: 20th January 2018]

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