Create – Images and Video

It is possible to create content that isn’t shared online but more of our images and video is shared online. Sharing content publicly has higher risks than private content. If it is shared publicly then there is greater risk of images being shared without permission or commented negatively on. Privately created content has less inherent …

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Create – Social Media

It is possible to create content that isn’t shared online but more of our images and video is shared online. Sharing content publicly has higher risks than private content. If it is shared publicly then there is greater risk of images being shared without permission or commented negatively on. Privately created content has less inherent …

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Consume – Reading

More and more of the information we read is read online. Social media and web pages have replaced newspapers, and even TV, for many of us and our learners. It is important to be critical of everything we read, whether it is online or not. Information can be misleading and we should support our learners to …

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Consume: inappropriate content

cyber toolkit inappropriate content

Almost half (47%) of internet users report coming across a potential harm while using social media, as opposed to news services (3%) and gaming platforms (2%) with these harms being the most reported (in terms of potential consumption harms): hateful, offensive or discriminatory content (64%) animal cruelty (62%) generally offensive or ‘bad’ language (62%) content …

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Consume – Gaming

Gaming is one of the most popular past times in the world. The amount of money spent playing games is more than that spent on video-on-demand (VOD), such as Netflix, or music streaming like Spotify combined. There are many aspects to gaming beyond playing the games, including livestreaming, esports or gambling. Modern online gaming requires …

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