Communicate: trolling, bullying and abusive behaviour

cyber toolkit trolling bullying abusive behaviour

Trolling (15%) and bullying, abusive behaviour or threats (8%) account for 23% of the potential risks encountered by UK internet users aged 13+ (Ofcom, 2022). Understanding how the platform works can help children and young people reduce the likelihood of this potential risk by managing whose messages and posts they see, and how to mute …

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Communicate – Livestreams

Livestreaming is an increasingly popular method of communicating with people across the world. They can be based on any sort of content but often centre around sports and gaming.Learners should be aware of the risks of inappropriate content in livestreams, the pressure to provide tips, subscriptions or sponsorship, and the risks associated with talking to …

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P6 Pupils at Noblehill Primary School are European Runners Up in the Microbit Do Your Bit Challenge

During Term 4 of last session, P6 pupils at Noblehill Primary School in Dumfries and Galloway took part in a Micro:Bit Global Challenge.  Their challenge was to design a ‘gadget’ which would support the work currently being undertaken  around the world to support climate change.  The pupils chose Verity, Lilly and Sophie’s design ‘Shell Cam’ as the winners and …

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Using QR codes and ‘Thinglink’ for homework and resources – Early Years

Williamsburgh Primary School Using QR codes and ‘ThingLink’ for homework and resources, to encourage children to lead their learning, develop digital literacy skills, and overcome written communication barriers Aileen Mackey Early Learning and Childcare Officer gw17mackeyaileen@glow.sch.uk  Twitter @mackey_aileen   Click on link 👇 https://docs.google.com/presentation/d/13wxuGHMd7e8vKcj7ytVJmJv82gEXiPewyt3FX2Uwj8U/edit?usp=sharing    

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Communicate – Gaming

Gaming is one of the most popular past times in the world. The amount of money spent playing games is more than that spent on video-on-demand (VOD), such as Netflix, or music streaming like Spotify combined. There are many aspects to gaming beyond playing the games, including livestreaming, esports or gambling. Learners should be aware …

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Communicate – Social Media

Communicating online carries greater risk than just consuming or creating content because it involves other people and their ability to influence or affect our behaviour.Platforms such as social media are designed for communicating with others, inviting them to comment on your posts, pictures and videos. The risks: sharing content publicly with no restriction on who …

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Create – Images and Video

It is possible to create content that isn’t shared online but more of our images and video is shared online. Sharing content publicly has higher risks than private content. If it is shared publicly then there is greater risk of images being shared without permission or commented negatively on. Privately created content has less inherent …

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Create – Social Media

It is possible to create content that isn’t shared online but more of our images and video is shared online. Sharing content publicly has higher risks than private content. If it is shared publicly then there is greater risk of images being shared without permission or commented negatively on. Privately created content has less inherent …

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