Category: waiting

Communicate – the Cyber Resilience Internet Safety Teacher Toolkit

Our aim

This page aims to provide clear and concise information about popular platforms where children and young people communicate online. It is intended to provide knowledge and understanding for educators, so that they are more confident planning, delivering and assessing cyber resilience and internet safety learning.

How to use this page

Children and young people do not see the internet as a separate thing from ‘real life’ and it is important to understand the role of online devices and platforms in their lives. The internet is part of their cultural capital and key to engaging them with meaningful and relevant learning contexts.

  • Ask them about their online activities and behaviours – what do they consume?
  • Let them lead the learning – can they teach you something?
  • Engage with their ideas and answers – how can you use their knowledge and experiences to inform their learning?

Once you know how they communicate online, you can use find ideas, information and resources on this page to support your planning.

Platforms

What is Microsoft Whiteboard?

Microsoft Whiteboard is an interactive tool which allows users to work independently or collaboratively.

  • Create your own content, share, collaborate and distribute activities or ideas to your learners or colleagues.
  • Whiteboard can be added to your Team or an existing O365 group.
  • Find out how you can make the most out of Microsoft Whiteboard Online within Glow or via the app by watching the videos below.

Using Core Whiteboard Tools

Creating and Sharing a Whiteboard

Incorporating a Whiteboard into a Microsoft team

 

welcome to teams header

What is Microsoft Teams?

Microsoft Teams is a Digital Hub for Collaboration.

  • Teams can be used for classroom content, to host a Professional Learning Community or simply to pull together information for members of a group.
  • Find out how you can make the most out of Microsoft Teams within Glow by watching the videos below.

Overview of Microsoft Teams within Glow

Accessing from your Glow Launchpad

Joining a Teams Meeting and Trouble Shooting Issues

Organising Breakout Rooms and Facilitators Before Meetings

Joining and creating a Team

Channels

Navigation Panel

Conversation Space and Meetings

Using Tabs

Files

Searching within Teams

Creating Assignments

Assignment Insights

Returned Assignments

Student View of Teams Assignments

Team settings in Glow

Troubleshooting a Teams Meeting

Upcoming O365 webinars

What is Microsoft Stream?

Microsoft Stream in Glow is a video sharing platform for learning and teaching.

  • Create your own content, share, collaborate and distribute work to your learners or colleagues.
  • Stream can be added to your Team or an existing O365 group.
  • Find out how you can make the most out of Microsoft Stream within Glow by watching the videos below.

What is Microsoft Stream?

An Introduction

What is Microsoft Stream?

Linking with your Microsoft Team

What is Microsoft Stream?
Home Page Features

What is Stream?
Content, Groups and Channels

What is Microsoft Stream?
Creating Videos within Stream

What is Stream?
Uploading Content

What is Microsoft Stream?
Linking with your Microsoft Team

What is Microsoft Stream?
Additional Addice and Support

welcome to one note header

What is Microsoft OneNote?

Microsoft OneNote is a Digital Folder for all your notes and resources.

  • Use OneNote for your own work content, collaborate as a team or distribute work to your learners.
  • Find out how you can make the most out of Microsoft OneNote within Glow by watching the videos below.

Getting started with OneNote – An Introduction to OneNote in Glow

Overview of Microsoft Class OneNote
within Teams

Home Tab

View Tab

Insert Tab

Draw Tab

Pages

Sections

Sharing Options

Maths Tools

OneNote Desktop Version

Explore Microsoft OneNote

Click on the hotspots to find out more about each of the areas within the application

welcome to sway header

What is Microsoft Sway?

Sway can be used to create multimedia, interactive presentations

  • Sway allows you to create Digital Stories that flow beautifully, displaying interactive multimedia content.
  • The built in click and drag feature makes it easy to upload content from various sources.
  • Sway is intuitive and easy to navigate with simple menus.
  • You can unleash your creativity by designing your own look and feel.

 

What is Sway?

Creating a New Sway

Sharing Your Sway

Creating a Sway from a Document

Creating a Sway from a Template

Creating a Sway from a Topic

welcome to forms header

What is Microsoft Forms?

What is Microsoft Forms?

Microsoft Forms is a tool for creating surveys and quizzes

  • Microsoft Forms allows users the ability to create surveys and self marking quizzes.
  • Forms can be shared with Glow users and externally with parents and the community.
  • Forms automatically collates data which is displayed in interactive graphs.
  • All this data can then be exported into Excel for further analysis.

Managing Your Forms

Populating Your Form- Question Types and Sections

Questions – Creating Quizzes in Forms

Creating New Forms, Inserting Headers and Media

Sharing, Settings and Accessibility Features

Upcoming O365 workshops

Celebrating and Sharing Learning Digitally

Making home learning content accessible: Padlet/Thinglink/Sway 

In the following three session recordings, we explore how ELC practitioners can use a range of digital tools to help make home learning content more accessible, in an engaging early level friendly way. 

*Please check with your local authority before using any digital tools/apps that are not part of the Glow core apps to ensure they are GDPR approved or if there is an alternative tool/app. 

Digital tools explored include: 

Sway (via Microsoft Office 365 within Glow)– how we can use Sway as a digital storytelling tool, to create accessible and interactive learning stories full of rich media including photo, video, voice recordings, and embedded web content.

Thinglink- how we can augment images with additional information and links, via interactive tabs, allowing you to bring your ELC setting to life digitally.  

 

Padlet -how we can create an instant, real-time collaborative environment, where families with the link can communicate, mark make, share media, and interact together.  

QR codes can also be a quick and effective way to share digital content with families by turning your video link into a small barcode that can be scanned by most smartphones.

Capturing and Assessing Learning Evidence

Supporting early level learners to digitally document their learning: enhancing early level literacy with digital technology. 

In this introductory session recording (part 1 of 2), we explore the Digital Literacy Experience and Outcomes (that sit within the Technologies Curriculum) and where they overlap with the Literacy and English curriculum.  You will find out about a range of digital tools that exist to support learners to document their learning, by allowing them to creatively capture their voice and interactions.  The session will be brought to life by real examples of rich media footage captured by whiteboard recording, green screen, interactive digital books, lip syncing and storytelling apps. This webinar also focuses on how the media can be collated collaboratively by practitioners and then shared with parents and carers via Glow. 

A guided demo session to Support early level learners to digitally document their learning. 

This session recording (Part 2 of 2) provides a guided demo on how to use the digital tools that are covered in part 1. 

Embedding Digital Learning Through Play Pedagogy

Digital technologies provide opportunities for us to design unique learning spaces for the children. Bringing resources and experiences virtually into the setting can lead learning well-beyond what was originally planned. 

Realising the Ambition | Learning resources | National Improvement Hub (education.gov.scot) (page 79) 

 

Learning with and through digital technology opens so many possibilities for creativity. Realising the Ambition tells us that creativity is about much more that the expressive arts, it is the ability to wonder about things and see them or use them differently, a crucial element of STEM (science, technology, engineering and maths). 

Embedding Digital Literacy & Computing Science through play pedagogy 

This 60 minute session recording introduces you to the Digital Literacy and Computing Science organisers within the Technologies curriculum at early level.  Our national policy and curriculum documents tell us digital should be at the heart of good learning and teaching and through current examples in photo and video format, this session will demonstrate what this might look like.  We will explore how the Digital Literacy and Computing Science experiences and outcomes can be embedded across the early level curriculum through a practical play-based approach. Early level Digital Literacy and Computing Science can be further explored below. 

 

How Good is Our Early Learning and Childcare (HGIOLEC) QI 3.3: Developing creativity and skills for life and learning, theme Developing digital skills (page 45). 

How good is our early learning and childcare? (education.gov.scot) 

 

Some challenge questions to consider include: 

  • What can we do to ensure we are enhancing learning through the use of digital technologies?​ 
  • Are children encouraged to recognise a range of technologies and their purpose in the setting, at home and the local environment?   
  • Do children know how to operate simple technological equipment?