Author: George Milliken

Communicate – the Cyber Resilience Internet Safety Teacher Toolkit

Our aim

This page aims to provide clear and concise information about popular platforms where children and young people communicate online. It is intended to provide knowledge and understanding for educators, so that they are more confident planning, delivering and assessing cyber resilience and internet safety learning.

How to use this page

Children and young people do not see the internet as a separate thing from ‘real life’ and it is important to understand the role of online devices and platforms in their lives. The internet is part of their cultural capital and key to engaging them with meaningful and relevant learning contexts.

  • Ask them about their online activities and behaviours – what do they consume?
  • Let them lead the learning – can they teach you something?
  • Engage with their ideas and answers – how can you use their knowledge and experiences to inform their learning?

Once you know how they communicate online, you can use find ideas, information and resources on this page to support your planning.

Platforms

Esports Parents and Carers Guide with NSPCC and British Esports Association

The British Esports Association (@British_Esports) has developed a new Parent & Carers Guide in collaboration with the NSPCC, which aims to educate parents and carers about esports and online safety.

This guide has been created to provide information to help parents understand more about the esports industry.

The contents of the guide include:

  • Information about the British Esports Student Champs
  • Benefits of esports
  • Esports in education
  • Academic pathways
  • Inclusivity and diversity in esports
  • How you can get involved with your child
  • Parents testimonials
  • Online safety

 

Tom Dore, Head of Education at British Esports Association, said:

“At British Esports we’re helping to establish industry standards for safeguarding and keeping young people safe online. Developing the Parent & Carers guide in collaboration with NSPCC has allowed us to celebrate many of the positives around esports, and also highlight important issues around safeguarding and online safety.

It is crucial as an industry that we’re doing everything we can to keep young people safe while participating in esports. We should look to traditional sport, and other established industries, to learn from their ongoing work. British Esports strongly encourages all stakeholders in the esports industry to scrutinise their own practise around their work with young people and prioritise safeguarding and online safety throughout their organisations.’

 

Find out more about the guide

 

View the guide

Running an Esports Club – British Esports Association

Esports (or electronic sports) is a term used to describe competitive video gaming. With 81% of children playing video games online nowadays, games are arguably a larger part of their lives than ever before.

The British Esports Association (BEA) is a not-for-profit national body established in 2016 to promote esports in the UK, increase its level of awareness, improve standards and inspire future talent. As a national body, their aims are to support esports and provide expertise and advice.

They help to educate parents, teachers, media, policy makers and government around what esports is and what its benefits are. BEA aim to:

 

  • Promote esports in the UK and increase its level of awareness
  • Improve the standard of UK esports
  • Inspire future talent

There has been lots of work with colleges in Scotland so far but the BEA are keen to support more schools setup, deliver and develop esports clubs for children and young people. Running an esports club is about more than playing games, there is the setup of equipment, recruitment of friends and peers, and all the digital literacy required to produce videos of their games. In fact, capturing gameplay can become a whole production with sounds, graphics and video editing going on to showcase their gaming skills.

 

Find out more about esports and the British Esports Association with these links:
British Esports Student Champs
Student Champs Resources
Esports in Education Conference
Glasgow Clyde Case Study
British Esports Champs 2021 Aftermovie
Forth Valley College Division 2 Rocket League Interview
Scottish College Cup
Diversity and Inclusion of Esports

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What is Microsoft Teams?

Microsoft Teams is a Digital Hub for Collaboration.

  • Teams can be used for classroom content, to host a Professional Learning Community or simply to pull together information for members of a group.
  • Find out how you can make the most out of Microsoft Teams within Glow by watching the videos below.

Overview of Microsoft Teams within Glow

Accessing from your Glow Launchpad

Joining a Teams Meeting and Trouble Shooting Issues

Organising Breakout Rooms and Facilitators Before Meetings

Joining and creating a Team

Channels

Navigation Panel

Conversation Space and Meetings

Using Tabs

Files

Searching within Teams

Creating Assignments

Assignment Insights

Returned Assignments

Student View of Teams Assignments

Team settings in Glow

Troubleshooting a Teams Meeting

Upcoming O365 webinars

What is Microsoft Stream?

Microsoft Stream in Glow is a video sharing platform for learning and teaching.

  • Create your own content, share, collaborate and distribute work to your learners or colleagues.
  • Stream can be added to your Team or an existing O365 group.
  • Find out how you can make the most out of Microsoft Stream within Glow by watching the videos below.

What is Microsoft Stream?

An Introduction

What is Microsoft Stream?

Linking with your Microsoft Team

What is Microsoft Stream?
Home Page Features

What is Stream?
Content, Groups and Channels

What is Microsoft Stream?
Creating Videos within Stream

What is Stream?
Uploading Content

What is Microsoft Stream?
Linking with your Microsoft Team

What is Microsoft Stream?
Additional Addice and Support

welcome to one note header

What is Microsoft OneNote?

Microsoft OneNote is a Digital Folder for all your notes and resources.

  • Use OneNote for your own work content, collaborate as a team or distribute work to your learners.
  • Find out how you can make the most out of Microsoft OneNote within Glow by watching the videos below.

Getting started with OneNote – An Introduction to OneNote in Glow

Overview of Microsoft Class OneNote
within Teams

Home Tab

View Tab

Insert Tab

Draw Tab

Pages

Sections

Sharing Options

Maths Tools

OneNote Desktop Version

Explore Microsoft OneNote

Click on the hotspots to find out more about each of the areas within the application

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What is Microsoft Sway?

Sway can be used to create multimedia, interactive presentations

  • Sway allows you to create Digital Stories that flow beautifully, displaying interactive multimedia content.
  • The built in click and drag feature makes it easy to upload content from various sources.
  • Sway is intuitive and easy to navigate with simple menus.
  • You can unleash your creativity by designing your own look and feel.

 

What is Sway?

Creating a New Sway

Sharing Your Sway

Creating a Sway from a Document

Creating a Sway from a Template

Creating a Sway from a Topic

Microsoft Immersive Reader

Microsoft Immersive Reader

Microsoft Immersive Reader is a free tool, built into Word, OneNote, Outlook, Office Lens, Microsoft Teams, Forms and the Edge browser, that implement techniques to improve reading and writing skills.

Immersive Reader can:

  • Customise text size, spacing and background colour

  • Isolate content to improve readability

  • Display pictures for common words

  • Highlight nouns, verbs, adjectives and adverbs

  • Real text aloud

  • Translate content in real time

  • Split words into syllables

Explore Microsoft Immersive Reader

Click on the hotspots to find out more about each of the areas within the application

Microsoft Immersive Reader Bitesize Videos

Microsoft Immersive Reader – Text Preferences

Microsoft Immersive Reader – Grammar Preferences

Microsoft Immersive Reader – Reading Preferences

Microsoft Educator Centre Courses

Microsoft Educator Centre Course

Dyslexia Awareness Part 1, in partnership with Made By Dyslexia 

Duration: 1 hour 

Description 

This course will provide essential insights into dyslexia, which we believe all educators and parents should have. Microsoft and Made By Dyslexia have a shared mission to empower every person with dyslexia to reach their potential, and we have partnered to create tools to help make this happen. 

Microsoft Educator Centre Course

Accessibility tools: Meeting the needs of diverse learners 

Duration: 1 hour 

Description 

Microsoft’s mission is to empower all people and all organizations to achieve more. The classroom is no different. Microsoft Windows and Windows-based applications like Office, together with other assistive technologies, offer features that make computers easier to use for everyone – giving teachers the opportunity to provide personalized learning, and students an improved experience and equal opportunity in the classroom.  

Microsoft Educator Centre Course

Dyslexia Awareness Part 2, in partnership with Made By Dyslexia 

Duration: 1 hour 

Description 

This course will provide an overview of ways teachers can elevate their practice to scaffold support for students in any content area. Microsoft and Made By Dyslexia have a shared mission to empower every person with dyslexia to reach their potential. 

Microsoft Educator Centre Course

Empower every student with an inclusive classroom 

Duration: 1 hour 

Description 

This course is designed for educators of all subject areas who want to empower students to utilize tools to unlock their full potential by addressing a diversity of needs. 

Practice creating an accessible and personalized experience in Windows 10 and Office 365 

Learn the tools and apps available to create accessible content 

Understand the importance of personalizing the learning device 

 

Upcoming O365 webinars

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What is Microsoft Forms?

What is Microsoft Forms?

Microsoft Forms is a tool for creating surveys and quizzes

  • Microsoft Forms allows users the ability to create surveys and self marking quizzes.
  • Forms can be shared with Glow users and externally with parents and the community.
  • Forms automatically collates data which is displayed in interactive graphs.
  • All this data can then be exported into Excel for further analysis.

Managing Your Forms

Populating Your Form- Question Types and Sections

Questions – Creating Quizzes in Forms

Creating New Forms, Inserting Headers and Media

Sharing, Settings and Accessibility Features

Upcoming O365 workshops

Celebrating and Sharing Learning Digitally

Making home learning content accessible: Padlet/Thinglink/Sway 

In the following three session recordings, we explore how ELC practitioners can use a range of digital tools to help make home learning content more accessible, in an engaging early level friendly way. 

*Please check with your local authority before using any digital tools/apps that are not part of the Glow core apps to ensure they are GDPR approved or if there is an alternative tool/app. 

Digital tools explored include: 

Sway (via Microsoft Office 365 within Glow)– how we can use Sway as a digital storytelling tool, to create accessible and interactive learning stories full of rich media including photo, video, voice recordings, and embedded web content.

Thinglink- how we can augment images with additional information and links, via interactive tabs, allowing you to bring your ELC setting to life digitally.  

 

Padlet -how we can create an instant, real-time collaborative environment, where families with the link can communicate, mark make, share media, and interact together.  

QR codes can also be a quick and effective way to share digital content with families by turning your video link into a small barcode that can be scanned by most smartphones.