Category: Webinar catchup

08 December 1100-1200, Code Along for Christmas – Catch a Reindeer

Join Education Scotland, DigiLearnScot and Code Club Scotland for this Scotland wide festive code along to make a game to catch a reindeer!

This live Code Along is for beginners P4 upwards and is based on a similar Code Club project. When you sign up you will be given a link to join the Team where the live session will take place and support will also be provided within this Team.

During the live lesson your class will be guided through each of the steps required to code a game to catch a reindeer. It is recommended that learners are familiar with Scratch before the live code along.

To join, learners will need a laptop/tablet or computer with access to Scratch online or installed on the computer.

Sign up here

11 November 4-5pm Climate Action and Wellbeing course – Apps for Good

Join Apps for Good as they introduce their new Climate Action & Wellbeing Course. They’ll give an overview of the course and encourage teachers to register an interest in piloting the materials to their students in January 2022. The new course will be suitable for S1 upward.

In the 12-session course designed for curriculum or extra-curricular delivery, students work as a team to create a technology product that addresses a climate issue impacting their local community. Students not only learn about climate science, but also about systems thinking and how climate change connects to issues of fairness, equity and justice – and they are supported to use this learning when developing their own products.

Sign up here

09 November 1100 – 1200, Confident Coders: Save the Oceans

Join DigiLearnScot & Code Club for this massive Scotland wide ‘Code-Along’ session.

Plastic pollution in the ocean is having a significant impact on the natural ocean habit.  To support young learners to share the impact of plastic pollution, we will create a game to save the shark.

To join, learners will need a laptop or computer with access to Scratch online.  The session will be based on the Save the Shark project and is suitable for P4 upwards.  Join us for the live coding session on Tuesday 9th November, 11-11:45/12:00   Sign up here – Digital learning from Comhairle Nan Eilean Siar | e-Sgoil

04 November 1100 – 1200, Beginners Coding Project: Save the Bees and Butterflies

Join DigiLearnScot & Code Club for this massive Scotland wide ‘Code-Along’ session.

1/3 of the food people eat depends on pollinators such as bees and butterflies. To celebrate the impact they make on the environment and the world we live in, we will create our own landscape filled with pollinators.  Not only will this help us think about their impact on our world but it is also very mindful to sit and watch them at work too.

To join, learners will need a laptop or computer with access to Scratch online.  The session will be based on the Butterfly Garden project and is suitable for P4 upwards. Join us for the live coding session, 4th November, 11 – 11:45/12:00 Sign up here – Digital learning from Comhairle Nan Eilean Siar | e-Sgoil

12 October 1545 – 1715, Barefoot Programming Workshop – Introduction to Scratch

An interactive workshop introducing you to the Scratch programming environment and taking you through the concepts of sequence, repetition and selection through a series of camel related challenges.

Register here

 

You will need to:

be registered with Barefoot and logged into https://www.barefootcomputing.org/

have access to scratch on their device https://scratch.mit.edu/

have access to watch videos on Vimeo https://vimeo.com/

22 September 1545 – 1715, Barefoot Programming Workshop – Introduction to Scratch

An interactive workshop introducing you to the Scratch programming environment and taking you through the concepts of sequence, repetition and selection through a series of camel related challenges.

Register here

You will need to:

be registered with Barefoot and logged into https://www.barefootcomputing.org/

have access to scratch on their device https://scratch.mit.edu/

have access to watch videos on Vimeo https://vimeo.com/

14 September 16:00 – 17:00, Teaching the Maths of Computing – a practical workshop

This webinar will focus on teaching how computers work and the numeracy and mathematical principles that underpin this. This will be a 60 minute workshop with interactive opportunities for teachers to join in and try out some of the activities suggested for learners.
The session will identify Numeracy & Mathematics Es and Os that can be used to plan and deliver the learning over a series of lessons. Attendees should be more confident about the mathematical concepts that underpin computers and computing, and be aware of ‘off-the-shelf’ resources that can be used with learners.

You can have a look at some of these ideas in this series of blog posts:
USING NUMERACY AND MATHEMATICS TO TEACH COMPUTING SCIENCE 

A Glow login is required.

Sign up here

03 November , 16:00 – 17:00 THIS IS PRIMARY COMPUTING SCIENCE – 3 PART COURSE

Education Scotland have partnered with BCS, The Chartered Institute for IT to deliver this 3 part certified course to develop your knowledge of teaching computing science across the primary curriculum using Barefoot resources. This course is suitable for those already teaching or planning to teach computing science and will help fill potential gaps in knowledge.

Book your place here

15/09/21/ 4pm Computational Thinking – Critical thinking and problem solving across the curriculum

Computational Thinking, critical thinking and problem-solving top the World Economic list of skills that employers believe will grow in prominence in the next five years. This first session will explore why it’s important for your students to learn computing science and you’ll learn about key computational thinking skills as you give some of Barefoot’s “unplugged” activities a try – proving you don’t need expensive kit to teach computing. You’ll take away a range of lesson ideas you can try immediately with your learners.

3/11/21 4pm Code along with Scratch

Take your computing science knowledge to the next level with this interactive code along session. Get to grips with Scratch programming and the concepts of sequence, repetition and selection through a series of Scratch programming challenges. This workshop will build on the previous session as we explore how computational thinking skills are applied when programming.

1/12/21 4pm Pedagogy and Computing Science

Learn more about key pedagogical approaches to programming, including PRIMM (Predict, Run, Investigate, Modify and Make), Use-Modify-Create, Semantic Waves and Parson’s Problems. We’ll explore each approach through hands-on activities and examples, illustrating how these research-backed teaching and learning methods can be applied in your curriculum.

30 SEPTEMBER, 16:00 – 17:00 COUNTDOWN TO COP26 – PROTECT OUR PLANET

In the run up to COP26, Code Club is supporting young learners to code the change they want to see in the world around them.  In this session, Code Club will share the

* Environment project collection, full of ideas for great environment related projects to share with learners of all levels

* Protect Our Planet learning pathway of 6 projects for more confident coders

* live codealong events running during COP26 that learners can take part in

* and answer any questions you have

Book your place here

08 SEPTEMBER, 16:00 – 17:00 APPS FOR GOOD: EXPLORE THE PROCESS OF CREATING APPS

Learn how to explore the app development process, enabling your students (2nd level upwards) to go from idea to technical prototype, solving real world problems that they care about.

Apps for Good is a small independent charity giving young people the skills they need to thrive. For 10 years they’ve worked with teachers to unlock the potential of over 200,000 students around the UK and beyond. Their programmes support young people with the skills and confidence they need to thrive and empower them to be the purposeful innovators of the future. https://www.appsforgood.org/ 

Sign up here