Today’s input was about programmable toys, specifically Bee-Bot, and how they can be used to enhance teaching and learning in the classroom. I had only had the chance to use Bee-Bot on one other occasion, but I was excited to use it again as I think that it is an excellent tool. Bee-Bot is very easy to use- directed by the arrow buttons on the top- and can be used on any kind of mat made for it. Therefore it has the potential to be used in any lesson.
Our task for today – in groups- was to create our own mat to aid in teaching a numeracy lesson with reference to the Curriculum for Excellence experiences and outcomes. We had quite a few ideas initially- money, times tables, shape, time- but we eventually chose to go with time and paired this with daily routine.
These are the Experiences and Outcomes we chose to base our project on:
I can tell the time using 12 hour clocks, realising there is a link with 24 hour notation, explain how it impacts on my daily routine and ensure that I am organised and ready for events throughout my day.
MNU 1-10a
I am developing problem-solving strategies, navigation and co-ordination skills, as I play and learn with electronic games, remote control or programmable toys.
TCH 0-09a / TCH 1-09a
(Education Scotland, 2004)
We then created a mat with a range of analog clocks drawn in each box with a digital time written underneath. This would allow the children to see the link between the 24 hour clock and how it looked with the 12 hour clock and how it looked. The activity was aimed towards children at level 1 who would have some previous knowledge of time and routine. We tried to include routine times that would not be too difficult for the children to understand e.g. when school starts/ends, lunch/play time etc. We also had what time they brushed their teeth and when they went to bed- for this we had the hands of the clock left separately so that the children could put this time in themselves, as these times may vary from child to child.
The use of programmable toys in education dates back to the 1960’s when Seymour Papert created Logo. It was a fairly simple programming tool, aimed at helping children become familiar with how computer programming worked (Transom).
Some of the benefits of using the programmable toys in the classroom are: they help with the development of key skills such as logical sequencing, measuring and expressing concepts in words. Children usually enjoy using them as they have bright and obvious buttons. Also they help make children interact in groups and bring about discussion (NCTE, 2012).
Janka (2008) states that “there is a widespread belief among educators and parents that children will require technological competencies to succeed in the workplace.” I would agree with this as almost all jobs in today’s society involve the use of some kind of technology. It is also important that children have a good level of digital literacy and actually understand how these types of programmes work so that they properly understand the applications they are using.
Overall, the session today was very informative. I feel that it has given me many practical applications for within the classroom, as well as informing me on why these types of programmable toys can be so important. I think that when I go on to teach my own class this will come in very handy and I will enjoy using it to teach.
References
Education Scotland (2004) – Curriculum for Excellence; Experiences and Outcomes [Online] https://education.gov.scot/scottish-education-system/policy-for-scottish-education/policy-drivers/cfe-(building-from-the-statement-appendix-incl-btc1-5)/Experiences%20and%20outcomes [Accessed: 16th January 2018]
Janka, P. (2008) Using a Programmable Toy at Preschool Age: Why and How? [Online] Available: http://www.terecop.eu/downloads/simbar2008/pekarova.pdf [Accessed: 16th January 2018]
Transom – Logo [Online] Available: http://www.transum.org/software/Logo/ [Accessed: 16th January 2018]
NCTE (National centre for Technology in Education) (2012) NCTE Floor Robots – Focus on Literacy & Numeracy. [Online] Available: http://www.ncte.ie/media/NCTE_Floor_robots_focus_on_literacy_numeracy_primary_12-06.pdf [Accessed 16th January 2018].