Catching on to Scratch

Today we learned about Scratch Jr. and it was an interesting step forward in learning about programming. I had been exposed to Scratch in computing when I was at secondary school and using it as a learner was engaging, fun, and I’ve got to say, slightly addictive! I was reminded of this when we began using it today. To me, the idea that I can create anything is really exciting and this programme provides all of the tools to make a game just as fun as the apps and games we play so often. Scratch Jr. is the version for beginners, meaning that it is easier to use but is slightly more restrictive with less options.

Nonetheless, for learners who are in primary school, this programme is perfect! It could be used throughout the school with all levels of learners. I have become interested to read more about Scratch and to gain inscratchcat-svgspiration by looking at how other people use it for cross curricular lessons. When exploring the app I noticed that it had the option to have grid lines over the top of my chosen background. This would be perfect for maths lessons if the class was learning about coordinates, as it would provide a fun way to test pupils by asking them to move their character to certain coordinates on the grid.

The versatility of this programme means that it could be used for various types of lessons accross the curriculum and the only limit is your imagination; meaning that for most young children, this programme could be considered as limitless!

As we have now recognised that there are various different types of learners, I would fully agree with Sophie Curtis in her writing in the Telegraph titled “Teaching our children to code – a quiet revolution”, when she discusses the number of different skills that digital technology of this form can develop. She discusses the uses of coding throughout the stages of learning and goes on to discuss the fact that one of the main reasons coding is so important is because it allows children who feel they are at the bottom of the class, to express themselves in a different way. Giving credit to pupils for creating things and making sure that it is viewed as related to mathematic and literacy skills, making it go equal importance, will hopefully help more pupils to feel a sense of accomplishment and engagement with maths and literacy and eliminate the fear our old fashioned methods have installed.

 

ScratchJr

Early Numbers and Counting – Early level Mathematics Activity image

  1. Select a background 
  • Select the icon at the centre of the top of the page with the blue sky and green grass.
  • A menu of backgrounds will appear. Select the background named ‘River’ by double clicking on it.

2. Select characters

  • Click on the blue circle with the white plus sign on the left-hand-side of the page and a selection of characters will appear.
  • For this activity, scroll through the characters and select five apples, seven peaches, three rowing boats, and ten flowers. To select the characters double click on them. For every new character you make, you must go back and select the blue circle with the white plus sign, repeating the process until you have all of your characters.
  • Drag the apples to one tree, the peaches to another, the boats to the river and the flowers to the grass. To make your characters smaller, select them one by one then select the purple icon from the icon bar and drag the ‘SHRINK’ key down to the white space.

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3. Command your characters

After a pupil tells the class how many of an item there is, count them as a class. As you count them, the fruit should fall off of the trees, the boats should move down the river and the flowers should jump up.

  • To do this, select a character you would like to move and select the blue icon on the icon bar.
  • For the fruit, select the arrow pointing down the way, for the boats select the arrow pointing to the right, and for the flowers, select the arrow which appears to be going up and over.
  • As you select each character one at a time, you have to drag the arrow down to the white space below the icon bar. Each icon will have a number below it, this tells you how many steps the character is going to take in your chosen direction. You can change this number using the number pad to suit how far you want the characters to move.
  • Repeat this with each character.15337265309_dac5cd173b

4.  Count your characters

  • When you are all set up and are counting the items with the class, click on each character as you want to move them on the bar at the side and click on the command on the white space to make it move.

Watch this video of the process in action!

Why use this in the classroom?

Firstly, by moving the characters one at a time as the class counts them, it makes sure that they will be focussed on the moving character. It also means that the teacher can control the pace of the counting, reducing the chances of some pupils dominating the counting while others are left behind.

Secondly, young children love anything interactive and this type of lesson is very interactive. It provides possibilities for the teacher to control the characters or for pupils to be rewarded for good behaviour by being allowed to control the characters as the class counts. This makes it a much more memorable experience and will hopefully help the learners to practise counting effectively.

Finally, with you as the creator, the possibilities of uses for this programme are endless! Similar ideas can be adapted to suit topics which the learners in your class will be able to relate to and the complexity of each lesson is completely in your hands.

 

Yammering on…

yammer-logo-ps3So, last week in Digital Technologies we looked at various social media based sites for professionals and learners to communicate through. My time in school allowed me to come into contact with Glow at the very beginning of its rise in power within the primary school classroom. My primary seven teacher was very involved with Glow so I was lucky enough to use most of its features from time to time. As a class we did live video chats with authors of books we had been reading and with judges of competitions we had entered. I always thought of this as an extremely exciting way to connect and learn with others.

Sites such as Yammer and Glow not only allow for pupils and teachers to connect with other people, but with each other. These sites provide the materials for online homework diaries which can have dates of due homework, projects and details of school trips, which could hopefully mean that less paper copies of letters have to be printed and sent out (twice) as pupils and parents will always be provided with information and access to it through these sites. As well as convenience, experience of these sites allows pupils to begin learning about how to carefully and beneficially use the internet way before they create their own social media accounts. Furthermore, for second level pupils, I would be able to put a range of facts about a topic for them to read or a link to a video for them to watch on the account as homework. This would mean that when they came into class the next time we were looking at that particular topic, the pupils would hopefully have some background knowledge on it and we would be able to save time in the classroom, leaving more time to focus on activities, questions and understanding, rather than building up basic knowledge of the task.

I think that the whole idea of using resources such as this in the classroom is exciting and would carry a vast number of benefits! I can’t wait to try them out in the classroom!

Bee Bot

This week in Digital Technologies we looked at digital programming and how this can be used to teach cross curricular lessons. We began with a very simple programme which allowed us to get used to the controls and to create digitally. We then moved on to using a Bee Bot app on the ipads and this allowed us to get used to moving Bee Bot around the screen using controls on the ipad. After getting used to the controls and to programming the virtual toy, we used the real robot and began our group task.

As groups we created lesson plans by creating a board for a game-based activity for a specific level of learners to programme their Bee Bot around the board.

We chose two Es&Os for our lesson, ensuring that it was cross curricular. img_9316We decided on a first level lesson based on a book about a picnic which we would read to our classes and then use the foods from the book on the board. We would use this as a follow up lesson to data collection in which the pupils in the class would use the data collected about the favourite foods of the class. The aim of the game would be for the pupils to navigate the Bee Bot around the board, picking up all of the healthy foods and finally taking them all to the picnic basket. As the pupils picked up the healthy foods I would ask them why these foods contribute to a healthy diet and why the foods which they had not picked up do not.

 

 

This could be used as an introductory lesson to health and wellbeing as it is engaging for the pupils and would allow myself as the teacher to get to know what they already know about healthy foods. It could also be used throughout the topic or towards the end of it to act as a fun way of testing what the pupils have learned about the members and qualities of different food groups. Finally, this board would be a perfect resource for rotational activities within the classroom as it would be better suited to small groups of children at a time. However, if I was to play the game with the whole class first of all and to use being allowed to move the Bee Bot for the demonstration as a reward for healthy eating, each time we landed on a food I would teach the class a fact about why that food is healthy or unhealthy.

This game-based learning would be fun for pupils and would allow them to build up skills as creators of technology. As the creators of the future, it is by embedding technology within learning in ways such as this which provides young people with knowledge and experience of it as well as providing them with a thirst for learning in a fun and engaging way. As John Naughton said in The Guardian, The Observer in March 2012, by failing to allow the young people of today to truly understand the way these technologies work, we are dooming them to lives as ‘passive consumers’ of technology, taken over and controlled by huge corporations. We therefore must move away from teaching pupils to be users of computers rather than practitioners of computer science and must focus on integrating technology into learning across the curriculum.

Wordsmiths Story Trails

https://www.facebook.com/Wordsmiths-Story-Trails-653444384814656/?hc_ref=PAGES_TIMELINE

I came across this on Facebook one day as I was scrolling through my newsfeed and it instantly caught my eye! These characters with their own stories and possibly mischievous actions could become an activity which the whole school could get involved in. I love the idea of pupils designing the characters and the characters possibly getting made into dolls which could then appear as visitors around the school or could make themselves houses in tree trunks to be found by pupils as a form of outdoor learning. These characters could lead to a very exciting way to write stories, possibly as children write letters as the characters respond, or as an imaginative story about who the pupils think lives in the tree trunk before exposing the characters themselves.

These characters would not be limited to literacy and art lessons but could be used for drama as the pupils could be transported to the moon with the astronaut doll or become a sporting legend with the tennis doll! They could also be used in role play for mathematics activities and a doll which represents a certain period in history or a certain country could be used to teach the children about history or geography. The possibilities are endless and seeing this has really inspired me to be as creative as possible when thinking about lesson plans when I am next on placement and when I am teaching!3625d542ce6b3060c1b5dfb632b0fe8a

Español- Semana Doce

spanish-flagThis week in Spanish my lecturer provided me with numerous resources for teaching, when I am on placement and for when I have my own class. She suggested that we all begin to create files with different topics and online resources for that topic. I made folders for first level Spanish such as colours and days of the week which include worksheets which can be printed and links to online games and videos. This advice made me realise that four years is not as long as I first thought and being prepared with resources early on gives me more time and choice to be selective with and to make sure that I am using the best resources possible and getting the most out of them.

We also recapped on our previous learning from before Christmas, this allowed me to consolidate my learning and to work on the areas that I was previously unsure of. From taking higher Spanish at school I was able to learn a lot about the basics of the rules of the Spanish language but by working along side the two native speakers – my Spanish lecturer and student lecturer, I have been able to get used to the language and to understand and use comfortably Spanish terms which are used commonly by people in  Spain. I am hoping to go on a weeks placement to Spain in May through Erasmus, so my continuing goal for this module is to become as comfortable and competent in the language as possible before then.

Activinspire

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Learning about how to navigate Activinspire was a new experience for me and forced me to delve outside my comfort zone within technology. Working alongside my peers to create a game-based lesson for pupils allowed me to see the wide range off possibilities for lesson plans that Activinspire offers and allowed me to practise creating a lesson based on a first-level learning outcome and to consider what the pupils would already know and what they would be focussed on learning. By watching videos and viewing the games made by the other students in my class, I could see that this programme can be used for all types of lessons and all subjects, providing opportunities for pupils to take part in their own learning and to remain engaged through participation. As discussed in the Scottish Government Literature Review on the Impact of Digital Technology on Learning and Teaching, research shows that effective use of an interactive whiteboard in primary schools – incorporating it into all aspects of teaching and learning – has a positive impact on attainment throughout time spent in school.

I found myself to enjoy working with this programme and the practise that I got allowed me to become aware of a lot of its functions. However, I will need more practise with this as I want to be able to navigate it quickly and as effectively as possible, using all of its features. I struggled to remember where to find certain symbols to create a new page and to duplicate a page. Although with more practice and by watching tutorial videos I will become used to this and will become more and more effective in my use of the programme, hopefully before my next placement as this is definitely a programme I would like to use when teaching.

As well as learning about Activinspire, I became more confident in my ability to use Glow effectively. I navigated through different programmes within Glow such as TigTag, Twig and Glow TV. These are fantastic resources for teaching lessons of all subjects and can be used to link different subjects together through cross-curricular learning. TigTag and Twig were mostly science based but as all sciences relate to different subjects, these resources provide an interesting and active lesson for pupils and would allow me to begin or break up a lesson in an engaging way. While Glow TV provides numerous opportunities for pupils to get in touch with others from all over the country and to learn from them from a live video. There is also the option to re-watch all of the videos. I felt that these programmes were relatively easy to use but with more practise I would be able to build up a range of specific lessons from these that I find particularly relevant, especially when I am on placement.

Hello world!

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Hi everyone, I’m Rebecca and I’m a BA Education student in my first year at UWS. So far I really love the course, I am finding it equally challenging and interesting and over my first two trimesters I have been working on building up a strong understanding of skills and knowledge which I will soon be passing on to my pupils. With such a strong focus on helping pupils to truly understand rather than to learn by rote, I have found it very interesting myself to get to understand new things as well as things which I previously thought I knew.

I have always been a very driven person and that is something which I would love to be able to pass on to my pupils. I want to build up environments within my future classrooms which encourage all pupils to do their very best and to always strive to reach their goals. Through constant reflection of my learning throughout this trimester, my aim is to critically look back on my learning and experiences to ensure that I grasp all of the possible benefits and to recognise those areas which require further development. Hopefully this will help me organise my short-term goals and to keep a record of when and how these have been achieved.

I will use this as a space to gather my thoughts and to think deeply about how I can apply my different experiences to help me to become the best teacher I can be.