Nintendogs game for the Nintendo DS, has been used to create a rich, dynamic and inclusive educational context for learners as part of a game-based learning initiative run by Learning and Teaching Scotland and Aberdeenshire Council.
The initiative looks at how the challenging, demanding and appealing world of Nintendogs can help support effective teaching and learning in Curriculum for Excellence.
The initiative provided content for learning in a P2 class. The teachers involved in the initial project and subsequent teachers that have used Nintendogs, made the game the central focus for projects that created connections across learning.
Caring for and nurturing your virtual pet was central to this game. Teachers created purposeful and relevant activities that involved learning in Art & Design. The videos showcase in more detail accounts of what the teachers and the children did and how the game impacted on their learning.
To read this case study click here.
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