Festive Activities For Early and First Level

Find out more about our festive activities for early and first level learners.

This free downloadable Keynote contains seven festive activities for early and first level learners. Explore creativity, coding and games which all help to build familiarity with iPad as well as build digital skills and confidence. 

You can preview a PDF version of the Keynote below, for best results and access to all activities (including voice instructions to support pre-readers) within the one document please download the Keynote file from our Box folder here. 

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How does it work?

Download the Keynote to your iPad (help with how to download to iPad can be found here). You can also download the file to each Shared iPad or use Airdrop to share a copy of the Keynote with Shared devices. 

Learners can work though the activities in any order they wish. Practitioners can decide whether activities are done independently or are supported by an adult depending on which approach best suits your setting and your children.

Remember to tag @DigiLearnFalk on Twitter/X and let us know how you get on!

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What activities are included?

See below for more information on each activity included in the Keynote.

My Musical Drawing

What do drawings sound like? With this activity learners can explore music and drawing using the Kandinsky experiment from Google Chrome Music Lab. On iPad learners draw a festive drawing with their finger and hit play to hear the drawing. You can also encourage learners to explore what happens when they hit the colour button. This super fun multi-sensory activity is not just for the festive season, it can be used all year round!

My Festive Jumper

This activity gives a blank outline of a jumper and encourages children to exercise their creativity using the built in drawing tools in Keynote. Children might also want to explore other features of Keynote to help decorate their jumper. Shapes, photos and text might come in handy, these can all be found under the ‘Media’ tab. Children could also add a voice recording describing their jumper or explaining their choices using ‘Record Voice’ in the media tab.

Memory Match Game

A classic for a reason! This digital memory game allows children to practice their concentration, attention to detail and, of course, memory recall. On the Memory Match game children tap the green doors to reveal images. Tapping on two doors with the same image will score a point and keep the doors open.

Our Class Holiday Card

This activity can be done by one child, as a group or as a whole class/ELCC activity. The Keynote contains three premade ‘holiday cards’ which have placeholder images (little pictures with + icons at the bottom). These placeholder images make it easy for children to replace them with their own images. Children can simply tap on the + and either ‘Take Photo’ or ‘Choose Photo’ (from their camera roll) and when they choose their photo it automatically snaps to the right size and position in the card. Because they can ‘Take’ or ‘Choose’ a photo you can either gather all the photos first or take them as you go!

Seasonify Something

A familiar task to many, this simple but effective Markup task has roots in basic augmented reality. Children take a photo of an every day object around the setting and use Markup in Photos to add detail over the top using drawing tools. This also allows for some fantastic storytelling when learners are asked questions about their newly created character.

Elf Maker

Elf Maker allows children to make their own elves. Practice developing basic menu navigation as well as having fun making choices while designing your elf. There is a photo button but this will download the finished image of the elf as a ‘file’, to get it straight to your camera roll it’s easier to take a screen shot.

Code Boogie

Introduce your learners to coding by having a dance party! Code Boogie uses basic block coding to give directions to your elves to tell them what dance moves to complete when you run your code. There are two gameplay options: ‘Dance Class’ asks learners to copy the moves of another elf while ‘Dance Freestyle’ lets children make up their own dances using block code. Each block gives a particular dance move, learners tap and drag the move they want into the sequence where it will snap together with the other blocks.

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