This section aims to support educators understand and engage with games. Games are culturally important media and can be considered texts in their own right. Below are different categories containing support, resources and ideas for using games in education.

This is a short summary of some of the work by Mary Flanagan on the value and role of games in society -Recommended reading: Critical Play; Radical Game Design by Mary Flanagan

playing games

Play is invaluable to children and young people’s development. Find out more about the value of playing games in your setting, including links to freely-available games, age rating guidance for commercially available games and games made by children and young people.

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making games

Games are perhaps the most accessible and engaging media in our children and young people’s lives. Being able to use games to communicate their ideas and feelings is important for them and a natural next step from playing games.

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learning about games

Just like books, film and music, games have genres and conventions. Some of these overlap other media and some are unique to games. This section supports educators to teach about games, including using them as texts.

 

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learning with games

Otherwise known as games-based learning. Find out how games can be used effectively in learning about other subjects and curricular areas. 

 

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esports

Esports involves playing games competitively with other gamers. This might be in independently, in school or in a community setting.

 

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careers in games

digital schoolhouse

 

 

This playlist is from the Digital Schoolhouse YouTube channel – visit them and learn even more with this link