Learning intention:
We are learning to experiment and develop our understanding of the tinkering and programming skills when using an Ipad.
Success criteria:
I can use ScratchJr to design a simple sequence of instructions.
I can develop an understanding of appropriate behaviour and digital language.
I can experiment with and identify icons and symbols of ScratchJr.
Last week, P1W worked in small groups to develop their awareness of the tinkering and programming skills while using ScratchJr “Under the Sea” on the Ipads. The children worked as a group to experiment and play about with the different symbols to control the movement of each of the four sea creatures. Each group reported and fed back to the class about what they had discovered about the different symbols and buttons. Then using what they had learned they created a simple sequence of instructions for their chosen character and shared it with the class.
Some of the children were able to work out not only how to move the character but how to make them grow or shrink, disappear and re-appear and change the speed of their movement all by using their tinkering skills! Well done P1W!
So pleased to see your work with ‘Scratch’ I am thinking about using this with P6/7 maybe you could help me.