Computer Games: Media Assets (SCQF level 4)CODE – HX9W 44 |
Computer Games: Media Assets (SCQF level 5)CODE – HX9W 45 |
The purpose of this unit is to provide learners with an understanding of the different types of media assets required for developing a computer game. Learners will develop basic knowledge and skills that will allow them to identify legitimate methods for acquiring media assets and learn how to plan and produce media assets for use in a game development environment.
This is a non-specialist unit, intended for a wider range of learners. It is particularly suitable for learners who wish to develop skills in the production of media assets for computer games. |
The purpose of this unit is to provide learners with a deeper understanding of the different types of media assets required for developing a computer game. Learners will develop knowledge and skills that will allow them to identify a range of legitimate methods for acquiring media assets and learn how to plan and produce media assets for use in a game development environment. This is a non-specialist unit, intended for a wider range of learners. It is particularly suitable |
Outcome 1Identify sources of media assets. Performance criteria(a) Identify types of media asset |
Outcome 1Describe sources of media assets. Performance criteria1 Identify types of media asset |
Outcome 2Plan the production of assets for a computer game. Performance criteria(a) Identify different types of simple media assets to be produced for a computer game |
Outcome 2Plan the production of assets for a computer game. Performance criteria1 Identify different types of media assets to be produced for a computer game |
Outcome 3Produce media assets for a computer game. Performance criteria(a) Acquire a simple, copyright-free media asset for a computer game |
Outcome 3Produce media assets for a computer game. Performance criteria1 Acquire copyright-free media assets for a computer game |