Computer Games: Design (SCQF level 4)CODE – HX9V 44 |
Computer Games: Design (SCQF level 5)CODE – HX9V 45 |
The aim of this unit is for you to gain an understanding of underlying concepts and fundamental principles involved in computer game planning and design.
You will learn how to recognise and distinguish differences between gaming platforms and computer game types. You will be introduced to fundamental methods used in the planning and design of computer games, and you will design a computer game of your own. The unit covers the following knowledge and skills: Computer game genres and platforms On successful completion of this unit, you will be able to plan and design computer games. This Unit has the Critical Thinking component of Problem Solving embedded in it. This means that when you achieve the Unit, your Core Skills profile will also be updated to show you have achieved Critical Thinking at SCQF level 4. |
The aim of this unit is for you to gain an understanding of underlying concepts and fundamental principles involved in computer game planning and design.
You will learn how to recognise and distinguish differences between gaming platforms and computer game types. You will be introduced to fundamental methods used in the planning and design of computer games, and you will design a computer game of your own. You will also learn about writing computer game proposals and receiving feedback about your ideas. The unit covers the following knowledge and skills: Computer game genres and platforms On successful completion of this unit, you will be able to plan and design computer games. This Unit has the Critical Thinking component of Problem Solving embedded in it. This means that when you achieve the Unit, your Core Skills profile will also be updated to show you have achieved Critical Thinking at SCQF level 5. |
Outcome 1Identify elements of game design. Performance criteria(a) Identify game genres |
Outcome 1Describe elements of game design. Performance criteria(a) Describe the characteristics of different game genres |
Outcome 2Create proposals for new computer games. Performance criteria(a) Identify a title, theme and genre for proposed computer games |
Outcome 2Create proposals for new computer games. Performance criteria(a) Identify a title, theme and genre for proposed computer games |
Outcome 3Produce a design document for a computer game. Performance criteria(a) Produce a design document consistent with a design proposal |
Outcome 3Produce a detailed design document for a computer game. Performance criteria(a) Produce a design document consistent with a design proposal |