This course is designed to enable users to acquire an understanding of underlying concepts and
fundamental principals involved in digital gaming. The pupil will learn how to recognise and
distinguish differences in numerous gaming platforms, environments and genres. Pupils will be
introduced to methods used to evaluate different gaming genres through active game play.
Research, play and report on different gaming platforms from a given brief.
(a) Demonstrate an awareness of target audiences.
(b) Select an appropriate genre on which to base evaluation.
(c) Employ techniques on which to base evaluation.
(d) Create a suitable evaluation form.
(e) Evaluate a digital gaming genre through active game play.
Identify gaming platforms and related technologies.
(a) Identify different gaming platforms.
(b) Identify hardware specifications of different gaming platforms.
(c) Identify current trends in gaming platforms.
(d) Identify future trends in gaming platforms.
(e) Identify different gaming genres.
(f) Identify different gaming environments.
Technologies Benchmarks
Level 3
- Uses the most appropriate applications and software tools to capture, create and modify text, images, sound, and video to present and collaborate.
- Demonstrates an understanding of file handling for example, uploading, downloading, sharing and permission setting, for example within Glow or other platforms.
- Gathers and combines data and information from a range of sources to create a publication, presentation or information resource.
- Uses applications to analyse data and identify trends/make predictions based on source data.
- Demonstrates efficient searching techniques for example using “and”, “or”, “not”
- Discusses advantages and disadvantages of using technologies in our everyday life.
Level 4
- Demonstrates an understanding of how digital literacy will impact on their future learning and career pathways.
- Consistently use a range of devices and digital software and applications and services to share, create, collaborate effectively and publish digital content online
- Gathers, evaluates and combines data and information from a range of sources to create a publication, presentation or information resource.
- Evaluates applications to analyse data and identify trends/make predictions based on source data.
- Evaluates efficient searching techniques for example using “and”, “or”,”not”
- Updates and presents information using appropriate hardware and software
- Demonstrates an understanding of program plans expressed in accepted design representations for example pseudocode, storyboarding, structure diagram, data flow diagram, flow chart