conclusion

Hi guys!  I hate to say it but I have come to the end of my Digital Technology journey.  The module has now finished and it’s time to move on, even if we don’t want to.  This module has been the ultimate highlight of my first year at uni (perhaps it will be the highlight of my whole four year course) and i’m so glad that I chose to take it.  We’ve had so much fun and the hours spent on a Tuesday morning playing with toys was made even better by our fantastic lecturer!  As much as the module itself has finished, I certainly won’t forget what we did throughout it and I can’t wait to share and pass on my knowledge and love for digital technologies to my future classes.  Thank you so much for reading my blog over the past few months, I hope you enjoyed reading it as much as I enjoyed writing it!

All the best

Chloe x

where the wind blows 🌪

Hi guys! This week we were looking at the benefits of outdoor learning and the different technology applications we could use to enhance that learning. Unfortunately, we didn’t pick the best week to head outside as there was snow and a very cold wind, but other than that we had a really fun and interesting class. We used three different apps for our outdoor learning; QR reader, PicCollage and Photobooth.

QR Reader is an app that allows you to create treasure hunt kind of activities. You can create questions, links to websites, video links, map locations, phone numbers and a few other things too.  All of these different types of questions, links etc. are then given a unique code, the code acts as a barcode and when it is scanned through the app the question that is specific to that code appears.  Our treasure hunt task was based on Red Nose Day and we had 7 questions based on all things to do with the charitable day such as ‘on what day was the very first Red Nose Day event held?’ PicCollage is an app where you can use pictures from the internet or that you have saved to your device to create all different styles of picture collages. Our task was to create a few collages, one was to have five pictures of ‘minibeasts’, another was to have five pictures that summed up that day, the third was to have a collage that was a visual representation of the two times table using objects we found in nature and the last one was to have five pictures of different types of leaves we had found.  Photobooth is a camera app that gives you lots of different options for what style of camera you want to use.  Some options include; thermal, mirror and there’s also an option for props such as funny glasses or moustaches.  Our task for Photobooth was to use the mirror option to take pictures of different animals/insects we found as well as anything else we thought was interesting.  Then we were to use the thermal option and take pictures of any ‘minibeasts’ we found.  We didn’t find much but I thought that this kind of activity would still be quite fun and interesting for the children.

I think that outdoor learning is a great thing to do because it can increase the children’s interest in the subject, it gets them out of the stuffy classroom, even if it’s only for a few minutes, and into the outside world which they can relate to.  Outdoor learning can be used for lots of different aspects of the curriculum, it can be used for art, if you were doing a project with leaves or twigs etc. for autumn of Halloween.  Topic work can also be done outside, for example, say your topic was ‘from farm to plate’, you could go to a local farm for a school trip and learn all about what happens there on a day to day basis.  Outdoor learning doesn’t just mean going out into the school playground and walking around for half an hour talking about nature, it can be used in many areas of the curriculum within or outside of the school environment.

The Curriculum for Excellence say that “Different outdoor learning experiences offer opportunities for personal and learning skills development in areas such as communication, problem solving, information technology, working with others and thinking skills.”  They also go on to say that “learning outdoors can make significant contributions to literacy, numeracy and health and wellbeing”.  They say that “in literacy there are opportunities to use different texts, the spoken word, charts, maps, timetables and instructions.  In numeracy there are opportunities to measure angles, calculate journey times and bearings.  In health and wellbeing there are opportunities to become physically active in alternative ways and to improve emotional wellbeing and mental health.  Therefore, outdoor learning offers many opportunities for learners to deepen and contextualise their understanding within curriculum areas, and for linking learning across the curriculum in different contexts and at all levels.”  There is also a rather interesting article on outdoor learning that is linked below, if you want to have a look at it, it’s quite interesting and makes a good point.  https://www.tes.com/news/school-news/breaking-views/learning-outside-classroom-builds-character-and-helps-children

 

Until next time

Chloe x

wii can do this! 🎮

Hi guys!  This week we were looking at the idea of games based learning and how it can be used in the education of school children, we also looked very briefly at the SHANARRI Wheel.  So today we had a go of using a Nintendo Wii, hence the title, on which we played Mario Kart, one of my all-time favourite games.  We had a play about on it for about an hour so that everyone got a chance to race and get a feel for the game. After we had all had a turn playing the game we were set the task of creating a lesson plan around Mario Kart. We were to create different activities for maths, literacy, technology and any other subject we cold think of.  Here are a few of the ideas my group came up with:

  1. The children are to create their own racing character, they are to draw them, give them a name, describe them and give them a racing uniform. Then they are to design their characters car, colour it in and give it a name if they would like. This comes under literacy and art as they have to use their literacy skills to describe their character and then their art skills are being used to physically create the character on paper with pen.
  2. The children are given some maths questions for example; Yoshi comes 1st, 4th and 7th. What is his average place in the race? You could also move it up a step by creating a table of points that are awarded for the different positions e.g. 1st place = 12 points, 2nd place = 11 points, 3rd place = 10 points etc. and asking similar questions and getting the children to work out the total number of points the character collected.
  3. Another activity is that the children use their character and create a story using them and any other characters from the game. This is using their literacy skills as they have to use their imagination to create an interesting story.
  4. This activity would probably take quite a while to do but in the end I’m sure the children will love you for it. In small groups the children either pick the best character that each child has created or they create a new one in their groups and design a car and uniform for their character. When they’ve done that they then begin to build their designs, so they can build a cardboard car and paint it the colours of their design. The teacher then creates a racecourse outside in the playground.  When all the groups have finished building their cars they go outside and race around the track. This doesn’t just utilise the children’s imagination and art skills but also their physical education is being used too.

As well as looking at various different activities you could do with these kinds of games, we looked at the SHANARRI wheel. The SHANARRI wheel focuses on children’s health and well-being in the learning environment. SHANARRI stands for;

Safe

Healthy

Active

Nurtured

Achieving

Respected

Responsible

Included

The four capacities and the SHANARRI wheel go together hand in hand, they are another important thing for a teacher to know to be effective. The four capacities are:

  • Confident Individuals
  • Successful Learners
  • Effective Contributors
  • Responsible Citizens

 

I think games based learning is quite a good thing to use, it can increase motivation, grab attention, reinforce knowledge and is fun for the kids too. However, I do think that its uses are limited. For as many games that there are, a small number of them are 1. Age appropriate and 2. Usable in a learning environment.  A lot of the games don’t have the content to be able to build up any educational activities for example, Fifa, Call of Duty, Resident Evil and other games along those lines.  Not only are they not age appropriate but they have no educational properties within them.  So you do have to be careful with what games you choose and always ask for parental permission if the game is set at an age that is older than the children in your class.

The Teach Though Staff say that there are six benefits of game-based learning, these benefits are:

  1. Increases a child’s memory capacity, this is because games often revolve around the utilisation of memorisation so as to solve the puzzle or win the game.
  2. Computer and simulation fluency is benefited as it helps the children to understand how a computer works, making it second nature to them.
  3. Helps with fast strategic thinking and problem solving as most games require children to think quickly and to utilise their logic so as to know what will happen three steps later.  It also helps the children to think outside the box and to think on their feet.
  4. Develops hand-eye coordination as they have to be watching the screen and using their hands to manoeuvre a character or vehicle etc. at the same time.
  5. Beneficial for children with attention disorders as it can keep them focused on something fun while they learn.
  6. Helps improve skill building e.g map reading as a lot of games have certain aspects which help children with specific skills.  For example, lot of mystery and adventure games contain maps which the children have to navigate so as to move on to the next stage, also some games have money aspects ans this can help the children understand the value for money and the importance of being careful with what you spend it on.

Until next time

Chloe x

whizz-pop, whizz-bang 🎉

Hi guys!  This week’s class was all about eBooks and their uses in the classroom, we also read a few articles about the benefits of using digital technologies in the education of children.  I have attached the links to these articles if you feel intrigued enough to give them a wee read.

We were given the task of writing a short book review in pairs/small groups using Book Creator, an interactive app that allows you to create eBooks.  Book Creator allows you to add in videos, audio, pictures, text and change the page and text colour.  You can choose what size of book you want and how long you want it to be too.  Each pair was to choose a Roald Dahl book and create a short summary using as many of the apps features as they liked.  My partner and I chose ‘The BFG’ and together we created a short book, we included various pictures of the illustrations featured in the book and also a short summary of the plot of the book.  I have attached a link to our eBook on ‘The BFG’ down below.

The Oxford dictionary defines an eBook as “An electronic version of a printed book which can be read on a computer or a specifically designed handheld device.”  Personally, I prefer to read a hard copy of a book rather than an electronic version, I just love the feel of the paper between my fingers and the smell and texture of the paper as I turn the pages, especially if they are older books.  However, I do think that eBooks could be quite useful in a classroom, they could be quite useful for some children who struggle to sit and read a book.  The majority of children don’t have the same love of hard copy books as me and by forcing them to read a hard copy can drastically reduces their interest, but by just giving them an iPad or a tablet you can see their faces change and they seem so much more engaged and in most cases, they will complete any task you set them with ease.  All of this comes with handing them something interesting and ‘techy’, something they have grown up with and are fascinated by!

As much as I think that digital technologies would enhance and benefit the children’s learning, there are some obvious negatives to technology too.  The major negative is cost.  Some schools in more deprived areas may not have the funds to buy one iPad never mind a few dozen iPads.  Although there are grants and things that schools can apply for, the grant money can’t go to every school so some children end up without these opportunities to use digital technology in their education.  The next negative is one that occurs because of the teachers.  63% of teachers said that they would like to use technology in their teaching, this number of ‘would likes’ is so high because of the lack of training for the teachers in how to use these ever-evolving digital technologies.  This means that there are children out there who have the equipment to use digital technologies in their education but don’t get the chance because their teacher has no idea how to use it.

Secure Edge Networks say that there are six benefits of eBooks that make them valuable in the classroom, these benefits are;

  1. eBooks are never out of stock and there is no waiting on shipping or delivery.  Because eBooks are instantly available it can save time and means there is no need to wait in line.
  2. They can have web or multi-media tie ins.  this is great for a generation that speaks the language of Netflix and YouTube.
  3. Some eBooks have text to speech readers.  This feature would be great for those pupils who have dyslexia, reading challenges or visual impairments.  It can also reduce eye strain, improve foreign language learning and promote listening skills.
  4. They are environmentally friendly.  Schools won’t have to constantly buy new and updated versions of textbooks every time the curriculum changes.
  5. eBooks are more cost effective as they cost on average 50-60% less than print textbooks.
  6. Storage space is reduced.  Tablets can hold hundreds of textbooks on one device, plus homework, quizzes and other files, thus eliminating the need for physical storage of books.

There are also some features of tablets that allow you to make the text bigger, thus reducing eye strain, bookmark pages, so you never loose your place.  Select words that are unfamiliar to you and be given a definition there and then without having to look in a dictionary, and also you can highlight text too, this means that the children can highlight certain parts that are of interest to them or that are needed for a topic task or test.

Here are the links to those articles I was talking about:

http://www.bbc.co.uk/webwise/guides/about-e-books

http://www.childrensparliament.org.uk/wp-content/uploads/REPORT_digital-learning-consultation_Childrens-Parliament-1.pdf

http://www.bbc.co.uk/news/uk-scotland-north-east-orkney-shetland-18081005

https://www.theguardian.com/teacher-network/2012/aug/13/schools-secondary-schools

http://moodle.uws.ac.uk/pluginfile.php/879725/mod_resource/content/1/Digital%20Technology%20Strategy.pdf

Here is the link to the summary of ‘The BFG’, just copy and paste it into your URL and enjoy!

file:///C:/Users/Chloe/Downloads/A%20new%20book%20(1).pdf

 

Until next time

Chloe x